# PatchInfo Either a patch or string depending on external configurations. ``` struct PatchInfo play { int mColor; Font mFont; textureid mPatch; void Init(GIFont gifont); } ``` ### `mColor` The color of the font, if this is a string. ### `mFont` The font, if this is a string, or `null`. ### `mPatch` The patch, if this is a patch, or an invalid texture. ### `Init` Initializes the structure. If `gifont.Color` is `'Null'`, and `gifont.FontName` is a valid patch, `mPatch` will be set accordingly. Otherwise, if the font has a color or the patch is invalid, `gifont.FontName` is used to set `mFont` (or it is defaulted to `BigFont`.)