zscript-doc/api/global/data/Player.md

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Markdown

# Players
TODO
```
readonly int ConsolePlayer;
readonly bool Multiplayer;
readonly int Net_Arbitrator;
readonly bool PlayerInGame[MAXPLAYERS];
play PlayerInfo Players[MAXPLAYERS];
```
- `ConsolePlayer`
Number of the player running the client. **Not deterministic.**
- `Multiplayer`
Game is networked.
- `Net_Arbitrator`
Number of the player who initiated or currently hosts the game.
- `PlayerInGame`
`true` if the player is currently in-game.
- `Players`
`PlayerInfo` structures for each player.
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