mirror of https://github.com/marrub--/zscript-doc
586 B
586 B
FColorMap
Describes the coloring of a sector.
struct FColorMap
{
uint8 BlendFactor;
uint8 Desaturation;
color FadeColor;
color LightColor;
}
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BlendFactor
TODO: "This is for handling Legacy-style color maps which use a different formula to calculate how the color affects lighting."
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Desaturation
How much to desaturate colors in this sector. Range is 0 to 255, inclusive.
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FadeColor
The color of fog in this sector. None if all components are 0.
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LightColor
The color of the sector. Default if all components are 0.