mupen64plus: use xbox one pad instead of horipad

master
an 2019-10-03 15:26:44 -04:00
parent f344b414cc
commit 7b4f8efc4c
1 changed files with 13 additions and 13 deletions

View File

@ -142,7 +142,7 @@ mode = 0
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device = 0
# SDL joystick name (or Keyboard)
name = "HORI CO.,LTD. HORIPAD S"
name = "Microsoft X-Box One S pad"
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged = True
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
@ -152,24 +152,24 @@ mouse = False
# Scaling factor for mouse movements. For X, Y axes.
MouseSensitivity = "2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone = "0,0"
AnalogDeadzone = "2000,2000"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak = "32768,32768"
AnalogPeak = "32767,32767"
# Digital button configuration mappings
DPad R = "hat(0 Right)"
DPad L = "hat(0 Left)"
DPad D = "hat(0 Down)"
DPad U = "hat(0 Up)"
Start = "button(8)"
Z Trig = "button(4)"
B Button = "button(9)"
A Button = "button(12)"
C Button R = "button(2)"
C Button L = "button(0)"
C Button D = "button(1)"
C Button U = "button(3)"
R Trig = "button(7)"
L Trig = "button(6)"
Start = "button(7)"
Z Trig = "axis(2+)"
B Button = "button(2)"
A Button = "button(0)"
C Button R = "axis(3+)"
C Button L = "axis(3-)"
C Button D = "axis(4+)"
C Button U = "axis(4-)"
R Trig = "button(5)"
L Trig = "button(4)"
Mempak switch = "key(44)"
Rumblepak switch = "key(46)"
# Analog axis configuration mappings