2.8 KiB
Client
TODO
KeyBindings AutomapBindings;
KeyBindings Bindings;
readonly Font BigFont;
readonly int CleanHeight;
readonly int CleanHeight_1;
readonly int CleanWidth;
readonly int CleanWidth_1;
readonly int CleanXFac;
readonly int CleanXFac_1;
readonly int CleanYFac;
readonly int CleanYFac_1;
readonly Font ConFont;
readonly Font IntermissionFont;
readonly Font SmallFont;
readonly Font SmallFont2;
ui float BackbuttonAlpha;
ui int BackbuttonTime;
ui int MenuActive;
ui BaseStatusBar StatusBar;
readonly ui bool NetGame;
int LocalViewPitch;
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AutomapBindings
TODO
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Bindings
TODO
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BigFont
The
bigfont
for the current game. -
CleanHeight
The current screen height divided by
CleanYFac
. Not deterministic. -
CleanHeight_1
The current screen height divided by
CleanYFac_1
. Not deterministic. -
CleanWidth
The current screen width divided by
CleanXFac
. Not deterministic. -
CleanWidth_1
The current screen width divided by
CleanYFac_1
. Not deterministic. -
CleanXFac
Integral scaling factor for horizontal positions to scale from 320x200 to the current virtual resolution. Not deterministic.
-
CleanXFac_1
Integral scaling factor for horizontal positions to scale from 320x200 to the current virtual resolution, accounting for aspect ratio differences. Not deterministic.
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CleanYFac
Integral scaling factor for vertical positions to scale from 320x200 to the current virtual resolution. Not deterministic.
-
CleanYFac_1
Integral scaling factor for vertical positions to scale from 320x200 to the current virtual resolution, accounting for aspect ratio differences. Not deterministic.
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ConFont
The console font.
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IntermissionFont
The font used in intermission screens.
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SmallFont
The
smallfnt
for the current game. -
SmallFont2
The alternate
smallfnt
. -
BackbuttonAlpha
Alpha of the back button in menus.
-
BackbuttonTime
The time until the back button starts fading out in menus.
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MenuActive
The current active menu state. One of:
Name Description Menu.Off
No active menu. Menu.OnNoPause
Menu is opened, but the game is not paused. Menu.On
Menu is open, game is paused. Menu.WaitKey
Menu is opened, waiting for a key for a controls menu binding. -
StatusBar
TODO
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NetGame
Whether this is a networked game or not.
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LocalViewPitch
The pitch angle (in degrees) of
ConsolePlayer
's view. Not deterministic.