# FColorMap Describes the coloring of a sector. ``` struct FColorMap { uint8 BlendFactor; uint8 Desaturation; color FadeColor; color LightColor; } ``` ### `BlendFactor` TODO: "This is for handling Legacy-style color maps which use a different formula to calculate how the color affects lighting." ### `Desaturation` How much to desaturate colors in this sector. Range is 0 to 255, inclusive. ### `FadeColor` The color of fog in this sector. None if all components are 0. ### `LightColor` The color of the sector. Default if all components are 0.