mirror of https://github.com/marrub--/zscript-doc
42 lines
888 B
Markdown
42 lines
888 B
Markdown
# DEHInfo
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Static DeHackEd information.
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```
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struct DEHInfo
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{
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readonly int BFGCells;
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readonly int BlueAC;
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readonly double ExplosionAlpha;
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readonly uint8 ExplosionStyle;
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readonly int MaxSoulsphere;
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readonly int NoAutofreeze;
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}
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```
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- `BFGCells`
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The amount of ammunition `A_FireBFG` will deplete. Default is 40.
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- `BlueAC`
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Multiple of 100 for `BlueArmor`'s `Armor.SaveAmount`. Default is 2 for 200 armor.
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- `ExplosionAlpha`
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For actors with the `DEHEXPLOSION` flag, the alpha to set the actor to on explosion.
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- `ExplosionStyle`
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For actors with the `DEHEXPLOSION` flag, the render style to be applied on explosion.
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- `MaxSoulsphere`
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The `Inventory.MaxAmount` for `Soulsphere`. Default is 200.
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- `NoAutofreeze`
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Overrides generic freezing deaths if not zero, making all actors act as if they had the `NOICEDEATH` flag.
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<!-- EOF -->
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