diff --git a/source/tycho/ui/mapprops.ui b/source/tycho/ui/mapprops.ui index 51a7f7d..430239d 100644 --- a/source/tycho/ui/mapprops.ui +++ b/source/tycho/ui/mapprops.ui @@ -9,8 +9,8 @@ 0 0 - 467 - 668 + 468 + 598 @@ -28,12 +28,18 @@ 194 + + Meta-information for the map. + Map Info + + The name of the map. This is used in the level selection menu. + Map Name @@ -41,9 +47,6 @@ - - The name of the map. - 65 @@ -51,6 +54,10 @@ + + The texture set to use. This determines every texture that will be used, and all of the liquids. +Because of this, the texture sets are named after the liquids primarily. + Texture Set @@ -64,13 +71,13 @@ 0 - - The texture set used by the map. - + + The sky texture to use. + Landscape @@ -84,13 +91,14 @@ 0 - - The landscape/sky background for the map. - + + The ID of the music to use. This is generally unused since Marathon 2 and Infinity don't have music. +Aleph One allows for adding music to levels, although you will need to check the "Music" flag to use this field. + Music No. @@ -107,9 +115,6 @@ 0 - - The music number used in this map. Only enabled if the "Music" flag is on. - @@ -119,12 +124,18 @@ + + These flags determine what game modes this map can be played in. + Entry Flags + + The map can be played in the Carnage game mode, often known as Deathmatch. + Carnage @@ -132,6 +143,9 @@ + + The map can be played in the Kill The Man With The Ball game mode. + KTMWTB @@ -139,6 +153,9 @@ + + The map can be played in co-operative multi-player. + Co-operative @@ -146,6 +163,9 @@ + + The map can be played single-player. + Solo @@ -153,6 +173,9 @@ + + The map can be played in the King of the Hill game mode. + King of the Hill @@ -160,6 +183,9 @@ + + The map can be played in the Defense game mode. + Defense @@ -167,6 +193,9 @@ + + The map can be played in the Rugby game mode. + Rugby @@ -174,6 +203,9 @@ + + The map can be played in the Capture the Flag game mode. + Capture the Flag @@ -184,12 +216,18 @@ + + These flags determine various effects the level has. + Environment Flags + + This flag makes it so most weapons don't work, and the player's oxygen slowly depletes. + Vacuum @@ -197,6 +235,9 @@ + + This flag makes the motion sensor extremely glitchy. + Magnetic @@ -204,6 +245,9 @@ + + This flag strips the player's items and health, and makes S'pht friendly. + Rebellion @@ -211,6 +255,9 @@ + + This flag lowers gravity significantly. + Low Gravity @@ -218,6 +265,9 @@ + + This flag makes glue polygons handle like they did in Marathon 1. + Marathon 1 Glue @@ -225,6 +275,9 @@ + + This flag makes floors damage the player. + Lava Floor @@ -232,6 +285,9 @@ + + This flag makes S'pht friendly. + Rebellion (No Strip) @@ -239,6 +295,9 @@ + + This flag enables music in the level. + Music @@ -246,6 +305,9 @@ + + This flag makes reading terminals stop time in single-player. + Terminals Stop Time @@ -253,6 +315,9 @@ + + This flag sets monster activation limits to Marathon 1's. + M1 Monster Limits @@ -260,6 +325,9 @@ + + This flag changes weapon pickups on Total Carnage and makes grenades low gravity. + M1 Weapon Differences @@ -270,61 +338,89 @@ + + These flags determine what objectives must be completed in order to get the "successful" terminal state. +Some of them also set the "failure" terminal state when the objective has been permanently failed. + Mission Flags - - + + + + The player must kill all monsters on the map, allowing for only up to 8 of them to still be alive. + Extermination - + + + The player must stand in polygons marked as explorable. + Exploration - - - - Retrieval - - - - + + + The player must flip switches marked as repairable. + Repair - + + + + The player must grab items marked as retreivable. + + + Retrieval + + + + + + The player must keep half of the BoBs in the level alive. Failure will be set if more than half are killed. + Rescue - + + + The player must look at polygons marked as explorable. + M1 Exploration - + + + The player must flip the last (by side index) switch marked as repairable. + M1 Rescue - + + + The exact same as Repair, but uses the internal ID for Marathon 1 BoBs instead. + M1 Repair