zscript-doc/api/global/data/Information.md

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# Static Info
TODO
```
readonly array<class<Actor>> AllActorClasses;
readonly array<class> AllClasses;
readonly array<PlayerClass> PlayerClasses;
readonly array<PlayerSkin> PlayerSkins;
readonly array<Team> Teams;
play DehInfo Deh;
readonly GameInfoStruct GameInfo;
readonly FOptionMenuSettings OptionMenuSettings;
readonly textureid SkyFlatNum;
readonly Weapon WP_NOCHANGE;
```
### `AllActorClasses`
An array of every actor class type reference.
### `AllClasses`
An array of every class type reference.
### `PlayerClasses`
An array of all player classes as defined in `MAPINFO`/GameInfo and `KEYCONF`.
### `PlayerSkins`
An array of all player skins as defined in `SKININFO` and `S_SKIN`.
### `Teams`
An array of all teams. Maximum index is `Team.Max`.
### `Deh`
Static DeHackEd information.
### `GameInfo`
Static information from `MAPINFO`/GameInfo.
### `OptionMenuSettings`
Defaults for `OptionMenu`s as defined in `MENUDEF`'s `OptionMenuSettings` block
and `MAPINFO`/GameInfo.
### `SkyFlatNum`
The texture ID for sky flats. `F_SKY1` by default in Doom.
### `WP_NOCHANGE`
A constant denoting that the weapon the player is currently holding shouldn't
be switched from.
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