add impulse command for spectating

This commit is contained in:
alison wright 2019-09-20 19:52:15 -04:00
parent d3372f846a
commit bcac79a048
3 changed files with 32 additions and 1 deletions

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@ -8,6 +8,8 @@ alias pronoun_xey "impulse 26"
alias pronoun_ze_hir "impulse 27" alias pronoun_ze_hir "impulse 27"
alias pronoun_ze_zir "impulse 28" alias pronoun_ze_zir "impulse 28"
alias spectate "impulse 13"
set sc_cheats 0 set sc_cheats 0
set sc_lives 0 set sc_lives 0
set sc_dist_ammo 0 set sc_dist_ammo 0

View File

@ -1148,6 +1148,34 @@ void(float pro) change_pronoun = {
pronoun_possessive(pro), "\n"); pronoun_possessive(pro), "\n");
}; };
void() spectate = {
switch(self.spectating) {
case SPECTATING_NOT:
bprint(self.netname, " has become a spectator\n");
become_spectator();
break;
case SPECTATING_SPECTATING:
bprint(self.netname, " has returned from spectating\n");
setspawnparms(self);
PutClientInServer();
break;
case SPECTATING_DEAD:
centerprint(self,
"You have no life force left\n"
"and cannot return to\n"
"the mortal world yet");
break;
case SPECTATING_INTERMISSION:
case SPECTATING_FINALE:
centerprint(self,
"You are incorporeal as you wait\n"
"for the next cycle\n"
"and cannot return to\n"
"the mortal world yet");
break;
}
};
void() ImpulseCommands = { void() ImpulseCommands = {
if(self.impulse >= 1 && self.impulse <= 8) { if(self.impulse >= 1 && self.impulse <= 8) {
W_ChangeWeapon(self.impulse); W_ChangeWeapon(self.impulse);
@ -1159,6 +1187,7 @@ void() ImpulseCommands = {
case 10: W_CycleWeapon(); break; case 10: W_CycleWeapon(); break;
case 11: cheat_quad(); break; case 11: cheat_quad(); break;
case 12: W_CycleWeaponReverse(); break; case 12: W_CycleWeaponReverse(); break;
case 13: spectate(); break;
} }
} }

2
todo
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@ -14,7 +14,6 @@ all done
useful features: useful features:
configurable enemy stats configurable enemy stats
impulse command for spectating
indicators for where other players are indicators for where other players are
users can cancel map ends ("<name> initiated travel to <mapname>") users can cancel map ends ("<name> initiated travel to <mapname>")
@ -34,6 +33,7 @@ corpse pickups have keys
custom pronouns custom pronouns
distributed ammo distributed ammo
enforcers are broken enforcers are broken
impulse command for spectating
lives counting lives counting
no friendly fire no friendly fire
restart map after 10 seconds when everyone is dead restart map after 10 seconds when everyone is dead