spingle/source/sbar.c

1287 lines
30 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sbar.c -- status bar code
#include "quakedef.h"
int32_t sb_updates; // if >= vid.numpages, no update needed
#define STAT_MINUS 10 // num frame for '-' stats digit
qpic_t *sb_nums[2][11];
qpic_t *sb_colon, *sb_slash;
qpic_t *sb_ibar;
qpic_t *sb_sbar;
qpic_t *sb_scorebar;
qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
qpic_t *sb_ammo[4];
qpic_t *sb_sigil[4];
qpic_t *sb_armor[3];
qpic_t *sb_items[32];
qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
// 0 is static, 1 is temporary animation
qpic_t *sb_face_invis;
qpic_t *sb_face_quad;
qpic_t *sb_face_invuln;
qpic_t *sb_face_invis_invuln;
bool sb_showscores;
int32_t sb_lines; // scan lines to draw
qpic_t *rsb_invbar[2];
qpic_t *rsb_weapons[5];
qpic_t *rsb_items[2];
qpic_t *rsb_ammo[3];
qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
//MED 01/04/97 added array to simplify weapon parsing
int32_t hipweapons[4] = {HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT};
//MED 01/04/97 added hipnotic items array
qpic_t *hsb_items[2];
void Sbar_MiniDeathmatchOverlay(void);
void Sbar_DeathmatchOverlay(void);
void M_DrawPic(int32_t x, int32_t y, qpic_t *pic);
/*
===============
Sbar_ShowScores
Tab key down
===============
*/
void Sbar_ShowScores(void)
{
if(sb_showscores)
return;
sb_showscores = true;
sb_updates = 0;
}
/*
===============
Sbar_DontShowScores
Tab key up
===============
*/
void Sbar_DontShowScores(void)
{
sb_showscores = false;
sb_updates = 0;
}
/*
===============
Sbar_Changed
===============
*/
void Sbar_Changed(void)
{
sb_updates = 0; // update next frame
}
/*
===============
Sbar_LoadPics -- johnfitz -- load all the sbar pics
===============
*/
void Sbar_LoadPics(void)
{
int32_t i;
for(i = 0; i < 10; i++)
{
sb_nums[0][i] = Draw_PicFromWad(va("num_%" PRIi32 "", i));
sb_nums[1][i] = Draw_PicFromWad(va("anum_%" PRIi32 "", i));
}
sb_nums[0][10] = Draw_PicFromWad("num_minus");
sb_nums[1][10] = Draw_PicFromWad("anum_minus");
sb_colon = Draw_PicFromWad("num_colon");
sb_slash = Draw_PicFromWad("num_slash");
sb_weapons[0][0] = Draw_PicFromWad("inv_shotgun");
sb_weapons[0][1] = Draw_PicFromWad("inv_sshotgun");
sb_weapons[0][2] = Draw_PicFromWad("inv_nailgun");
sb_weapons[0][3] = Draw_PicFromWad("inv_snailgun");
sb_weapons[0][4] = Draw_PicFromWad("inv_rlaunch");
sb_weapons[0][5] = Draw_PicFromWad("inv_srlaunch");
sb_weapons[0][6] = Draw_PicFromWad("inv_lightng");
sb_weapons[1][0] = Draw_PicFromWad("inv2_shotgun");
sb_weapons[1][1] = Draw_PicFromWad("inv2_sshotgun");
sb_weapons[1][2] = Draw_PicFromWad("inv2_nailgun");
sb_weapons[1][3] = Draw_PicFromWad("inv2_snailgun");
sb_weapons[1][4] = Draw_PicFromWad("inv2_rlaunch");
sb_weapons[1][5] = Draw_PicFromWad("inv2_srlaunch");
sb_weapons[1][6] = Draw_PicFromWad("inv2_lightng");
for(i = 0; i < 5; i++)
{
sb_weapons[2 + i][0] = Draw_PicFromWad(va("inva%" PRIi32 "_shotgun", i + 1));
sb_weapons[2 + i][1] = Draw_PicFromWad(va("inva%" PRIi32 "_sshotgun", i + 1));
sb_weapons[2 + i][2] = Draw_PicFromWad(va("inva%" PRIi32 "_nailgun", i + 1));
sb_weapons[2 + i][3] = Draw_PicFromWad(va("inva%" PRIi32 "_snailgun", i + 1));
sb_weapons[2 + i][4] = Draw_PicFromWad(va("inva%" PRIi32 "_rlaunch", i + 1));
sb_weapons[2 + i][5] = Draw_PicFromWad(va("inva%" PRIi32 "_srlaunch", i + 1));
sb_weapons[2 + i][6] = Draw_PicFromWad(va("inva%" PRIi32 "_lightng", i + 1));
}
sb_ammo[0] = Draw_PicFromWad("sb_shells");
sb_ammo[1] = Draw_PicFromWad("sb_nails");
sb_ammo[2] = Draw_PicFromWad("sb_rocket");
sb_ammo[3] = Draw_PicFromWad("sb_cells");
sb_armor[0] = Draw_PicFromWad("sb_armor1");
sb_armor[1] = Draw_PicFromWad("sb_armor2");
sb_armor[2] = Draw_PicFromWad("sb_armor3");
sb_items[0] = Draw_PicFromWad("sb_key1");
sb_items[1] = Draw_PicFromWad("sb_key2");
sb_items[2] = Draw_PicFromWad("sb_invis");
sb_items[3] = Draw_PicFromWad("sb_invuln");
sb_items[4] = Draw_PicFromWad("sb_suit");
sb_items[5] = Draw_PicFromWad("sb_quad");
sb_sigil[0] = Draw_PicFromWad("sb_sigil1");
sb_sigil[1] = Draw_PicFromWad("sb_sigil2");
sb_sigil[2] = Draw_PicFromWad("sb_sigil3");
sb_sigil[3] = Draw_PicFromWad("sb_sigil4");
sb_faces[4][0] = Draw_PicFromWad("face1");
sb_faces[4][1] = Draw_PicFromWad("face_p1");
sb_faces[3][0] = Draw_PicFromWad("face2");
sb_faces[3][1] = Draw_PicFromWad("face_p2");
sb_faces[2][0] = Draw_PicFromWad("face3");
sb_faces[2][1] = Draw_PicFromWad("face_p3");
sb_faces[1][0] = Draw_PicFromWad("face4");
sb_faces[1][1] = Draw_PicFromWad("face_p4");
sb_faces[0][0] = Draw_PicFromWad("face5");
sb_faces[0][1] = Draw_PicFromWad("face_p5");
sb_face_invis = Draw_PicFromWad("face_invis");
sb_face_invuln = Draw_PicFromWad("face_invul2");
sb_face_invis_invuln = Draw_PicFromWad("face_inv2");
sb_face_quad = Draw_PicFromWad("face_quad");
sb_sbar = Draw_PicFromWad("sbar");
sb_ibar = Draw_PicFromWad("ibar");
sb_scorebar = Draw_PicFromWad("scorebar");
//MED 01/04/97 added new hipnotic weapons
if(hipnotic)
{
hsb_weapons[0][0] = Draw_PicFromWad("inv_laser");
hsb_weapons[0][1] = Draw_PicFromWad("inv_mjolnir");
hsb_weapons[0][2] = Draw_PicFromWad("inv_gren_prox");
hsb_weapons[0][3] = Draw_PicFromWad("inv_prox_gren");
hsb_weapons[0][4] = Draw_PicFromWad("inv_prox");
hsb_weapons[1][0] = Draw_PicFromWad("inv2_laser");
hsb_weapons[1][1] = Draw_PicFromWad("inv2_mjolnir");
hsb_weapons[1][2] = Draw_PicFromWad("inv2_gren_prox");
hsb_weapons[1][3] = Draw_PicFromWad("inv2_prox_gren");
hsb_weapons[1][4] = Draw_PicFromWad("inv2_prox");
for(i = 0; i < 5; i++)
{
hsb_weapons[2 + i][0] = Draw_PicFromWad(va("inva%" PRIi32 "_laser", i + 1));
hsb_weapons[2 + i][1] = Draw_PicFromWad(va("inva%" PRIi32 "_mjolnir", i + 1));
hsb_weapons[2 + i][2] = Draw_PicFromWad(va("inva%" PRIi32 "_gren_prox", i + 1));
hsb_weapons[2 + i][3] = Draw_PicFromWad(va("inva%" PRIi32 "_prox_gren", i + 1));
hsb_weapons[2 + i][4] = Draw_PicFromWad(va("inva%" PRIi32 "_prox", i + 1));
}
hsb_items[0] = Draw_PicFromWad("sb_wsuit");
hsb_items[1] = Draw_PicFromWad("sb_eshld");
}
if(rogue)
{
rsb_invbar[0] = Draw_PicFromWad("r_invbar1");
rsb_invbar[1] = Draw_PicFromWad("r_invbar2");
rsb_weapons[0] = Draw_PicFromWad("r_lava");
rsb_weapons[1] = Draw_PicFromWad("r_superlava");
rsb_weapons[2] = Draw_PicFromWad("r_gren");
rsb_weapons[3] = Draw_PicFromWad("r_multirock");
rsb_weapons[4] = Draw_PicFromWad("r_plasma");
rsb_items[0] = Draw_PicFromWad("r_shield1");
rsb_items[1] = Draw_PicFromWad("r_agrav1");
// PGM 01/19/97 - team color border
rsb_teambord = Draw_PicFromWad("r_teambord");
// PGM 01/19/97 - team color border
rsb_ammo[0] = Draw_PicFromWad("r_ammolava");
rsb_ammo[1] = Draw_PicFromWad("r_ammomulti");
rsb_ammo[2] = Draw_PicFromWad("r_ammoplasma");
}
}
/*
===============
Sbar_Init -- johnfitz -- rewritten
===============
*/
void Sbar_Init(void)
{
Cmd_AddCommand("+showscores", Sbar_ShowScores);
Cmd_AddCommand("-showscores", Sbar_DontShowScores);
Sbar_LoadPics();
}
//=============================================================================
// drawing routines are relative to the status bar location
/*
=============
Sbar_DrawPic -- johnfitz -- rewritten now that GL_SetCanvas is doing the work
=============
*/
void Sbar_DrawPic(int32_t x, int32_t y, qpic_t *pic)
{
Draw_Pic(x, y + 24, pic);
}
/*
=============
Sbar_DrawPicAlpha -- johnfitz
=============
*/
void Sbar_DrawPicAlpha(int32_t x, int32_t y, qpic_t *pic, float alpha)
{
glDisable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
glColor4f(1, 1, 1, alpha);
Draw_Pic(x, y + 24, pic);
glColor4f(1, 1, 1, 1); // ericw -- changed from glColor3f to work around intel 855 bug with "r_oldwater 0" and "scr_sbaralpha 0"
glDisable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
}
/*
================
Sbar_DrawCharacter -- johnfitz -- rewritten now that GL_SetCanvas is doing the work
================
*/
void Sbar_DrawCharacter(int32_t x, int32_t y, int32_t num)
{
Draw_Character(x, y + 24, num);
}
/*
================
Sbar_DrawString -- johnfitz -- rewritten now that GL_SetCanvas is doing the work
================
*/
void Sbar_DrawString(int32_t x, int32_t y, const char *str)
{
Draw_String(x, y + 24, str);
}
/*
===============
Sbar_DrawScrollString -- johnfitz
scroll the string inside a glscissor region
===============
*/
void Sbar_DrawScrollString(int32_t x, int32_t y, int32_t width, const char *str)
{
float scale;
int32_t len, ofs, left;
scale = CLAMP(1.0, scr_sbarscale.value, (float)glwidth / 320.0);
left = x * scale;
if(cl.gametype != GAME_DEATHMATCH)
left += (((float)glwidth - 320.0 * scale) / 2);
glEnable(GL_SCISSOR_TEST);
glScissor(left, 0, width * scale, glheight);
len = strlen(str) * 8 + 40;
ofs = ((int32_t)(realtime * 30)) % len;
Sbar_DrawString(x - ofs, y, str);
Sbar_DrawCharacter(x - ofs + len - 32, y, '/');
Sbar_DrawCharacter(x - ofs + len - 24, y, '/');
Sbar_DrawCharacter(x - ofs + len - 16, y, '/');
Sbar_DrawString(x - ofs + len, y, str);
glDisable(GL_SCISSOR_TEST);
}
/*
=============
Sbar_itoa
=============
*/
int32_t Sbar_itoa(int32_t num, char *buf)
{
char *str;
int32_t pow10;
int32_t dig;
str = buf;
if(num < 0)
{
*str++ = '-';
num = -num;
}
for(pow10 = 10 ; num >= pow10 ; pow10 *= 10)
;
do
{
pow10 /= 10;
dig = num / pow10;
*str++ = '0' + dig;
num -= dig * pow10;
}
while(pow10 != 1);
*str = 0;
return str - buf;
}
/*
=============
Sbar_DrawNum
=============
*/
void Sbar_DrawNum(int32_t x, int32_t y, int32_t num, int32_t digits, int32_t color)
{
char str[12];
char *ptr;
int32_t l, frame;
num = q_min(999, num); //johnfitz -- cap high values rather than truncating number
l = Sbar_itoa(num, str);
ptr = str;
if(l > digits)
ptr += (l - digits);
if(l < digits)
x += (digits - l) * 24;
while(*ptr)
{
if(*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr - '0';
Sbar_DrawPic(x, y, sb_nums[color][frame]); //johnfitz -- DrawTransPic is obsolete
x += 24;
ptr++;
}
}
//=============================================================================
int32_t fragsort[MAX_SCOREBOARD];
char scoreboardtext[MAX_SCOREBOARD][20];
int32_t scoreboardtop[MAX_SCOREBOARD];
int32_t scoreboardbottom[MAX_SCOREBOARD];
int32_t scoreboardcount[MAX_SCOREBOARD];
int32_t scoreboardlines;
/*
===============
Sbar_SortFrags
===============
*/
void Sbar_SortFrags(void)
{
int32_t i, j, k;
// sort by frags
scoreboardlines = 0;
for(i = 0; i < cl.maxclients; i++)
{
if(cl.scores[i].name[0])
{
fragsort[scoreboardlines] = i;
scoreboardlines++;
}
}
for(i = 0; i < scoreboardlines; i++)
{
for(j = 0; j < scoreboardlines - 1 - i; j++)
{
if(cl.scores[fragsort[j]].frags < cl.scores[fragsort[j + 1]].frags)
{
k = fragsort[j];
fragsort[j] = fragsort[j + 1];
fragsort[j + 1] = k;
}
}
}
}
int32_t Sbar_ColorForMap(int32_t m)
{
return m < 128 ? m + 8 : m + 8;
}
/*
===============
Sbar_UpdateScoreboard
===============
*/
void Sbar_UpdateScoreboard(void)
{
int32_t i, k;
int32_t top, bottom;
scoreboard_t *s;
Sbar_SortFrags();
// draw the text
memset(scoreboardtext, 0, sizeof(scoreboardtext));
for(i = 0; i < scoreboardlines; i++)
{
k = fragsort[i];
s = &cl.scores[k];
sprintf(&scoreboardtext[i][1], "%3" PRIi32 " %s", s->frags, s->name);
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
scoreboardtop[i] = Sbar_ColorForMap(top);
scoreboardbottom[i] = Sbar_ColorForMap(bottom);
}
}
/*
===============
Sbar_SoloScoreboard -- johnfitz -- new layout
===============
*/
void Sbar_SoloScoreboard(void)
{
char str[256];
int32_t minutes, seconds, tens, units;
int32_t len;
sprintf(str, "Kills: %" PRIi32 "/%" PRIi32 "", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
Sbar_DrawString(8, 12, str);
sprintf(str, "Secrets: %" PRIi32 "/%" PRIi32 "", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
Sbar_DrawString(312 - strlen(str) * 8, 12, str);
minutes = cl.time / 60;
seconds = cl.time - 60 * minutes;
tens = seconds / 10;
units = seconds - 10 * tens;
sprintf(str, "%" PRIi32 ":%" PRIi32 "%" PRIi32 "", minutes, tens, units);
Sbar_DrawString(160 - strlen(str) * 4, 12, str);
len = strlen(cl.levelname);
if(len > 40)
Sbar_DrawScrollString(0, 4, 320, cl.levelname);
else
Sbar_DrawString(160 - len * 4, 4, cl.levelname);
}
/*
===============
Sbar_DrawScoreboard
===============
*/
void Sbar_DrawScoreboard(void)
{
Sbar_SoloScoreboard();
if(cl.gametype == GAME_DEATHMATCH)
Sbar_DeathmatchOverlay();
}
//=============================================================================
/*
===============
Sbar_DrawInventory
===============
*/
void Sbar_DrawInventory(void)
{
int32_t i, val;
char num[6];
float time;
int32_t flashon;
if(rogue)
{
if(cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
Sbar_DrawPicAlpha(0, -24, rsb_invbar[0], scr_sbaralpha.value); //johnfitz -- scr_sbaralpha
else
Sbar_DrawPicAlpha(0, -24, rsb_invbar[1], scr_sbaralpha.value); //johnfitz -- scr_sbaralpha
}
else
{
Sbar_DrawPicAlpha(0, -24, sb_ibar, scr_sbaralpha.value); //johnfitz -- scr_sbaralpha
}
// weapons
for(i = 0; i < 7; i++)
{
if(cl.items & (IT_SHOTGUN << i))
{
time = cl.item_gettime[i];
flashon = (int32_t)((cl.time - time) * 10);
if(flashon >= 10)
{
if(cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN << i))
flashon = 1;
else
flashon = 0;
}
else
flashon = (flashon % 5) + 2;
Sbar_DrawPic(i * 24, -16, sb_weapons[flashon][i]);
if(flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
// MED 01/04/97
// hipnotic weapons
if(hipnotic)
{
int32_t grenadeflashing = 0;
for(i = 0; i < 4; i++)
{
if(cl.items & (1 << hipweapons[i]))
{
time = cl.item_gettime[hipweapons[i]];
flashon = (int32_t)((cl.time - time) * 10);
if(flashon >= 10)
{
if(cl.stats[STAT_ACTIVEWEAPON] == (1 << hipweapons[i]))
flashon = 1;
else
flashon = 0;
}
else
flashon = (flashon % 5) + 2;
// check grenade launcher
if(i == 2)
{
if(cl.items & HIT_PROXIMITY_GUN)
{
if(flashon)
{
grenadeflashing = 1;
Sbar_DrawPic(96, -16, hsb_weapons[flashon][2]);
}
}
}
else if(i == 3)
{
if(cl.items & (IT_SHOTGUN << 4))
{
if(flashon && !grenadeflashing)
{
Sbar_DrawPic(96, -16, hsb_weapons[flashon][3]);
}
else if(!grenadeflashing)
{
Sbar_DrawPic(96, -16, hsb_weapons[0][3]);
}
}
else
Sbar_DrawPic(96, -16, hsb_weapons[flashon][4]);
}
else
Sbar_DrawPic(176 + (i * 24), -16, hsb_weapons[flashon][i]);
if(flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
}
if(rogue)
{
// check for powered up weapon.
if(cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
{
for(i = 0; i < 5; i++)
{
if(cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
{
Sbar_DrawPic((i + 2) * 24, -16, rsb_weapons[i]);
}
}
}
}
// ammo counts
for(i = 0; i < 4; i++)
{
val = cl.stats[STAT_SHELLS + i];
val = (val < 0) ? 0 : q_min(999, val); //johnfitz -- cap displayed value to 999
sprintf(num, "%3" PRIi32 "", val);
if(num[0] != ' ')
Sbar_DrawCharacter((6 * i + 1) * 8 + 2, -24, 18 + num[0] - '0');
if(num[1] != ' ')
Sbar_DrawCharacter((6 * i + 2) * 8 + 2, -24, 18 + num[1] - '0');
if(num[2] != ' ')
Sbar_DrawCharacter((6 * i + 3) * 8 + 2, -24, 18 + num[2] - '0');
}
flashon = 0;
// items
for(i = 0; i < 6; i++)
{
if(cl.items & (1 << (17 + i)))
{
time = cl.item_gettime[17 + i];
if(time && time > cl.time - 2 && flashon)
{
// flash frame
sb_updates = 0;
}
else
{
//MED 01/04/97 changed keys
if(!hipnotic || (i > 1))
{
Sbar_DrawPic(192 + i * 16, -16, sb_items[i]);
}
}
if(time && time > cl.time - 2)
sb_updates = 0;
}
}
//MED 01/04/97 added hipnotic items
// hipnotic items
if(hipnotic)
{
for(i = 0; i < 2; i++)
{
if(cl.items & (1 << (24 + i)))
{
time = cl.item_gettime[24 + i];
if(time && time > cl.time - 2 && flashon)
{
// flash frame
sb_updates = 0;
}
else
{
Sbar_DrawPic(288 + i * 16, -16, hsb_items[i]);
}
if(time && time > cl.time - 2)
sb_updates = 0;
}
}
}
if(rogue)
{
// new rogue items
for(i = 0; i < 2; i++)
{
if(cl.items & (1 << (29 + i)))
{
time = cl.item_gettime[29 + i];
if(time && time > cl.time - 2 && flashon)
{
// flash frame
sb_updates = 0;
}
else
{
Sbar_DrawPic(288 + i * 16, -16, rsb_items[i]);
}
if(time && time > cl.time - 2)
sb_updates = 0;
}
}
}
else
{
// sigils
for(i = 0; i < 4; i++)
{
if(cl.items & (1 << (28 + i)))
{
time = cl.item_gettime[28 + i];
if(time && time > cl.time - 2 && flashon)
{
// flash frame
sb_updates = 0;
}
else
Sbar_DrawPic(320 - 32 + i * 8, -16, sb_sigil[i]);
if(time && time > cl.time - 2)
sb_updates = 0;
}
}
}
}
//=============================================================================
/*
===============
Sbar_DrawFrags -- johnfitz -- heavy revision
===============
*/
void Sbar_DrawFrags(void)
{
int32_t numscores, i, x, color;
char num[12];
scoreboard_t *s;
Sbar_SortFrags();
// draw the text
numscores = q_min(scoreboardlines, 4);
for(i = 0, x = 184; i < numscores; i++, x += 32)
{
s = &cl.scores[fragsort[i]];
if(!s->name[0])
continue;
// top color
color = s->colors & 0xf0;
color = Sbar_ColorForMap(color);
Draw_Fill(x + 10, 1, 28, 4, color, 1);
// bottom color
color = (s->colors & 15) << 4;
color = Sbar_ColorForMap(color);
Draw_Fill(x + 10, 5, 28, 3, color, 1);
// number
sprintf(num, "%3" PRIi32 "", s->frags);
Sbar_DrawCharacter(x + 12, -24, num[0]);
Sbar_DrawCharacter(x + 20, -24, num[1]);
Sbar_DrawCharacter(x + 28, -24, num[2]);
// brackets
if(fragsort[i] == cl.viewentity - 1)
{
Sbar_DrawCharacter(x + 6, -24, 16);
Sbar_DrawCharacter(x + 32, -24, 17);
}
}
}
//=============================================================================
/*
===============
Sbar_DrawFace
===============
*/
void Sbar_DrawFace(void)
{
int32_t f, anim;
// PGM 01/19/97 - team color drawing
// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
if(rogue && (cl.maxclients != 1) && (teamplay.value > 3) && (teamplay.value < 7))
{
int32_t top, bottom;
int32_t xofs;
char num[12];
scoreboard_t *s;
s = &cl.scores[cl.viewentity - 1];
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
top = Sbar_ColorForMap(top);
bottom = Sbar_ColorForMap(bottom);
if(cl.gametype == GAME_DEATHMATCH)
xofs = 113;
else
xofs = ((vid.width - 320) >> 1) + 113;
Sbar_DrawPic(112, 0, rsb_teambord);
Draw_Fill(xofs, /*vid.height-*/24 + 3, 22, 9, top, 1); //johnfitz -- sbar coords are now relative
Draw_Fill(xofs, /*vid.height-*/24 + 12, 22, 9, bottom, 1); //johnfitz -- sbar coords are now relative
// draw number
f = s->frags;
sprintf(num, "%3" PRIi32 "", f);
if(top == 8)
{
if(num[0] != ' ')
Sbar_DrawCharacter(113, 3, 18 + num[0] - '0');
if(num[1] != ' ')
Sbar_DrawCharacter(120, 3, 18 + num[1] - '0');
if(num[2] != ' ')
Sbar_DrawCharacter(127, 3, 18 + num[2] - '0');
}
else
{
Sbar_DrawCharacter(113, 3, num[0]);
Sbar_DrawCharacter(120, 3, num[1]);
Sbar_DrawCharacter(127, 3, num[2]);
}
return;
}
// PGM 01/19/97 - team color drawing
if((cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY))
== (IT_INVISIBILITY | IT_INVULNERABILITY))
{
Sbar_DrawPic(112, 0, sb_face_invis_invuln);
return;
}
if(cl.items & IT_QUAD)
{
Sbar_DrawPic(112, 0, sb_face_quad);
return;
}
if(cl.items & IT_INVISIBILITY)
{
Sbar_DrawPic(112, 0, sb_face_invis);
return;
}
if(cl.items & IT_INVULNERABILITY)
{
Sbar_DrawPic(112, 0, sb_face_invuln);
return;
}
if(cl.stats[STAT_HEALTH] >= 100)
f = 4;
else
f = cl.stats[STAT_HEALTH] / 20;
if(f < 0) // in case we ever decide to draw when health <= 0
f = 0;
if(cl.time <= cl.faceanimtime)
{
anim = 1;
sb_updates = 0; // make sure the anim gets drawn over
}
else
anim = 0;
Sbar_DrawPic(112, 0, sb_faces[f][anim]);
}
/*
===============
Sbar_Draw
===============
*/
void Sbar_Draw(void)
{
float w; //johnfitz
if(scr_con_current == vid.height)
return; // console is full screen
if(cl.intermission)
return; //johnfitz -- never draw sbar during intermission
if(sb_updates >= vid.numpages && !gl_clear.value && scr_sbaralpha.value >= 1 //johnfitz -- gl_clear, scr_sbaralpha
&& !(gl_glsl_gamma_able && vid_gamma.value != 1)) //ericw -- must draw sbar every frame if doing glsl gamma
return;
sb_updates++;
GL_SetCanvas(CANVAS_DEFAULT); //johnfitz
//johnfitz -- don't waste fillrate by clearing the area behind the sbar
w = CLAMP(320.0f, scr_sbarscale.value * 320.0f, (float)glwidth);
if(sb_lines && glwidth > w)
{
if(scr_sbaralpha.value < 1)
Draw_TileClear(0, glheight - sb_lines, glwidth, sb_lines);
if(cl.gametype == GAME_DEATHMATCH)
Draw_TileClear(w, glheight - sb_lines, glwidth - w, sb_lines);
else
{
Draw_TileClear(0, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines);
Draw_TileClear((glwidth - w) / 2.0f + w, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines);
}
}
//johnfitz
GL_SetCanvas(CANVAS_SBAR); //johnfitz
if(scr_viewsize.value < 110) //johnfitz -- check viewsize instead of sb_lines
{
Sbar_DrawInventory();
if(cl.maxclients != 1)
Sbar_DrawFrags();
}
if(sb_showscores || cl.stats[STAT_HEALTH] <= 0)
{
Sbar_DrawPicAlpha(0, 0, sb_scorebar, scr_sbaralpha.value); //johnfitz -- scr_sbaralpha
Sbar_DrawScoreboard();
sb_updates = 0;
}
else if(scr_viewsize.value < 120) //johnfitz -- check viewsize instead of sb_lines
{
Sbar_DrawPicAlpha(0, 0, sb_sbar, scr_sbaralpha.value); //johnfitz -- scr_sbaralpha
// keys (hipnotic only)
//MED 01/04/97 moved keys here so they would not be overwritten
if(hipnotic)
{
if(cl.items & IT_KEY1)
Sbar_DrawPic(209, 3, sb_items[0]);
if(cl.items & IT_KEY2)
Sbar_DrawPic(209, 12, sb_items[1]);
}
// armor
if(cl.items & IT_INVULNERABILITY)
{
Sbar_DrawNum(24, 0, 666, 3, 1);
Sbar_DrawPic(0, 0, draw_disc);
}
else
{
if(rogue)
{
Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3,
cl.stats[STAT_ARMOR] <= 25);
if(cl.items & RIT_ARMOR3)
Sbar_DrawPic(0, 0, sb_armor[2]);
else if(cl.items & RIT_ARMOR2)
Sbar_DrawPic(0, 0, sb_armor[1]);
else if(cl.items & RIT_ARMOR1)
Sbar_DrawPic(0, 0, sb_armor[0]);
}
else
{
Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3
, cl.stats[STAT_ARMOR] <= 25);
if(cl.items & IT_ARMOR3)
Sbar_DrawPic(0, 0, sb_armor[2]);
else if(cl.items & IT_ARMOR2)
Sbar_DrawPic(0, 0, sb_armor[1]);
else if(cl.items & IT_ARMOR1)
Sbar_DrawPic(0, 0, sb_armor[0]);
}
}
// face
Sbar_DrawFace();
// health
Sbar_DrawNum(136, 0, cl.stats[STAT_HEALTH], 3
, cl.stats[STAT_HEALTH] <= 25);
// ammo icon
if(rogue)
{
if(cl.items & RIT_SHELLS)
Sbar_DrawPic(224, 0, sb_ammo[0]);
else if(cl.items & RIT_NAILS)
Sbar_DrawPic(224, 0, sb_ammo[1]);
else if(cl.items & RIT_ROCKETS)
Sbar_DrawPic(224, 0, sb_ammo[2]);
else if(cl.items & RIT_CELLS)
Sbar_DrawPic(224, 0, sb_ammo[3]);
else if(cl.items & RIT_LAVA_NAILS)
Sbar_DrawPic(224, 0, rsb_ammo[0]);
else if(cl.items & RIT_PLASMA_AMMO)
Sbar_DrawPic(224, 0, rsb_ammo[1]);
else if(cl.items & RIT_MULTI_ROCKETS)
Sbar_DrawPic(224, 0, rsb_ammo[2]);
}
else
{
if(cl.items & IT_SHELLS)
Sbar_DrawPic(224, 0, sb_ammo[0]);
else if(cl.items & IT_NAILS)
Sbar_DrawPic(224, 0, sb_ammo[1]);
else if(cl.items & IT_ROCKETS)
Sbar_DrawPic(224, 0, sb_ammo[2]);
else if(cl.items & IT_CELLS)
Sbar_DrawPic(224, 0, sb_ammo[3]);
}
Sbar_DrawNum(248, 0, cl.stats[STAT_AMMO], 3,
cl.stats[STAT_AMMO] <= 10);
}
//johnfitz -- removed the vid.width > 320 check here
if(cl.gametype == GAME_DEATHMATCH)
Sbar_MiniDeathmatchOverlay();
}
//=============================================================================
/*
==================
Sbar_IntermissionNumber
==================
*/
void Sbar_IntermissionNumber(int32_t x, int32_t y, int32_t num, int32_t digits, int32_t color)
{
char str[12];
char *ptr;
int32_t l, frame;
l = Sbar_itoa(num, str);
ptr = str;
if(l > digits)
ptr += (l - digits);
if(l < digits)
x += (digits - l) * 24;
while(*ptr)
{
if(*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr - '0';
Draw_Pic(x, y, sb_nums[color][frame]); //johnfitz -- stretched menus
x += 24;
ptr++;
}
}
/*
==================
Sbar_DeathmatchOverlay
==================
*/
void Sbar_DeathmatchOverlay(void)
{
qpic_t *pic;
int32_t i, k, l;
int32_t top, bottom;
int32_t x, y, f;
char num[12];
scoreboard_t *s;
GL_SetCanvas(CANVAS_MENU); //johnfitz
pic = Draw_CachePic("gfx/ranking.lmp");
M_DrawPic((320 - pic->width) / 2, 8, pic);
// scores
Sbar_SortFrags();
// draw the text
l = scoreboardlines;
x = 80; //johnfitz -- simplified becuase some positioning is handled elsewhere
y = 40;
for(i = 0; i < l; i++)
{
k = fragsort[i];
s = &cl.scores[k];
if(!s->name[0])
continue;
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
top = Sbar_ColorForMap(top);
bottom = Sbar_ColorForMap(bottom);
Draw_Fill(x, y, 40, 4, top, 1); //johnfitz -- stretched overlays
Draw_Fill(x, y + 4, 40, 4, bottom, 1); //johnfitz -- stretched overlays
// draw number
f = s->frags;
sprintf(num, "%3" PRIi32 "", f);
Draw_Character(x + 8, y, num[0]); //johnfitz -- stretched overlays
Draw_Character(x + 16, y, num[1]); //johnfitz -- stretched overlays
Draw_Character(x + 24, y, num[2]); //johnfitz -- stretched overlays
if(k == cl.viewentity - 1)
Draw_Character(x - 8, y, 12); //johnfitz -- stretched overlays
// draw name
M_Print(x + 64, y, s->name); //johnfitz -- was Draw_String, changed for stretched overlays
y += 10;
}
GL_SetCanvas(CANVAS_SBAR); //johnfitz
}
/*
==================
Sbar_MiniDeathmatchOverlay
==================
*/
void Sbar_MiniDeathmatchOverlay(void)
{
int32_t i, k, top, bottom, x, y, f, numlines;
char num[12];
float scale; //johnfitz
scoreboard_t *s;
scale = CLAMP(1.0, scr_sbarscale.value, (float)glwidth / 320.0); //johnfitz
//MAX_SCOREBOARDNAME = 32, so total width for this overlay plus sbar is 632, but we can cut off some i guess
if(glwidth / scale < 512 || scr_viewsize.value >= 120) //johnfitz -- test should consider scr_sbarscale
return;
// scores
Sbar_SortFrags();
// draw the text
numlines = (scr_viewsize.value >= 110) ? 3 : 6; //johnfitz
//find us
for(i = 0; i < scoreboardlines; i++)
if(fragsort[i] == cl.viewentity - 1)
break;
if(i == scoreboardlines) // we're not there
i = 0;
else // figure out start
i = i - numlines / 2;
if(i > scoreboardlines - numlines)
i = scoreboardlines - numlines;
if(i < 0)
i = 0;
x = 324;
y = (scr_viewsize.value >= 110) ? 24 : 0; //johnfitz -- start at the right place
for(; i < scoreboardlines && y <= 48; i++, y += 8) //johnfitz -- change y init, test, inc
{
k = fragsort[i];
s = &cl.scores[k];
if(!s->name[0])
continue;
// colors
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
top = Sbar_ColorForMap(top);
bottom = Sbar_ColorForMap(bottom);
Draw_Fill(x, y + 1, 40, 4, top, 1);
Draw_Fill(x, y + 5, 40, 3, bottom, 1);
// number
f = s->frags;
sprintf(num, "%3" PRIi32 "", f);
Draw_Character(x + 8, y, num[0]);
Draw_Character(x + 16, y, num[1]);
Draw_Character(x + 24, y, num[2]);
// brackets
if(k == cl.viewentity - 1)
{
Draw_Character(x, y, 16);
Draw_Character(x + 32, y, 17);
}
// name
Draw_String(x + 48, y, s->name);
}
}
/*
==================
Sbar_IntermissionOverlay
==================
*/
void Sbar_IntermissionOverlay(void)
{
qpic_t *pic;
int32_t dig;
int32_t num;
if(cl.gametype == GAME_DEATHMATCH)
{
Sbar_DeathmatchOverlay();
return;
}
GL_SetCanvas(CANVAS_MENU); //johnfitz
pic = Draw_CachePic("gfx/complete.lmp");
Draw_Pic(64, 24, pic);
pic = Draw_CachePic("gfx/inter.lmp");
Draw_Pic(0, 56, pic);
dig = cl.completed_time / 60;
Sbar_IntermissionNumber(152, 64, dig, 3, 0); //johnfitz -- was 160
num = cl.completed_time - dig * 60;
Draw_Pic(224, 64, sb_colon); //johnfitz -- was 234
Draw_Pic(240, 64, sb_nums[0][num / 10]); //johnfitz -- was 246
Draw_Pic(264, 64, sb_nums[0][num % 10]); //johnfitz -- was 266
Sbar_IntermissionNumber(152, 104, cl.stats[STAT_SECRETS], 3, 0); //johnfitz -- was 160
Draw_Pic(224, 104, sb_slash); //johnfitz -- was 232
Sbar_IntermissionNumber(240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); //johnfitz -- was 248
Sbar_IntermissionNumber(152, 144, cl.stats[STAT_MONSTERS], 3, 0); //johnfitz -- was 160
Draw_Pic(224, 144, sb_slash); //johnfitz -- was 232
Sbar_IntermissionNumber(240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); //johnfitz -- was 248
}
/*
==================
Sbar_FinaleOverlay
==================
*/
void Sbar_FinaleOverlay(void)
{
qpic_t *pic;
GL_SetCanvas(CANVAS_MENU); //johnfitz
pic = Draw_CachePic("gfx/finale.lmp");
Draw_Pic((320 - pic->width) / 2, 16, pic); //johnfitz -- stretched menus
}