tycho: add tooltips to the map properties window

master
an 2019-06-09 16:59:20 -04:00
parent 857c70eab9
commit c9b21a19c0
1 changed files with 125 additions and 29 deletions

View File

@ -9,8 +9,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>467</width>
<height>668</height>
<width>468</width>
<height>598</height>
</rect>
</property>
<property name="windowTitle">
@ -28,12 +28,18 @@
<height>194</height>
</size>
</property>
<property name="toolTip">
<string>Meta-information for the map.</string>
</property>
<property name="title">
<string>Map Info</string>
</property>
<layout class="QFormLayout" name="formLayout">
<item row="1" column="0">
<widget class="QLabel" name="label_4">
<property name="toolTip">
<string>The name of the map. This is used in the level selection menu.</string>
</property>
<property name="text">
<string>Map Name</string>
</property>
@ -41,9 +47,6 @@
</item>
<item row="1" column="1">
<widget class="QLineEdit" name="lineEdit">
<property name="toolTip">
<string>The name of the map.</string>
</property>
<property name="maxLength">
<number>65</number>
</property>
@ -51,6 +54,10 @@
</item>
<item row="2" column="0">
<widget class="QLabel" name="label">
<property name="toolTip">
<string>The texture set to use. This determines every texture that will be used, and all of the liquids.
Because of this, the texture sets are named after the liquids primarily.</string>
</property>
<property name="text">
<string>Texture Set</string>
</property>
@ -64,13 +71,13 @@
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>The texture set used by the map.</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_2">
<property name="toolTip">
<string>The sky texture to use.</string>
</property>
<property name="text">
<string>Landscape</string>
</property>
@ -84,13 +91,14 @@
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>The landscape/sky background for the map.</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_3">
<property name="toolTip">
<string>The ID of the music to use. This is generally unused since Marathon 2 and Infinity don't have music.
Aleph One allows for adding music to levels, although you will need to check the &quot;Music&quot; flag to use this field.</string>
</property>
<property name="text">
<string>Music No.</string>
</property>
@ -107,9 +115,6 @@
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="toolTip">
<string>The music number used in this map. Only enabled if the &quot;Music&quot; flag is on.</string>
</property>
</widget>
</item>
</layout>
@ -119,12 +124,18 @@
<layout class="QGridLayout" name="gridLayout_4">
<item row="0" column="0">
<widget class="QGroupBox" name="groupBox">
<property name="toolTip">
<string>These flags determine what game modes this map can be played in.</string>
</property>
<property name="title">
<string>Entry Flags</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="2" column="0">
<widget class="QCheckBox" name="checkBox_3">
<property name="toolTip">
<string>The map can be played in the Carnage game mode, often known as Deathmatch.</string>
</property>
<property name="text">
<string>Carnage</string>
</property>
@ -132,6 +143,9 @@
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="checkBox_4">
<property name="toolTip">
<string>The map can be played in the Kill The Man With The Ball game mode.</string>
</property>
<property name="text">
<string>KTMWTB</string>
</property>
@ -139,6 +153,9 @@
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="checkBox_2">
<property name="toolTip">
<string>The map can be played in co-operative multi-player.</string>
</property>
<property name="text">
<string>Co-operative</string>
</property>
@ -146,6 +163,9 @@
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="checkBox">
<property name="toolTip">
<string>The map can be played single-player.</string>
</property>
<property name="text">
<string>Solo</string>
</property>
@ -153,6 +173,9 @@
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="checkBox_5">
<property name="toolTip">
<string>The map can be played in the King of the Hill game mode.</string>
</property>
<property name="text">
<string>King of the Hill</string>
</property>
@ -160,6 +183,9 @@
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="checkBox_6">
<property name="toolTip">
<string>The map can be played in the Defense game mode.</string>
</property>
<property name="text">
<string>Defense</string>
</property>
@ -167,6 +193,9 @@
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="checkBox_7">
<property name="toolTip">
<string>The map can be played in the Rugby game mode.</string>
</property>
<property name="text">
<string>Rugby</string>
</property>
@ -174,6 +203,9 @@
</item>
<item row="3" column="1">
<widget class="QCheckBox" name="checkBox_8">
<property name="toolTip">
<string>The map can be played in the Capture the Flag game mode.</string>
</property>
<property name="text">
<string>Capture the Flag</string>
</property>
@ -184,12 +216,18 @@
</item>
<item row="0" column="1" rowspan="2">
<widget class="QGroupBox" name="groupBox_3">
<property name="toolTip">
<string>These flags determine various effects the level has.</string>
</property>
<property name="title">
<string>Environment Flags</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<widget class="QCheckBox" name="checkBox_17">
<property name="toolTip">
<string>This flag makes it so most weapons don't work, and the player's oxygen slowly depletes.</string>
</property>
<property name="text">
<string>Vacuum</string>
</property>
@ -197,6 +235,9 @@
</item>
<item>
<widget class="QCheckBox" name="checkBox_18">
<property name="toolTip">
<string>This flag makes the motion sensor extremely glitchy.</string>
</property>
<property name="text">
<string>Magnetic</string>
</property>
@ -204,6 +245,9 @@
</item>
<item>
<widget class="QCheckBox" name="checkBox_19">
<property name="toolTip">
<string>This flag strips the player's items and health, and makes S'pht friendly.</string>
</property>
<property name="text">
<string>Rebellion</string>
</property>
@ -211,6 +255,9 @@
</item>
<item>
<widget class="QCheckBox" name="checkBox_20">
<property name="toolTip">
<string>This flag lowers gravity significantly.</string>
</property>
<property name="text">
<string>Low Gravity</string>
</property>
@ -218,6 +265,9 @@
</item>
<item>
<widget class="QCheckBox" name="checkBox_21">
<property name="toolTip">
<string>This flag makes glue polygons handle like they did in Marathon 1.</string>
</property>
<property name="text">
<string>Marathon 1 Glue</string>
</property>
@ -225,6 +275,9 @@
</item>
<item>
<widget class="QCheckBox" name="checkBox_22">
<property name="toolTip">
<string>This flag makes floors damage the player.</string>
</property>
<property name="text">
<string>Lava Floor</string>
</property>
@ -232,6 +285,9 @@
</item>
<item>
<widget class="QCheckBox" name="checkBox_23">
<property name="toolTip">
<string>This flag makes S'pht friendly.</string>
</property>
<property name="text">
<string>Rebellion (No Strip)</string>
</property>
@ -239,6 +295,9 @@
</item>
<item>
<widget class="QCheckBox" name="checkBox_24">
<property name="toolTip">
<string>This flag enables music in the level.</string>
</property>
<property name="text">
<string>Music</string>
</property>
@ -246,6 +305,9 @@
</item>
<item>
<widget class="QCheckBox" name="checkBox_25">
<property name="toolTip">
<string>This flag makes reading terminals stop time in single-player.</string>
</property>
<property name="text">
<string>Terminals Stop Time</string>
</property>
@ -253,6 +315,9 @@
</item>
<item>
<widget class="QCheckBox" name="checkBox_26">
<property name="toolTip">
<string>This flag sets monster activation limits to Marathon 1's.</string>
</property>
<property name="text">
<string>M1 Monster Limits</string>
</property>
@ -260,6 +325,9 @@
</item>
<item>
<widget class="QCheckBox" name="checkBox_27">
<property name="toolTip">
<string>This flag changes weapon pickups on Total Carnage and makes grenades low gravity.</string>
</property>
<property name="text">
<string>M1 Weapon Differences</string>
</property>
@ -270,61 +338,89 @@
</item>
<item row="1" column="0">
<widget class="QGroupBox" name="groupBox_2">
<property name="toolTip">
<string>These flags determine what objectives must be completed in order to get the &quot;successful&quot; terminal state.
Some of them also set the &quot;failure&quot; terminal state when the objective has been permanently failed.</string>
</property>
<property name="title">
<string>Mission Flags</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<layout class="QGridLayout" name="gridLayout_2">
<item row="0" column="0">
<widget class="QCheckBox" name="checkBox_9">
<property name="toolTip">
<string>The player must kill all monsters on the map, allowing for only up to 8 of them to still be alive.</string>
</property>
<property name="text">
<string>Extermination</string>
</property>
</widget>
</item>
<item>
<item row="1" column="0">
<widget class="QCheckBox" name="checkBox_10">
<property name="toolTip">
<string>The player must stand in polygons marked as explorable.</string>
</property>
<property name="text">
<string>Exploration</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_11">
<property name="text">
<string>Retrieval</string>
</property>
</widget>
</item>
<item>
<item row="3" column="0">
<widget class="QCheckBox" name="checkBox_12">
<property name="toolTip">
<string>The player must flip switches marked as repairable.</string>
</property>
<property name="text">
<string>Repair</string>
</property>
</widget>
</item>
<item>
<item row="2" column="0">
<widget class="QCheckBox" name="checkBox_11">
<property name="toolTip">
<string>The player must grab items marked as retreivable.</string>
</property>
<property name="text">
<string>Retrieval</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="checkBox_13">
<property name="toolTip">
<string>The player must keep half of the BoBs in the level alive. Failure will be set if more than half are killed.</string>
</property>
<property name="text">
<string>Rescue</string>
</property>
</widget>
</item>
<item>
<item row="1" column="1">
<widget class="QCheckBox" name="checkBox_14">
<property name="toolTip">
<string>The player must look at polygons marked as explorable.</string>
</property>
<property name="text">
<string>M1 Exploration</string>
</property>
</widget>
</item>
<item>
<item row="2" column="1">
<widget class="QCheckBox" name="checkBox_15">
<property name="toolTip">
<string>The player must flip the last (by side index) switch marked as repairable.</string>
</property>
<property name="text">
<string>M1 Rescue</string>
</property>
</widget>
</item>
<item>
<item row="3" column="1">
<widget class="QCheckBox" name="checkBox_16">
<property name="toolTip">
<string>The exact same as Repair, but uses the internal ID for Marathon 1 BoBs instead.</string>
</property>
<property name="text">
<string>M1 Repair</string>
</property>