# This file is automatically read and written by the Mupen64Plus Core library
[Audio-SDL]
# Mupen64Plus SDL Audio Plugin config parameter version number
Version=1.000000
# Frequency which is used if rom doesn't want to change it
DEFAULT_FREQUENCY=33600
# Swaps left and right channels
SWAP_CHANNELS=False
# Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
PRIMARY_BUFFER_SIZE=4096
# Fullness level target for Primary audio buffer, in equivalent output samples. This value must be larger than the SECONDARY_BUFFER_SIZE. Decreasing this value will reduce audio latency but requires a faster PC to avoid choppiness. Increasing this will increase audio latency but reduce the chance of drop-outs.
PRIMARY_BUFFER_TARGET=3072
# Size of secondary buffer in output samples. This is SDL's hardware buffer. The SDL documentation states that this should be a power of two between 512 and 8192.
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
version=2.000000
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode=1
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device=-1
# SDL joystick name (or Keyboard)
name=""
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged=False
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
plugin=2
# If True, then mouse buttons may be used with this controller
mouse=False
# Scaling factor for mouse movements. For X, Y axes.
MouseSensitivity="2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone="4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak="32768,32768"
# Digital button configuration mappings
DPad R=""
DPad L=""
DPad D=""
DPad U=""
Start=""
Z Trig=""
B Button=""
A Button=""
C Button R=""
C Button L=""
C Button D=""
C Button U=""
R Trig=""
L Trig=""
Mempak switch=""
Rumblepak switch=""
# Analog axis configuration mappings
X Axis=""
Y Axis=""
[Input-SDL-Control3]
# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
version=2.000000
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode=1
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device=-1
# SDL joystick name (or Keyboard)
name=""
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged=False
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
plugin=2
# If True, then mouse buttons may be used with this controller
mouse=False
# Scaling factor for mouse movements. For X, Y axes.
MouseSensitivity="2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone="4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak="32768,32768"
# Digital button configuration mappings
DPad R=""
DPad L=""
DPad D=""
DPad U=""
Start=""
Z Trig=""
B Button=""
A Button=""
C Button R=""
C Button L=""
C Button D=""
C Button U=""
R Trig=""
L Trig=""
Mempak switch=""
Rumblepak switch=""
# Analog axis configuration mappings
X Axis=""
Y Axis=""
[Input-SDL-Control4]
# Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
version=2.000000
# Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
mode=1
# Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
device=-1
# SDL joystick name (or Keyboard)
name=""
# Specifies whether this controller is 'plugged in' to the simulated N64
plugged=False
# Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
plugin=2
# If True, then mouse buttons may be used with this controller
mouse=False
# Scaling factor for mouse movements. For X, Y axes.
MouseSensitivity="2.00,2.00"
# The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
AnalogDeadzone="4096,4096"
# An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
AnalogPeak="32768,32768"
# Digital button configuration mappings
DPad R=""
DPad L=""
DPad D=""
DPad U=""
Start=""
Z Trig=""
B Button=""
A Button=""
C Button R=""
C Button L=""
C Button D=""
C Button U=""
R Trig=""
L Trig=""
Mempak switch=""
Rumblepak switch=""
# Analog axis configuration mappings
X Axis=""
Y Axis=""
[rsp-cxd4]
# Mupen64Plus cxd4 RSP Plugin config parameter version number
Version=1.000000
# Send display lists to the graphics plugin
DisplayListToGraphicsPlugin=False
# Send audio lists to the audio plugin
AudioListToAudioPlugin=False
# Force CPU-RSP signals synchronization
WaitForCPUHost=False
# Support CPU-RSP semaphore lock
SupportCPUSemaphoreLock=False
[Rsp-HLE]
# Mupen64Plus RSP HLE Plugin config parameter version number
Version=1.000000
# Path to a RSP plugin which will be used when encountering an unknown ucode.You can disable this by letting an empty string.
RspFallback=""
# Send display lists to the graphics plugin
DisplayListToGraphicsPlugin=True
# Send audio lists to the audio plugin
AudioListToAudioPlugin=False
[Video-Angrylion-Plus]
# Distribute rendering between multiple processors if True
Parallel=True
# Rendering Workers (0=Use all logical processors)
NumWorkers=0
# VI mode (0=Filtered, 1=Unfiltered, 2=Depth, 3=Coverage)