zscript-doc/api-global-func-Game.md

1.7 KiB

Game

TODO

string G_SkillName();
int    G_SkillPropertyInt(int p);
double G_SkillPropertyFloat(int p);

vector3, int G_PickDeathmatchStart();
vector3, int G_PickPlayerStart(int pnum, int flags = 0);
  • G_SkillName

    The name of the skill in play.

  • G_SkillPropertyInt

    Returns a skill property. p may be:

    Name
    SKILLP_ACSReturn
    SKILLP_AutoUseHealth
    SKILLP_DisableCheats
    SKILLP_EasyBossBrain
    SKILLP_EasyKey
    SKILLP_FastMonsters
    SKILLP_Infight
    SKILLP_NoPain
    SKILLP_PlayerRespawn
    SKILLP_RespawnLimit
    SKILLP_Respawn
    SKILLP_SlowMonsters
    SKILLP_SpawnFilter
  • G_SkillPropertyFloat

    Returns a skill property. p may be:

    Name
    SKILLP_Aggressiveness
    SKILLP_AmmoFactor
    SKILLP_ArmorFactor
    SKILLP_DamageFactor
    SKILLP_DropAmmoFactor
    SKILLP_FriendlyHealth
    SKILLP_HealthFactor
    SKILLP_MonsterHealth
    SKILLP_KickBackFactor
  • G_PickDeathmatchStart

    Returns the position and angle of a random death-match start location.

  • G_PickPlayerStart

    Returns the position and angle of a player start for player pnum. flags may be:

    Name Description
    PPS_FORCERANDOM Always picks a random player spawn for this player.
    PPS_NOBLOCKINGCHECK Does not check if an object is blocking the player spawn.