# Players TODO ``` readonly int ConsolePlayer; readonly bool Multiplayer; readonly int Net_Arbitrator; readonly bool PlayerInGame[MAXPLAYERS]; play PlayerInfo Players[MAXPLAYERS]; ``` - `ConsolePlayer` Number of the player running the client. **Not deterministic.** - `Multiplayer` Game is networked. - `Net_Arbitrator` Number of the player who initiated or currently hosts the game. - `PlayerInGame` `true` if the player is currently in-game. - `Players` `PlayerInfo` structures for each player.