diff --git a/applications/mupen64plus.cfg b/applications/mupen64plus.cfg index a2fc8c2..6a85a60 100644 --- a/applications/mupen64plus.cfg +++ b/applications/mupen64plus.cfg @@ -392,19 +392,19 @@ EnableNoise = 1 # Enable LOD emulation. EnableLOD = 1 # Enable hardware per-pixel lighting. -EnableHWLighting = 0 +EnableHWLighting = 1 # Use persistent storage for compiled shaders. -EnableShadersStorage = 1 +EnableShadersStorage = 0 # Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches. EnableLegacyBlending = 0 # Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled. EnableFragmentDepthWrite = 1 # Use GLideN64 per-game settings. -EnableCustomSettings = 1 +EnableCustomSettings = 0 # Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force) -CorrectTexrectCoords = 0 +CorrectTexrectCoords = 1 # Render 2D texrects in native resolution to fix misalignment between parts of 2D image. -EnableNativeResTexrects = 0 +EnableNativeResTexrects = 1 # Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise)) BackgroundsMode = 1 # Enable frame and|or depth buffer emulation. @@ -452,7 +452,7 @@ txEnhancementMode = 0 # Deposterize texture before enhancement. txDeposterize = False # Don't filter background textures. -txFilterIgnoreBG = False +txFilterIgnoreBG = True # Size of filtered textures cache in megabytes. txCacheSize = 100 # Use high-resolution texture packs if available. @@ -464,11 +464,11 @@ txHresAltCRC = False # Enable dump of loaded N64 textures. txDump = False # Zip textures cache. -txCacheCompression = True +txCacheCompression = False # Force use 16bit texture formats for HD textures. txForce16bpp = False # Save texture cache to hard disk. -txSaveCache = True +txSaveCache = False # Path to folder with hi-res texture packs. txPath = "/home/marrub/.local/share/mupen64plus/hires_texture" # Path to folder where plugin saves texture cache files.