mirror of https://github.com/marrub--/zscript-doc
888 B
888 B
DEHInfo
Static DeHackEd information.
struct DEHInfo
{
readonly int BFGCells;
readonly int BlueAC;
readonly double ExplosionAlpha;
readonly uint8 ExplosionStyle;
readonly int MaxSoulsphere;
readonly int NoAutofreeze;
}
-
BFGCells
The amount of ammunition
A_FireBFG
will deplete. Default is 40. -
BlueAC
Multiple of 100 for
BlueArmor
'sArmor.SaveAmount
. Default is 2 for 200 armor. -
ExplosionAlpha
For actors with the
DEHEXPLOSION
flag, the alpha to set the actor to on explosion. -
ExplosionStyle
For actors with the
DEHEXPLOSION
flag, the render style to be applied on explosion. -
MaxSoulsphere
The
Inventory.MaxAmount
forSoulsphere
. Default is 200. -
NoAutofreeze
Overrides generic freezing deaths if not zero, making all actors act as if they had the
NOICEDEATH
flag.