Maraiah/maraiah/shp/fram.rs

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//! Shapes file frame type.
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use crate::{err::*, fixed::*};
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/// Reads a `Frame`.
pub fn read(b: &[u8]) -> ResultS<Frame>
{
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read_data! {
endian: BIG, buf: b, size: 36, start: 0, data {
let flags = u16[0] flag FrameFlags;
let min_lt = Fixed[2];
let bmp_ind = u16[6] usize;
let wrl_l = Unit[16];
let wrl_r = Unit[18];
let wrl_t = Unit[20];
let wrl_b = Unit[22];
let wrl_x = Unit[24];
let wrl_y = Unit[26];
}
}
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Ok(Frame{flags, min_lt, bmp_ind, wrl_l, wrl_r, wrl_t, wrl_b, wrl_x, wrl_y})
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}
/// A frame, also known as a low level shape.
#[cfg_attr(feature = "serde_obj", derive(serde::Serialize))]
#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct Frame {
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/// The flags for this frame.
pub flags: FrameFlags,
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/// The minimum light level for this frame.
pub min_lt: Fixed,
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/// The index of the bitmap this frame uses.
pub bmp_ind: usize,
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/// The left translation for this frame.
pub wrl_l: Unit,
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/// The right translation for this frame.
pub wrl_r: Unit,
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/// The top translation for this frame.
pub wrl_t: Unit,
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/// The bottom translation for this frame.
pub wrl_b: Unit,
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/// The X translation for this frame.
pub wrl_x: Unit,
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/// The Y translation for this frame.
pub wrl_y: Unit,
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}
c_bitfield! {
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/// Flags for `Frame`.
#[cfg_attr(feature = "serde_obj", derive(serde::Serialize))]
pub struct FrameFlags: u16 {
/// The player's torso will obscure the player's legs.
OBSCURE = 13,
/// The bitmap will be flipped on the vertical axis.
FLIP_Y = 14,
/// The bitmap will be flipped on the horizontal axis.
FLIP_X = 15,
}
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}
// EOF