zscript-doc/api/level/FColorMap.md

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# FColorMap
Describes the coloring of a sector.
```
struct FColorMap
{
uint8 BlendFactor;
uint8 Desaturation;
color FadeColor;
color LightColor;
}
```
### `BlendFactor`
TODO: "This is for handling Legacy-style color maps which use a different
formula to calculate how the color affects lighting."
### `Desaturation`
How much to desaturate colors in this sector. Range is 0 to 255, inclusive.
### `FadeColor`
The color of fog in this sector. None if all components are 0.
### `LightColor`
The color of the sector. Default if all components are 0.
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