mupen64plus: various video configurations
parent
e6c97bf17b
commit
f344b414cc
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@ -392,19 +392,19 @@ EnableNoise = 1
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# Enable LOD emulation.
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EnableLOD = 1
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# Enable hardware per-pixel lighting.
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EnableHWLighting = 0
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EnableHWLighting = 1
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# Use persistent storage for compiled shaders.
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EnableShadersStorage = 1
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EnableShadersStorage = 0
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# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
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EnableLegacyBlending = 0
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# Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.
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EnableFragmentDepthWrite = 1
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# Use GLideN64 per-game settings.
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EnableCustomSettings = 1
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EnableCustomSettings = 0
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# Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
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CorrectTexrectCoords = 0
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CorrectTexrectCoords = 1
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# Render 2D texrects in native resolution to fix misalignment between parts of 2D image.
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EnableNativeResTexrects = 0
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EnableNativeResTexrects = 1
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# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
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BackgroundsMode = 1
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# Enable frame and|or depth buffer emulation.
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@ -452,7 +452,7 @@ txEnhancementMode = 0
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# Deposterize texture before enhancement.
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txDeposterize = False
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# Don't filter background textures.
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txFilterIgnoreBG = False
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txFilterIgnoreBG = True
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# Size of filtered textures cache in megabytes.
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txCacheSize = 100
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# Use high-resolution texture packs if available.
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@ -464,11 +464,11 @@ txHresAltCRC = False
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# Enable dump of loaded N64 textures.
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txDump = False
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# Zip textures cache.
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txCacheCompression = True
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txCacheCompression = False
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# Force use 16bit texture formats for HD textures.
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txForce16bpp = False
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# Save texture cache to hard disk.
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txSaveCache = True
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txSaveCache = False
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# Path to folder with hi-res texture packs.
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txPath = "/home/marrub/.local/share/mupen64plus/hires_texture"
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# Path to folder where plugin saves texture cache files.
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