1.4 KiB
WBStartStruct
Information passed into the StatusScreen
class when an intermission starts.
struct WBStartStruct
{
WBPlayerStruct Plyr[MAXPLAYERS];
int PNum;
int Finished_Ep;
int Next_Ep;
string Current;
string Next;
string NextName;
textureid LName0;
textureid LName1;
int MaxFrags;
int MaxItems;
int MaxKills;
int MaxSecret;
int ParTime;
int SuckTime;
int TotalTime;
}
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Plyr
The
WBPlayerStruct
for each player. -
PNum
The index of the player to show stats for.
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Finished_Ep
The cluster of the finished map, minus one.
-
Next_Ep
The cluster of the next map, minus one.
-
Current
The name of the map that was finished.
-
Next
The name of the next map.
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NextName
The printable name of the next map.
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LName0
Texture ID of the level name of the map that was finished.
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LName1
Texture ID of the level name of the map being entered.
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MaxFrags
Unknown purpose, not actually used by any part of the engine.
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MaxItems
The maximum number of acquired items in the map.
-
MaxKills
The maximum number of killed monsters in the map.
-
MaxSecret
The maximum number of found secrets in the map.
-
ParTime
The par time of the map, in ticks.
-
SuckTime
The suck time of the map, in minutes.
-
TotalTime
The total time for the whole game, in ticks.