zscript-doc/api/inter/PatchInfo.md

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# PatchInfo
Either a patch or string depending on external configurations.
```
struct PatchInfo play
{
int mColor;
Font mFont;
textureid mPatch;
void Init(GIFont gifont);
}
```
### `mColor`
The color of the font, if this is a string.
### `mFont`
The font, if this is a string, or `null`.
### `mPatch`
The patch, if this is a patch, or an invalid texture.
### `Init`
Initializes the structure. If `gifont.Color` is `'Null'`, and `gifont.FontName`
is a valid patch, `mPatch` will be set accordingly. Otherwise, if the font has
a color or the patch is invalid, `gifont.FontName` is used to set `mFont` (or
it is defaulted to `BigFont`.)
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