2018-12-29 16:05:19 -08:00
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# Static Info
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TODO
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```
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readonly array<class<Actor>> AllActorClasses;
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readonly array<class> AllClasses;
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readonly array<PlayerClass> PlayerClasses;
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readonly array<PlayerSkin> PlayerSkins;
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readonly array<Team> Teams;
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2019-04-10 06:12:18 -07:00
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play DehInfo Deh;
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2018-12-29 16:05:19 -08:00
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readonly GameInfoStruct GameInfo;
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readonly FOptionMenuSettings OptionMenuSettings;
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readonly textureid SkyFlatNum;
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readonly Weapon WP_NOCHANGE;
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```
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2019-08-14 03:31:41 -07:00
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### `AllActorClasses`
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An array of every actor class type reference.
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2019-08-14 03:31:41 -07:00
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### `AllClasses`
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2019-08-14 03:31:41 -07:00
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An array of every class type reference.
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2019-08-14 03:31:41 -07:00
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### `PlayerClasses`
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2019-08-14 03:31:41 -07:00
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An array of all player classes as defined in `MAPINFO`/GameInfo and `KEYCONF`.
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2018-12-29 16:05:19 -08:00
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2019-08-14 03:31:41 -07:00
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### `PlayerSkins`
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An array of all player skins as defined in `SKININFO` and `S_SKIN`.
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2019-08-14 03:31:41 -07:00
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### `Teams`
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An array of all teams. Maximum index is `Team.Max`.
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2019-08-14 03:31:41 -07:00
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### `Deh`
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Static DeHackEd information.
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2019-08-14 03:31:41 -07:00
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### `GameInfo`
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2018-12-29 16:05:19 -08:00
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2019-08-14 03:31:41 -07:00
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Static information from `MAPINFO`/GameInfo.
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2019-08-14 03:31:41 -07:00
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### `OptionMenuSettings`
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2019-08-14 03:31:41 -07:00
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Defaults for `OptionMenu`s as defined in `MENUDEF`'s `OptionMenuSettings` block
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and `MAPINFO`/GameInfo.
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2018-12-29 16:05:19 -08:00
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2019-08-14 03:31:41 -07:00
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### `SkyFlatNum`
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2019-08-14 03:31:41 -07:00
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The texture ID for sky flats. `F_SKY1` by default in Doom.
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2018-12-29 16:05:19 -08:00
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2019-08-14 03:31:41 -07:00
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### `WP_NOCHANGE`
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2019-08-14 03:31:41 -07:00
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A constant denoting that the weapon the player is currently holding shouldn't
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be switched from.
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2018-12-29 16:05:19 -08:00
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<!-- EOF -->
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