1.4 KiB
WBStartStruct
Information passed into the StatusScreen
class when an intermission starts.
struct WBStartStruct
{
WBPlayerStruct Plyr[MAXPLAYERS];
int PNum;
int Finished_Ep;
int Next_Ep;
string Current;
string Next;
string NextName;
textureid LName0;
textureid LName1;
int MaxFrags;
int MaxItems;
int MaxKills;
int MaxSecret;
int ParTime;
int SuckTime;
int TotalTime;
}
Plyr
The WBPlayerStruct
for each player.
PNum
The index of the player to show stats for.
Finished_Ep
The cluster of the finished map, minus one.
Next_Ep
The cluster of the next map, minus one.
Current
The name of the map that was finished.
Next
The name of the next map.
NextName
The printable name of the next map.
LName0
Texture ID of the level name of the map that was finished.
LName1
Texture ID of the level name of the map being entered.
MaxFrags
Unknown purpose, not actually used by any part of the engine.
MaxItems
The maximum number of acquired items in the map.
MaxKills
The maximum number of killed monsters in the map.
MaxSecret
The maximum number of found secrets in the map.
ParTime
The par time of the map, in ticks.
SuckTime
The suck time of the map, in minutes.
TotalTime
The total time for the whole game, in ticks.