2017-09-20 08:42:57 -07:00
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// Copyright © 2017 Project Golan, all rights reserved.
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2017-10-04 02:07:02 -07:00
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frame PlayerIdle A "@sprites/Player/Idle.png"
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frame PlayerLeft AB "@sprites/Player/TurnLeft%i.png"
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frame PlayerRigh AB "@sprites/Player/TurnRight%i.png"
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frame PlayerShot ABC "ent/shotfire%i"
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anim PlayerShot
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{
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PlayerShot ABC 2
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}
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anim PlayerIdle
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{
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PlayerIdle A -1
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}
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anim PlayerLeft
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{
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PlayerIdle A 2
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PlayerLeft A 4
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PlayerLeft B -1
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}
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anim PlayerRigh
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{
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PlayerIdle A 2
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PlayerRigh A 4
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PlayerRigh B -1
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}
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anim PlayerFLef
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{
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PlayerLeft BA 3
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PlayerIdle A -1
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}
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anim PlayerFRig
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{
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PlayerRigh BA 3
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PlayerIdle A -1
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}
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2017-09-28 10:51:14 -07:00
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entity Player
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2017-09-20 08:42:57 -07:00
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{
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2017-09-28 10:51:14 -07:00
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subtype Player
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2017-10-04 02:07:02 -07:00
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health 1
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size 6
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drawsize 30
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2017-09-23 17:21:07 -07:00
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friction 0.9
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2017-10-04 02:07:02 -07:00
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anim Idle = PlayerIdle
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anim Left = PlayerLeft
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anim Righ = PlayerRigh
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anim FLef = PlayerFLef
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anim FRig = PlayerFRig
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2017-09-20 08:42:57 -07:00
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}
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// EOF
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