Maraiah/source/tycho/data/ui.xml

1380 lines
73 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated with glade 3.22.1
The MIT License (MIT)
Copyright (c) 2018-2019 Alison Sanderson
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Author: Alison Sanderson
-->
<interface>
<requires lib="gtk+" version="3.16"/>
<!-- interface-license-type mit -->
<!-- interface-name Maraiah Tycho -->
<!-- interface-description Tycho map editor for Maraiah. -->
<!-- interface-copyright 2018-2019 Alison Sanderson -->
<!-- interface-authors Alison Sanderson -->
<object class="GtkAdjustment" id="adj-map-horz">
<property name="upper">100</property>
<property name="step_increment">1</property>
<property name="page_increment">10</property>
</object>
<object class="GtkAdjustment" id="adj-map-vert">
<property name="upper">100</property>
<property name="step_increment">1</property>
<property name="page_increment">10</property>
</object>
<object class="GtkWindow" id="win-map-view">
<property name="can_focus">False</property>
<property name="title" translatable="yes">Map View</property>
<property name="default_width">600</property>
<property name="default_height">400</property>
<child type="titlebar">
<placeholder/>
</child>
<child>
<object class="GtkScrolledWindow">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="hscrollbar_policy">always</property>
<property name="vscrollbar_policy">always</property>
<property name="window_placement">top-right</property>
<property name="overlay_scrolling">False</property>
<child>
<object class="GtkViewport">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="hadjustment">adj-map-horz</property>
<property name="vadjustment">adj-map-vert</property>
<child>
<object class="GtkDrawingArea" id="draw-area">
<property name="visible">True</property>
<property name="can_focus">False</property>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
<object class="GtkAdjustment" id="adj-phys-id">
<property name="upper">65535</property>
<property name="step_increment">1</property>
<property name="page_increment">10</property>
</object>
<object class="GtkWindow" id="win-map-prop">
<property name="can_focus">False</property>
<property name="border_width">5</property>
<property name="title" translatable="yes">Map Properties</property>
<child>
<placeholder/>
</child>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<property name="spacing">5</property>
<child>
<object class="GtkFrame">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label_xalign">0</property>
<property name="shadow_type">none</property>
<child>
<object class="GtkAlignment">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="left_padding">12</property>
<child>
<object class="GtkEntry" id="ent-map-name">
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="tooltip_text" translatable="yes">The name of the map. Unicode symbols that are supported by the Mac OS Roman encoding are converted automatically when saved.</property>
</object>
</child>
</object>
</child>
<child type="label">
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Map Name</property>
</object>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="spacing">5</property>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<property name="spacing">5</property>
<property name="homogeneous">True</property>
<child>
<object class="GtkFrame">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label_xalign">0</property>
<property name="shadow_type">none</property>
<child>
<object class="GtkAlignment">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="xalign">0</property>
<property name="yalign">0</property>
<property name="yscale">0</property>
<property name="left_padding">12</property>
<child>
<object class="GtkComboBoxText">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">The texture collection to use for the map. This is one of five bitmap collections stored in the Shapes file.</property>
<property name="active">0</property>
<items>
<item translatable="yes">Water</item>
<item translatable="yes">Lava</item>
<item translatable="yes">Sewage</item>
<item translatable="yes">Jjaro</item>
<item translatable="yes">Pfhor</item>
</items>
</object>
</child>
</object>
</child>
<child type="label">
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Texture Set</property>
</object>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkFrame">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label_xalign">0</property>
<property name="shadow_type">none</property>
<child>
<object class="GtkAlignment">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="xalign">0</property>
<property name="yalign">0</property>
<property name="yscale">0</property>
<property name="left_padding">12</property>
<child>
<object class="GtkComboBoxText">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">The sky to display on sides which are marked as "Landscape." This is the sole bitmap of one of four collections in the Shapes file.</property>
<property name="active">0</property>
<items>
<item translatable="yes">Lh'owon Day</item>
<item translatable="yes">Lh'owon Night</item>
<item translatable="yes">Moon</item>
<item translatable="yes">Space</item>
</items>
</object>
</child>
</object>
</child>
<child type="label">
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Landscape</property>
</object>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkFrame">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">These flags mark which game modes this map can be used in.</property>
<property name="label_xalign">0</property>
<property name="shadow_type">in</property>
<child>
<object class="GtkAlignment">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="left_padding">12</property>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Solo</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in single-player.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Co-op</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player co-operative.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Carnage</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Carnage.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">KTMWTB</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Kill The Man With The Ball</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">3</property>
</packing>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">King Of The Hill</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player King of the Hill.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Defense</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Defense.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Rugby</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Rugby.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Capture The Flag</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The map can be played in multi-player Capture The Flag.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">3</property>
</packing>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
</child>
</object>
</child>
<child type="label">
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Entry Flags</property>
</object>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="spacing">10</property>
<child>
<object class="GtkFrame">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">These flags are used to determine what the player must do to get success conditions in computer terminals.</property>
<property name="label_xalign">0</property>
<property name="shadow_type">in</property>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Vanilla</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Extermination</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must kill all monsters on the map, with an error threshold of 8 aliens maximum.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Exploration</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must explore all marked polygons.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Retrieval</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must grab all items marked items.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">3</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Repair</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must flip all marked switches.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">4</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Rescue</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Player must keep 50% or more civilians alive.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">5</property>
</packing>
</child>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Aleph One</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">6</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Exploration</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The same as Exploration, but you only need to look at each marked polygon, not actually walk in them.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">7</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Rescue</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The same as Rescue, but uses the Marathon 1 class numbers.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">8</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">M1 Repair</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The same as Repair, except it only requires that the last switch (by side index) be switched to succeed.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">9</property>
</packing>
</child>
</object>
</child>
<child type="label">
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Mission Flags</property>
</object>
</child>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkFrame">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">These flags are used to enable various environmental effects.</property>
<property name="label_xalign">0</property>
<property name="shadow_type">in</property>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="orientation">vertical</property>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Vanilla</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Vacuum</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Most weapons will not work, and the oxygen bar will deplete.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Magnetic</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The motion sensor will behave erratically.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Rebellion</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Items and health will be stripped, and S'pht enemies will become friendly.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">3</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Low Gravity</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Gravity will be halved.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">4</property>
</packing>
</child>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Aleph One</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">5</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Marathon 1 Glue</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">Glue handles like Marathon 1.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">6</property>
</packing>
</child>
<child>
<object class="GtkCheckButton">
<property name="label" translatable="yes">Lava Floor</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">False</property>
<property name="tooltip_text" translatable="yes">The floor damages you.</property>
<property name="draw_indicator">True</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">7</property>
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<property name="comments" translatable="yes">greetigs i am tico the of superior ai to durdumbal go shoot my soldiers because its funny or ill put you in space</property>
<property name="website_label" translatable="yes">Home Page</property>
<property name="license" translatable="yes">To the extent possible under law, I, Alison Sanderson, have waived all
copyright and related or neighboring rights to this Document as described by
the Creative Commons Zero license as follows:
Creative Commons Legal Code
CC0 1.0 Universal
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
HEREUNDER.
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