add sc_challenge for interruptable level transitions

This commit is contained in:
alison wright 2019-09-21 01:26:24 -04:00
parent 4095eb7d59
commit 8d8a46d259
6 changed files with 121 additions and 41 deletions

View File

@ -9,12 +9,24 @@ alias pronoun_ze_hir "impulse 27"
alias pronoun_ze_zir "impulse 28"
alias spectate "impulse 13"
alias reject_challenge "impulse 14"
set sc_cheats 0
set sc_lives 0
set sc_dist_ammo 0
set sc_challenge 0
bind p "reject_challenge"
echo "To change your pronouns in-game use one of the pronoun_ commands."
echo "You can get a list by typing 'pronoun_' and pressing tab."
echo
echo "If the server supports it, you can also put (possessive) after your"
echo "name, and it will be automatically detected. Example:"
echo "_cl_name Marrub (their)"
echo
echo "To reject travel to another level while sc_challenge is set, you"
echo "may type 'reject_challenge' into the console, which by default is"
echo "bound to 'p'."
// EOF

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@ -371,22 +371,7 @@ void() execute_changelevel = {
write_byte(MSG_ALL, SVC_INTERMISSION);
};
void() changelevel_touch = {
entity pos;
if(other.classname != "player") {
return;
}
if(cvar("noexit") == 1 || (cvar("noexit") == 2 && mapname != "start")) {
ent_damage(other, self, self, 50000);
return;
}
if(coop || deathmatch) {
print_all(other.netname, " exited the level\n");
}
void() changelevel_finish = {
nextmap = self.map;
sub_use_targets();
@ -404,6 +389,75 @@ void() changelevel_touch = {
self.nextthink = time + 0.1;
};
void() set_challenge_reject = {
if(changelevel_challenge == CHALLENGE_ACTIVE) {
changelevel_challenge = CHALLENGE_REJECTED;
challenge_rejecter = self.netname;
}
};
void() changelevel_think = {
entity pl;
if(changelevel_challenge == CHALLENGE_REJECTED) {
pl = find(world, classname, "player");
while(pl != world) {
print_center(pl, "The travel was canceled by\n", challenge_rejecter);
pl = find(pl, classname, "player");
}
changelevel_challenge = CHALLENGE_NONE;
self.netname = string_null;
self.aflag = 0;
return;
}
if(self.aflag == 0) {
changelevel_finish();
return;
}
pl = find(world, classname, "player");
while(pl != world) {
print_center(pl,
self.netname,
"\ninitiated travel to\n",
self.map, "\n\n",
ftos(self.aflag), " seconds to travel");
pl = find(pl, classname, "player");
}
sound(self, CHAN_VOICE, "misc/talk.wav", 1, ATTN_NONE);
self.aflag--;
self.nextthink = time + 1;
};
void() changelevel_touch = {
entity pos;
if(other.classname != "player" || changelevel_challenge) {
return;
}
if(cvar("noexit") == 1 || (cvar("noexit") == 2 && mapname != "start")) {
ent_damage(other, self, self, 50000);
return;
}
if(sc_challenge) {
changelevel_challenge = CHALLENGE_ACTIVE;
self.netname = other.netname;
self.aflag = 10;
self.think = changelevel_think;
self.nextthink = time + 0.1;
} else {
if(coop || deathmatch) {
print_all(other.netname, " exited the level\n");
}
changelevel_finish();
}
};
/*QUAKED trigger_changelevel(0.5 0.5 0.5) ? NO_INTERMISSION
When the player touches this, they get sent to the map listed in the "map" variable. Unless the NO_INTERMISSION flag is set, the view will go to the info_intermission spot and display stats.
*/
@ -566,7 +620,7 @@ void() PutClientInServer = {
respawned = player_respawned;
player_respawned = FALSE;
if(sf_lives) {
if(sc_lives) {
if(respawned) {
self.lives--;
print_all(self.netname, " has ");
@ -580,8 +634,8 @@ void() PutClientInServer = {
print_all(ftos(self.lives), " lives left\n");
}
} else if(self.lives == 0) {
self.lives = sf_lives;
print_dbg("lives reset to ", ftos(sf_lives), "\n");
self.lives = sc_lives;
print_dbg("lives reset to ", ftos(sc_lives), "\n");
}
} else {
self.lives = 1;
@ -1200,7 +1254,7 @@ void() ClientDisconnect = {
};
void() cheat = {
if(((deathmatch || coop) && !sf_cheats) || self.spectating) {
if(((deathmatch || coop) && !sc_cheats) || self.spectating) {
return;
}
@ -1225,7 +1279,7 @@ void() cheat = {
};
void() cheat_quad = {
if(((deathmatch || coop) && !sf_cheats) || self.spectating) {
if(((deathmatch || coop) && !sc_cheats) || self.spectating) {
return;
}
@ -1278,11 +1332,12 @@ void() impulse_commands = {
change_pronoun(self.impulse - 20);
} else {
switch(self.impulse) {
case 9: cheat(); break;
case 10: wep_cycle_weapon(); break;
case 11: cheat_quad(); break;
case 9: cheat(); break;
case 10: wep_cycle_weapon(); break;
case 11: cheat_quad(); break;
case 12: wep_cycle_weapon_reverse(); break;
case 13: spectate(); break;
case 13: spectate(); break;
case 14: set_challenge_reject(); break;
}
}

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@ -591,11 +591,12 @@ enum {
};
enum {
SF_CHEATS = 1,
SF_LIVES_BEG = 1,
SF_LIVES_END = 3,
SF_LIVES_MSK = 14,
SF_DIST_AMMO = 16,
SC_CHEATS = 1,
SC_LIVES_BEG = 1,
SC_LIVES_END = 3,
SC_LIVES_MSK = 14,
SC_DIST_AMMO = 16,
SC_CHALLENGE = 32,
};
enum {
@ -605,6 +606,12 @@ enum {
SPECTATING_INTERMISSION,
SPECTATING_FINALE,
};
enum {
CHALLENGE_NONE,
CHALLENGE_ACTIVE,
CHALLENGE_REJECTED,
};
#pragma noref 0
// globals -------------------------------------------------------------------|
@ -651,13 +658,17 @@ entity sight_entity;
float sight_entity_time;
// super co-op additions
float sf_cheats;
float sf_lives;
float sf_dist_ammo;
float sc_cheats;
float sc_lives;
float sc_dist_ammo;
float sc_challenge;
float player_respawned;
float all_players_are_dead;
float changelevel_challenge;
string challenge_rejecter;
float ext_con_set;
float ext_strings;

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@ -569,7 +569,7 @@ AMMO
void(.float ammo, float max) distribute_ammo = {
entity pl, stemp;
if(sf_dist_ammo) {
if(sc_dist_ammo) {
pl = find(world, classname, "player");
while(pl != world) {
pl.ammo += self.aflag;

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@ -192,14 +192,16 @@ void() StartFrame = {
framecount = framecount + 1;
if(ext_con_set) {
sf_cheats = cvar("sc_cheats");
sf_lives = cvar("sc_lives");
sf_dist_ammo = cvar("sc_dist_ammo");
sc_cheats = cvar("sc_cheats");
sc_lives = cvar("sc_lives");
sc_dist_ammo = cvar("sc_dist_ammo");
sc_challenge = cvar("sc_challenge");
} else {
temp1flag = cvar("temp1");
sf_cheats = (temp1flag & SF_CHEATS) != 0;
sf_lives = bit_shift_right(temp1flag & SF_LIVES_MSK, SF_LIVES_BEG);
sf_dist_ammo = (temp1flag & SF_DIST_AMMO) != 0;
sc_cheats = (temp1flag & SC_CHEATS) != 0;
sc_lives = bit_shift_right(temp1flag & SC_LIVES_MSK, SC_LIVES_BEG);
sc_dist_ammo = (temp1flag & SC_DIST_AMMO) != 0;
sc_challenge = (temp1flag & SC_CHALLENGE) != 0;
}
if(all_players_are_dead) {

2
todo
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@ -14,7 +14,6 @@ useful features:
configurable enemy stats
indicators for where other players are
users can cancel map ends ("<name> initiated travel to <mapname>")
extraneous features:
@ -37,3 +36,4 @@ lives counting
no friendly fire
rename all functions to be lower_underscore
restart map after 10 seconds when everyone is dead
users can cancel map ends ("<name> initiated travel to <mapname>")