diff --git a/source/tycho/ui/mapprops.ui b/source/tycho/ui/mapprops.ui
index 51a7f7d..430239d 100644
--- a/source/tycho/ui/mapprops.ui
+++ b/source/tycho/ui/mapprops.ui
@@ -9,8 +9,8 @@
0
0
- 467
- 668
+ 468
+ 598
@@ -28,12 +28,18 @@
194
+
+ Meta-information for the map.
+
Map Info
-
+
+ The name of the map. This is used in the level selection menu.
+
Map Name
@@ -41,9 +47,6 @@
-
-
- The name of the map.
-
65
@@ -51,6 +54,10 @@
-
+
+ The texture set to use. This determines every texture that will be used, and all of the liquids.
+Because of this, the texture sets are named after the liquids primarily.
+
Texture Set
@@ -64,13 +71,13 @@
0
-
- The texture set used by the map.
-
-
+
+ The sky texture to use.
+
Landscape
@@ -84,13 +91,14 @@
0
-
- The landscape/sky background for the map.
-
-
+
+ The ID of the music to use. This is generally unused since Marathon 2 and Infinity don't have music.
+Aleph One allows for adding music to levels, although you will need to check the "Music" flag to use this field.
+
Music No.
@@ -107,9 +115,6 @@
0
-
- The music number used in this map. Only enabled if the "Music" flag is on.
-
@@ -119,12 +124,18 @@
-
+
+ These flags determine what game modes this map can be played in.
+
Entry Flags
-
+
+ The map can be played in the Carnage game mode, often known as Deathmatch.
+
Carnage
@@ -132,6 +143,9 @@
-
+
+ The map can be played in the Kill The Man With The Ball game mode.
+
KTMWTB
@@ -139,6 +153,9 @@
-
+
+ The map can be played in co-operative multi-player.
+
Co-operative
@@ -146,6 +163,9 @@
-
+
+ The map can be played single-player.
+
Solo
@@ -153,6 +173,9 @@
-
+
+ The map can be played in the King of the Hill game mode.
+
King of the Hill
@@ -160,6 +183,9 @@
-
+
+ The map can be played in the Defense game mode.
+
Defense
@@ -167,6 +193,9 @@
-
+
+ The map can be played in the Rugby game mode.
+
Rugby
@@ -174,6 +203,9 @@
-
+
+ The map can be played in the Capture the Flag game mode.
+
Capture the Flag
@@ -184,12 +216,18 @@
-
+
+ These flags determine various effects the level has.
+
Environment Flags
-
+
+ This flag makes it so most weapons don't work, and the player's oxygen slowly depletes.
+
Vacuum
@@ -197,6 +235,9 @@
-
+
+ This flag makes the motion sensor extremely glitchy.
+
Magnetic
@@ -204,6 +245,9 @@
-
+
+ This flag strips the player's items and health, and makes S'pht friendly.
+
Rebellion
@@ -211,6 +255,9 @@
-
+
+ This flag lowers gravity significantly.
+
Low Gravity
@@ -218,6 +265,9 @@
-
+
+ This flag makes glue polygons handle like they did in Marathon 1.
+
Marathon 1 Glue
@@ -225,6 +275,9 @@
-
+
+ This flag makes floors damage the player.
+
Lava Floor
@@ -232,6 +285,9 @@
-
+
+ This flag makes S'pht friendly.
+
Rebellion (No Strip)
@@ -239,6 +295,9 @@
-
+
+ This flag enables music in the level.
+
Music
@@ -246,6 +305,9 @@
-
+
+ This flag makes reading terminals stop time in single-player.
+
Terminals Stop Time
@@ -253,6 +315,9 @@
-
+
+ This flag sets monster activation limits to Marathon 1's.
+
M1 Monster Limits
@@ -260,6 +325,9 @@
-
+
+ This flag changes weapon pickups on Total Carnage and makes grenades low gravity.
+
M1 Weapon Differences
@@ -270,61 +338,89 @@
-
+
+ These flags determine what objectives must be completed in order to get the "successful" terminal state.
+Some of them also set the "failure" terminal state when the objective has been permanently failed.
+
Mission Flags
-
-
-
+
+
-
+
+ The player must kill all monsters on the map, allowing for only up to 8 of them to still be alive.
+
Extermination
- -
+
-
+
+ The player must stand in polygons marked as explorable.
+
Exploration
- -
-
-
- Retrieval
-
-
-
- -
+
-
+
+ The player must flip switches marked as repairable.
+
Repair
- -
+
-
+
+
+ The player must grab items marked as retreivable.
+
+
+ Retrieval
+
+
+
+ -
+
+ The player must keep half of the BoBs in the level alive. Failure will be set if more than half are killed.
+
Rescue
- -
+
-
+
+ The player must look at polygons marked as explorable.
+
M1 Exploration
- -
+
-
+
+ The player must flip the last (by side index) switch marked as repairable.
+
M1 Rescue
- -
+
-
+
+ The exact same as Repair, but uses the internal ID for Marathon 1 BoBs instead.
+
M1 Repair