mirror of https://github.com/marrub--/zscript-doc
830 B
830 B
Shape2D
Represents an arbitrary polygonal 2D shape.
class Shape2D : Object
{
void Clear(int which = C_Verts | C_Coords | C_Indices);
void PushCoord(vector2 c);
void PushTriangle(int a, int b, int c);
void PushVertex(vector2 v);
}
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Clear
Clears data out of a shape. Uses these as a bit flag:
Name Description Shape2D.C_Coords
Clears texture coordinates. Shape2D.C_Indices
Clears vertex indices. Shape2D.C_Verts
Clears vertices. -
PushCoord
Pushes a texture coordinate into the shape buffer.
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PushTriangle
Pushes the indices of a triangle into the shape buffer.
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PushVertex
Pushes a vertex into the shape buffer.