# Static Info TODO ``` readonly array> AllActorClasses; readonly array AllClasses; readonly array PlayerClasses; readonly array PlayerSkins; readonly array Teams; play DehInfo Deh; readonly GameInfoStruct GameInfo; readonly FOptionMenuSettings OptionMenuSettings; readonly textureid SkyFlatNum; readonly Weapon WP_NOCHANGE; ``` ### `AllActorClasses` An array of every actor class type reference. ### `AllClasses` An array of every class type reference. ### `PlayerClasses` An array of all player classes as defined in `MAPINFO`/GameInfo and `KEYCONF`. ### `PlayerSkins` An array of all player skins as defined in `SKININFO` and `S_SKIN`. ### `Teams` An array of all teams. Maximum index is `Team.Max`. ### `Deh` Static DeHackEd information. ### `GameInfo` Static information from `MAPINFO`/GameInfo. ### `OptionMenuSettings` Defaults for `OptionMenu`s as defined in `MENUDEF`'s `OptionMenuSettings` block and `MAPINFO`/GameInfo. ### `SkyFlatNum` The texture ID for sky flats. `F_SKY1` by default in Doom. ### `WP_NOCHANGE` A constant denoting that the weapon the player is currently holding shouldn't be switched from.