mupen64plus: use xbox one pad instead of horipad
parent
f344b414cc
commit
7b4f8efc4c
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@ -142,7 +142,7 @@ mode = 0
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# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
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device = 0
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# SDL joystick name (or Keyboard)
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name = "HORI CO.,LTD. HORIPAD S"
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name = "Microsoft X-Box One S pad"
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# Specifies whether this controller is 'plugged in' to the simulated N64
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plugged = True
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# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
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@ -152,24 +152,24 @@ mouse = False
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# Scaling factor for mouse movements. For X, Y axes.
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MouseSensitivity = "2.00,2.00"
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# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
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AnalogDeadzone = "0,0"
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AnalogDeadzone = "2000,2000"
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# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
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AnalogPeak = "32768,32768"
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AnalogPeak = "32767,32767"
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# Digital button configuration mappings
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DPad R = "hat(0 Right)"
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DPad L = "hat(0 Left)"
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DPad D = "hat(0 Down)"
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DPad U = "hat(0 Up)"
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Start = "button(8)"
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Z Trig = "button(4)"
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B Button = "button(9)"
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A Button = "button(12)"
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C Button R = "button(2)"
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C Button L = "button(0)"
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C Button D = "button(1)"
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C Button U = "button(3)"
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R Trig = "button(7)"
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L Trig = "button(6)"
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Start = "button(7)"
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Z Trig = "axis(2+)"
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B Button = "button(2)"
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A Button = "button(0)"
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C Button R = "axis(3+)"
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C Button L = "axis(3-)"
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C Button D = "axis(4+)"
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C Button U = "axis(4-)"
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R Trig = "button(5)"
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L Trig = "button(4)"
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Mempak switch = "key(44)"
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Rumblepak switch = "key(46)"
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# Analog axis configuration mappings
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