omi-eikyo/data/objdefs/player.dod

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// Copyright © 2017 Project Golan, all rights reserved.
frame PlayerIdle A "@sprites/Player/Idle.png"
frame PlayerLeft AB "@sprites/Player/TurnLeft%i.png"
frame PlayerRigh AB "@sprites/Player/TurnRight%i.png"
frame PlayerShot ABC "ent/shotfire%i"
anim PlayerShot
{
PlayerShot ABC 2
}
anim PlayerIdle
{
PlayerIdle A -1
}
anim PlayerLeft
{
PlayerIdle A 2
PlayerLeft A 4
PlayerLeft B -1
}
anim PlayerRigh
{
PlayerIdle A 2
PlayerRigh A 4
PlayerRigh B -1
}
anim PlayerFLef
{
PlayerLeft BA 3
PlayerIdle A -1
}
anim PlayerFRig
{
PlayerRigh BA 3
PlayerIdle A -1
}
entity Player
{
subtype Player
health 1
size 6
drawsize 30
friction 0.9
anim Idle = PlayerIdle
anim Left = PlayerLeft
anim Righ = PlayerRigh
anim FLef = PlayerFLef
anim FRig = PlayerFRig
}
// EOF