fix backpack item logic (separate items and weapons)

This commit is contained in:
alison wright 2019-09-16 17:31:10 -04:00
parent aa963a319f
commit cee2b4b67a

View File

@ -1193,7 +1193,7 @@ void() BackpackTouch = {
acount = 0; acount = 0;
sprint(other, "You get "); sprint(other, "You get ");
if(self.items && (other.items & self.items) == 0) { if(self.weapon && (other.items & self.weapon) == 0) {
acount = 1; acount = 1;
sprint(other, "the "); sprint(other, "the ");
sprint(other, self.netname); sprint(other, self.netname);
@ -1301,25 +1301,18 @@ entity() DropBackpack = {
item = spawn(); item = spawn();
item.origin = self.origin - '0 0 24'; item.origin = self.origin - '0 0 24';
item.items = self.weapon | (self.items & (IT_KEY1 | IT_KEY2)); item.items = self.weapon | (self.items & (IT_KEY1 | IT_KEY2));
item.weapon = self.weapon;
if(item.items == IT_AXE) { switch(item.weapon) {
item.netname = WEPNAME_AXE; case IT_AXE: item.netname = WEPNAME_AXE; break;
} else if(item.items == IT_SHOTGUN) { case IT_SHOTGUN: item.netname = WEPNAME_SHOTGUN; break;
item.netname = WEPNAME_SHOTGUN; case IT_SUPER_SHOTGUN: item.netname = WEPNAME_SUPER_SHOTGUN; break;
} else if(item.items == IT_SUPER_SHOTGUN) { case IT_NAILGUN: item.netname = WEPNAME_NAILGUN; break;
item.netname = WEPNAME_SUPER_SHOTGUN; case IT_SUPER_NAILGUN: item.netname = WEPNAME_SUPER_NAILGUN; break;
} else if(item.items == IT_NAILGUN) { case IT_GRENADE_LAUNCHER: item.netname = WEPNAME_GRENADE_LAUNCHER; break;
item.netname = WEPNAME_NAILGUN; case IT_ROCKET_LAUNCHER: item.netname = WEPNAME_ROCKET_LAUNCHER; break;
} else if(item.items == IT_SUPER_NAILGUN) { case IT_LIGHTNING: item.netname = WEPNAME_LIGHTNING; break;
item.netname = WEPNAME_SUPER_NAILGUN; default: item.netname = ""; break;
} else if(item.items == IT_GRENADE_LAUNCHER) {
item.netname = WEPNAME_GRENADE_LAUNCHER;
} else if(item.items == IT_ROCKET_LAUNCHER) {
item.netname = WEPNAME_ROCKET_LAUNCHER;
} else if(item.items == IT_LIGHTNING) {
item.netname = WEPNAME_LIGHTNING;
} else {
item.netname = "";
} }
item.ammo_shells = self.ammo_shells; item.ammo_shells = self.ammo_shells;