add impulse command for spectating
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@ -8,6 +8,8 @@ alias pronoun_xey "impulse 26"
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alias pronoun_ze_hir "impulse 27"
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alias pronoun_ze_zir "impulse 28"
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alias spectate "impulse 13"
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set sc_cheats 0
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set sc_lives 0
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set sc_dist_ammo 0
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@ -1148,6 +1148,34 @@ void(float pro) change_pronoun = {
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pronoun_possessive(pro), "\n");
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};
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void() spectate = {
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switch(self.spectating) {
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case SPECTATING_NOT:
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bprint(self.netname, " has become a spectator\n");
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become_spectator();
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break;
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case SPECTATING_SPECTATING:
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bprint(self.netname, " has returned from spectating\n");
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setspawnparms(self);
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PutClientInServer();
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break;
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case SPECTATING_DEAD:
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centerprint(self,
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"You have no life force left\n"
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"and cannot return to\n"
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"the mortal world yet");
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break;
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case SPECTATING_INTERMISSION:
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case SPECTATING_FINALE:
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centerprint(self,
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"You are incorporeal as you wait\n"
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"for the next cycle\n"
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"and cannot return to\n"
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"the mortal world yet");
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break;
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}
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};
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void() ImpulseCommands = {
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if(self.impulse >= 1 && self.impulse <= 8) {
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W_ChangeWeapon(self.impulse);
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@ -1159,6 +1187,7 @@ void() ImpulseCommands = {
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case 10: W_CycleWeapon(); break;
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case 11: cheat_quad(); break;
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case 12: W_CycleWeaponReverse(); break;
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case 13: spectate(); break;
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}
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}
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2
todo
2
todo
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@ -14,7 +14,6 @@ all done
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useful features:
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configurable enemy stats
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impulse command for spectating
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indicators for where other players are
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users can cancel map ends ("<name> initiated travel to <mapname>")
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@ -34,6 +33,7 @@ corpse pickups have keys
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custom pronouns
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distributed ammo
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enforcers are broken
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impulse command for spectating
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lives counting
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no friendly fire
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restart map after 10 seconds when everyone is dead
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