mupen64plus: various video configurations

master
an 2019-10-03 15:26:29 -04:00
parent e6c97bf17b
commit f344b414cc
1 changed files with 8 additions and 8 deletions

View File

@ -392,19 +392,19 @@ EnableNoise = 1
# Enable LOD emulation.
EnableLOD = 1
# Enable hardware per-pixel lighting.
EnableHWLighting = 0
EnableHWLighting = 1
# Use persistent storage for compiled shaders.
EnableShadersStorage = 1
EnableShadersStorage = 0
# Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.
EnableLegacyBlending = 0
# Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.
EnableFragmentDepthWrite = 1
# Use GLideN64 per-game settings.
EnableCustomSettings = 1
EnableCustomSettings = 0
# Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
CorrectTexrectCoords = 0
CorrectTexrectCoords = 1
# Render 2D texrects in native resolution to fix misalignment between parts of 2D image.
EnableNativeResTexrects = 0
EnableNativeResTexrects = 1
# Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
BackgroundsMode = 1
# Enable frame and|or depth buffer emulation.
@ -452,7 +452,7 @@ txEnhancementMode = 0
# Deposterize texture before enhancement.
txDeposterize = False
# Don't filter background textures.
txFilterIgnoreBG = False
txFilterIgnoreBG = True
# Size of filtered textures cache in megabytes.
txCacheSize = 100
# Use high-resolution texture packs if available.
@ -464,11 +464,11 @@ txHresAltCRC = False
# Enable dump of loaded N64 textures.
txDump = False
# Zip textures cache.
txCacheCompression = True
txCacheCompression = False
# Force use 16bit texture formats for HD textures.
txForce16bpp = False
# Save texture cache to hard disk.
txSaveCache = True
txSaveCache = False
# Path to folder with hi-res texture packs.
txPath = "/home/marrub/.local/share/mupen64plus/hires_texture"
# Path to folder where plugin saves texture cache files.