// Copyright © 2017 Project Golan, all rights reserved. frame PlayerIdle A "@sprites/Player/Idle.png" frame PlayerLeft AB "@sprites/Player/TurnLeft%i.png" frame PlayerRigh AB "@sprites/Player/TurnRight%i.png" frame PlayerShot ABC "ent/shotfire%i" anim PlayerShot { PlayerShot ABC 2 } anim PlayerIdle { PlayerIdle A -1 } anim PlayerLeft { PlayerIdle A 2 PlayerLeft A 4 PlayerLeft B -1 } anim PlayerRigh { PlayerIdle A 2 PlayerRigh A 4 PlayerRigh B -1 } anim PlayerFLef { PlayerLeft BA 3 PlayerIdle A -1 } anim PlayerFRig { PlayerRigh BA 3 PlayerIdle A -1 } entity Player { subtype Player health 1 size 6 drawsize 30 friction 0.9 anim Idle = PlayerIdle anim Left = PlayerLeft anim Righ = PlayerRigh anim FLef = PlayerFLef anim FRig = PlayerFRig } // EOF