zscript-doc/api/global/data/Information.md

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# Static Info
TODO
```
readonly array<class<Actor>> AllActorClasses;
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readonly array<class> AllClasses;
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readonly array<PlayerClass> PlayerClasses;
readonly array<PlayerSkin> PlayerSkins;
readonly array<Team> Teams;
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play DehInfo Deh;
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readonly GameInfoStruct GameInfo;
readonly FOptionMenuSettings OptionMenuSettings;
readonly textureid SkyFlatNum;
readonly Weapon WP_NOCHANGE;
```
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### `AllActorClasses`
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An array of every actor class type reference.
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### `AllClasses`
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An array of every class type reference.
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### `PlayerClasses`
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An array of all player classes as defined in `MAPINFO`/GameInfo and `KEYCONF`.
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### `PlayerSkins`
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An array of all player skins as defined in `SKININFO` and `S_SKIN`.
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### `Teams`
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An array of all teams. Maximum index is `Team.Max`.
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### `Deh`
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Static DeHackEd information.
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### `GameInfo`
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Static information from `MAPINFO`/GameInfo.
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### `OptionMenuSettings`
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Defaults for `OptionMenu`s as defined in `MENUDEF`'s `OptionMenuSettings` block
and `MAPINFO`/GameInfo.
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### `SkyFlatNum`
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The texture ID for sky flats. `F_SKY1` by default in Doom.
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### `WP_NOCHANGE`
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A constant denoting that the weapon the player is currently holding shouldn't
be switched from.
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<!-- EOF -->