/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sbar.c -- status bar code #include "quakedef.h" int32_t sb_updates; // if >= vid.numpages, no update needed #define STAT_MINUS 10 // num frame for '-' stats digit qpic_t *sb_nums[2][11]; qpic_t *sb_colon, *sb_slash; qpic_t *sb_ibar; qpic_t *sb_sbar; qpic_t *sb_scorebar; qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes qpic_t *sb_ammo[4]; qpic_t *sb_sigil[4]; qpic_t *sb_armor[3]; qpic_t *sb_items[32]; qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive // 0 is static, 1 is temporary animation qpic_t *sb_face_invis; qpic_t *sb_face_quad; qpic_t *sb_face_invuln; qpic_t *sb_face_invis_invuln; bool sb_showscores; int32_t sb_lines; // scan lines to draw qpic_t *rsb_invbar[2]; qpic_t *rsb_weapons[5]; qpic_t *rsb_items[2]; qpic_t *rsb_ammo[3]; qpic_t *rsb_teambord; // PGM 01/19/97 - team color border //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes //MED 01/04/97 added array to simplify weapon parsing int32_t hipweapons[4] = {HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT}; //MED 01/04/97 added hipnotic items array qpic_t *hsb_items[2]; void Sbar_MiniDeathmatchOverlay(void); void Sbar_DeathmatchOverlay(void); void M_DrawPic(int32_t x, int32_t y, qpic_t *pic); /* =============== Sbar_ShowScores Tab key down =============== */ void Sbar_ShowScores(void) { if(sb_showscores) return; sb_showscores = true; sb_updates = 0; } /* =============== Sbar_DontShowScores Tab key up =============== */ void Sbar_DontShowScores(void) { sb_showscores = false; sb_updates = 0; } /* =============== Sbar_Changed =============== */ void Sbar_Changed(void) { sb_updates = 0; // update next frame } /* =============== Sbar_LoadPics -- johnfitz -- load all the sbar pics =============== */ void Sbar_LoadPics(void) { int32_t i; for(i = 0; i < 10; i++) { sb_nums[0][i] = Draw_PicFromWad(va("num_%" PRIi32 "", i)); sb_nums[1][i] = Draw_PicFromWad(va("anum_%" PRIi32 "", i)); } sb_nums[0][10] = Draw_PicFromWad("num_minus"); sb_nums[1][10] = Draw_PicFromWad("anum_minus"); sb_colon = Draw_PicFromWad("num_colon"); sb_slash = Draw_PicFromWad("num_slash"); sb_weapons[0][0] = Draw_PicFromWad("inv_shotgun"); sb_weapons[0][1] = Draw_PicFromWad("inv_sshotgun"); sb_weapons[0][2] = Draw_PicFromWad("inv_nailgun"); sb_weapons[0][3] = Draw_PicFromWad("inv_snailgun"); sb_weapons[0][4] = Draw_PicFromWad("inv_rlaunch"); sb_weapons[0][5] = Draw_PicFromWad("inv_srlaunch"); sb_weapons[0][6] = Draw_PicFromWad("inv_lightng"); sb_weapons[1][0] = Draw_PicFromWad("inv2_shotgun"); sb_weapons[1][1] = Draw_PicFromWad("inv2_sshotgun"); sb_weapons[1][2] = Draw_PicFromWad("inv2_nailgun"); sb_weapons[1][3] = Draw_PicFromWad("inv2_snailgun"); sb_weapons[1][4] = Draw_PicFromWad("inv2_rlaunch"); sb_weapons[1][5] = Draw_PicFromWad("inv2_srlaunch"); sb_weapons[1][6] = Draw_PicFromWad("inv2_lightng"); for(i = 0; i < 5; i++) { sb_weapons[2 + i][0] = Draw_PicFromWad(va("inva%" PRIi32 "_shotgun", i + 1)); sb_weapons[2 + i][1] = Draw_PicFromWad(va("inva%" PRIi32 "_sshotgun", i + 1)); sb_weapons[2 + i][2] = Draw_PicFromWad(va("inva%" PRIi32 "_nailgun", i + 1)); sb_weapons[2 + i][3] = Draw_PicFromWad(va("inva%" PRIi32 "_snailgun", i + 1)); sb_weapons[2 + i][4] = Draw_PicFromWad(va("inva%" PRIi32 "_rlaunch", i + 1)); sb_weapons[2 + i][5] = Draw_PicFromWad(va("inva%" PRIi32 "_srlaunch", i + 1)); sb_weapons[2 + i][6] = Draw_PicFromWad(va("inva%" PRIi32 "_lightng", i + 1)); } sb_ammo[0] = Draw_PicFromWad("sb_shells"); sb_ammo[1] = Draw_PicFromWad("sb_nails"); sb_ammo[2] = Draw_PicFromWad("sb_rocket"); sb_ammo[3] = Draw_PicFromWad("sb_cells"); sb_armor[0] = Draw_PicFromWad("sb_armor1"); sb_armor[1] = Draw_PicFromWad("sb_armor2"); sb_armor[2] = Draw_PicFromWad("sb_armor3"); sb_items[0] = Draw_PicFromWad("sb_key1"); sb_items[1] = Draw_PicFromWad("sb_key2"); sb_items[2] = Draw_PicFromWad("sb_invis"); sb_items[3] = Draw_PicFromWad("sb_invuln"); sb_items[4] = Draw_PicFromWad("sb_suit"); sb_items[5] = Draw_PicFromWad("sb_quad"); sb_sigil[0] = Draw_PicFromWad("sb_sigil1"); sb_sigil[1] = Draw_PicFromWad("sb_sigil2"); sb_sigil[2] = Draw_PicFromWad("sb_sigil3"); sb_sigil[3] = Draw_PicFromWad("sb_sigil4"); sb_faces[4][0] = Draw_PicFromWad("face1"); sb_faces[4][1] = Draw_PicFromWad("face_p1"); sb_faces[3][0] = Draw_PicFromWad("face2"); sb_faces[3][1] = Draw_PicFromWad("face_p2"); sb_faces[2][0] = Draw_PicFromWad("face3"); sb_faces[2][1] = Draw_PicFromWad("face_p3"); sb_faces[1][0] = Draw_PicFromWad("face4"); sb_faces[1][1] = Draw_PicFromWad("face_p4"); sb_faces[0][0] = Draw_PicFromWad("face5"); sb_faces[0][1] = Draw_PicFromWad("face_p5"); sb_face_invis = Draw_PicFromWad("face_invis"); sb_face_invuln = Draw_PicFromWad("face_invul2"); sb_face_invis_invuln = Draw_PicFromWad("face_inv2"); sb_face_quad = Draw_PicFromWad("face_quad"); sb_sbar = Draw_PicFromWad("sbar"); sb_ibar = Draw_PicFromWad("ibar"); sb_scorebar = Draw_PicFromWad("scorebar"); //MED 01/04/97 added new hipnotic weapons if(hipnotic) { hsb_weapons[0][0] = Draw_PicFromWad("inv_laser"); hsb_weapons[0][1] = Draw_PicFromWad("inv_mjolnir"); hsb_weapons[0][2] = Draw_PicFromWad("inv_gren_prox"); hsb_weapons[0][3] = Draw_PicFromWad("inv_prox_gren"); hsb_weapons[0][4] = Draw_PicFromWad("inv_prox"); hsb_weapons[1][0] = Draw_PicFromWad("inv2_laser"); hsb_weapons[1][1] = Draw_PicFromWad("inv2_mjolnir"); hsb_weapons[1][2] = Draw_PicFromWad("inv2_gren_prox"); hsb_weapons[1][3] = Draw_PicFromWad("inv2_prox_gren"); hsb_weapons[1][4] = Draw_PicFromWad("inv2_prox"); for(i = 0; i < 5; i++) { hsb_weapons[2 + i][0] = Draw_PicFromWad(va("inva%" PRIi32 "_laser", i + 1)); hsb_weapons[2 + i][1] = Draw_PicFromWad(va("inva%" PRIi32 "_mjolnir", i + 1)); hsb_weapons[2 + i][2] = Draw_PicFromWad(va("inva%" PRIi32 "_gren_prox", i + 1)); hsb_weapons[2 + i][3] = Draw_PicFromWad(va("inva%" PRIi32 "_prox_gren", i + 1)); hsb_weapons[2 + i][4] = Draw_PicFromWad(va("inva%" PRIi32 "_prox", i + 1)); } hsb_items[0] = Draw_PicFromWad("sb_wsuit"); hsb_items[1] = Draw_PicFromWad("sb_eshld"); } if(rogue) { rsb_invbar[0] = Draw_PicFromWad("r_invbar1"); rsb_invbar[1] = Draw_PicFromWad("r_invbar2"); rsb_weapons[0] = Draw_PicFromWad("r_lava"); rsb_weapons[1] = Draw_PicFromWad("r_superlava"); rsb_weapons[2] = Draw_PicFromWad("r_gren"); rsb_weapons[3] = Draw_PicFromWad("r_multirock"); rsb_weapons[4] = Draw_PicFromWad("r_plasma"); rsb_items[0] = Draw_PicFromWad("r_shield1"); rsb_items[1] = Draw_PicFromWad("r_agrav1"); // PGM 01/19/97 - team color border rsb_teambord = Draw_PicFromWad("r_teambord"); // PGM 01/19/97 - team color border rsb_ammo[0] = Draw_PicFromWad("r_ammolava"); rsb_ammo[1] = Draw_PicFromWad("r_ammomulti"); rsb_ammo[2] = Draw_PicFromWad("r_ammoplasma"); } } /* =============== Sbar_Init -- johnfitz -- rewritten =============== */ void Sbar_Init(void) { Cmd_AddCommand("+showscores", Sbar_ShowScores); Cmd_AddCommand("-showscores", Sbar_DontShowScores); Sbar_LoadPics(); } //============================================================================= // drawing routines are relative to the status bar location /* ============= Sbar_DrawPic -- johnfitz -- rewritten now that GL_SetCanvas is doing the work ============= */ void Sbar_DrawPic(int32_t x, int32_t y, qpic_t *pic) { Draw_Pic(x, y + 24, pic); } /* ============= Sbar_DrawPicAlpha -- johnfitz ============= */ void Sbar_DrawPicAlpha(int32_t x, int32_t y, qpic_t *pic, float alpha) { glDisable(GL_ALPHA_TEST); glEnable(GL_BLEND); glColor4f(1, 1, 1, alpha); Draw_Pic(x, y + 24, pic); glColor4f(1, 1, 1, 1); // ericw -- changed from glColor3f to work around intel 855 bug with "r_oldwater 0" and "scr_sbaralpha 0" glDisable(GL_BLEND); glEnable(GL_ALPHA_TEST); } /* ================ Sbar_DrawCharacter -- johnfitz -- rewritten now that GL_SetCanvas is doing the work ================ */ void Sbar_DrawCharacter(int32_t x, int32_t y, int32_t num) { Draw_Character(x, y + 24, num); } /* ================ Sbar_DrawString -- johnfitz -- rewritten now that GL_SetCanvas is doing the work ================ */ void Sbar_DrawString(int32_t x, int32_t y, const char *str) { Draw_String(x, y + 24, str); } /* =============== Sbar_DrawScrollString -- johnfitz scroll the string inside a glscissor region =============== */ void Sbar_DrawScrollString(int32_t x, int32_t y, int32_t width, const char *str) { float scale; int32_t len, ofs, left; scale = CLAMP(1.0, scr_sbarscale.value, (float)glwidth / 320.0); left = x * scale; if(cl.gametype != GAME_DEATHMATCH) left += (((float)glwidth - 320.0 * scale) / 2); glEnable(GL_SCISSOR_TEST); glScissor(left, 0, width * scale, glheight); len = strlen(str) * 8 + 40; ofs = ((int32_t)(realtime * 30)) % len; Sbar_DrawString(x - ofs, y, str); Sbar_DrawCharacter(x - ofs + len - 32, y, '/'); Sbar_DrawCharacter(x - ofs + len - 24, y, '/'); Sbar_DrawCharacter(x - ofs + len - 16, y, '/'); Sbar_DrawString(x - ofs + len, y, str); glDisable(GL_SCISSOR_TEST); } /* ============= Sbar_itoa ============= */ int32_t Sbar_itoa(int32_t num, char *buf) { char *str; int32_t pow10; int32_t dig; str = buf; if(num < 0) { *str++ = '-'; num = -num; } for(pow10 = 10 ; num >= pow10 ; pow10 *= 10) ; do { pow10 /= 10; dig = num / pow10; *str++ = '0' + dig; num -= dig * pow10; } while(pow10 != 1); *str = 0; return str - buf; } /* ============= Sbar_DrawNum ============= */ void Sbar_DrawNum(int32_t x, int32_t y, int32_t num, int32_t digits, int32_t color) { char str[12]; char *ptr; int32_t l, frame; num = q_min(999, num); //johnfitz -- cap high values rather than truncating number l = Sbar_itoa(num, str); ptr = str; if(l > digits) ptr += (l - digits); if(l < digits) x += (digits - l) * 24; while(*ptr) { if(*ptr == '-') frame = STAT_MINUS; else frame = *ptr - '0'; Sbar_DrawPic(x, y, sb_nums[color][frame]); //johnfitz -- DrawTransPic is obsolete x += 24; ptr++; } } //============================================================================= int32_t fragsort[MAX_SCOREBOARD]; char scoreboardtext[MAX_SCOREBOARD][20]; int32_t scoreboardtop[MAX_SCOREBOARD]; int32_t scoreboardbottom[MAX_SCOREBOARD]; int32_t scoreboardcount[MAX_SCOREBOARD]; int32_t scoreboardlines; /* =============== Sbar_SortFrags =============== */ void Sbar_SortFrags(void) { int32_t i, j, k; // sort by frags scoreboardlines = 0; for(i = 0; i < cl.maxclients; i++) { if(cl.scores[i].name[0]) { fragsort[scoreboardlines] = i; scoreboardlines++; } } for(i = 0; i < scoreboardlines; i++) { for(j = 0; j < scoreboardlines - 1 - i; j++) { if(cl.scores[fragsort[j]].frags < cl.scores[fragsort[j + 1]].frags) { k = fragsort[j]; fragsort[j] = fragsort[j + 1]; fragsort[j + 1] = k; } } } } int32_t Sbar_ColorForMap(int32_t m) { return m < 128 ? m + 8 : m + 8; } /* =============== Sbar_UpdateScoreboard =============== */ void Sbar_UpdateScoreboard(void) { int32_t i, k; int32_t top, bottom; scoreboard_t *s; Sbar_SortFrags(); // draw the text memset(scoreboardtext, 0, sizeof(scoreboardtext)); for(i = 0; i < scoreboardlines; i++) { k = fragsort[i]; s = &cl.scores[k]; sprintf(&scoreboardtext[i][1], "%3" PRIi32 " %s", s->frags, s->name); top = s->colors & 0xf0; bottom = (s->colors & 15) << 4; scoreboardtop[i] = Sbar_ColorForMap(top); scoreboardbottom[i] = Sbar_ColorForMap(bottom); } } /* =============== Sbar_SoloScoreboard -- johnfitz -- new layout =============== */ void Sbar_SoloScoreboard(void) { char str[256]; int32_t minutes, seconds, tens, units; int32_t len; sprintf(str, "Kills: %" PRIi32 "/%" PRIi32 "", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); Sbar_DrawString(8, 12, str); sprintf(str, "Secrets: %" PRIi32 "/%" PRIi32 "", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]); Sbar_DrawString(312 - strlen(str) * 8, 12, str); minutes = cl.time / 60; seconds = cl.time - 60 * minutes; tens = seconds / 10; units = seconds - 10 * tens; sprintf(str, "%" PRIi32 ":%" PRIi32 "%" PRIi32 "", minutes, tens, units); Sbar_DrawString(160 - strlen(str) * 4, 12, str); len = strlen(cl.levelname); if(len > 40) Sbar_DrawScrollString(0, 4, 320, cl.levelname); else Sbar_DrawString(160 - len * 4, 4, cl.levelname); } /* =============== Sbar_DrawScoreboard =============== */ void Sbar_DrawScoreboard(void) { Sbar_SoloScoreboard(); if(cl.gametype == GAME_DEATHMATCH) Sbar_DeathmatchOverlay(); } //============================================================================= /* =============== Sbar_DrawInventory =============== */ void Sbar_DrawInventory(void) { int32_t i, val; char num[6]; float time; int32_t flashon; if(rogue) { if(cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) Sbar_DrawPicAlpha(0, -24, rsb_invbar[0], scr_sbaralpha.value); //johnfitz -- scr_sbaralpha else Sbar_DrawPicAlpha(0, -24, rsb_invbar[1], scr_sbaralpha.value); //johnfitz -- scr_sbaralpha } else { Sbar_DrawPicAlpha(0, -24, sb_ibar, scr_sbaralpha.value); //johnfitz -- scr_sbaralpha } // weapons for(i = 0; i < 7; i++) { if(cl.items & (IT_SHOTGUN << i)) { time = cl.item_gettime[i]; flashon = (int32_t)((cl.time - time) * 10); if(flashon >= 10) { if(cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN << i)) flashon = 1; else flashon = 0; } else flashon = (flashon % 5) + 2; Sbar_DrawPic(i * 24, -16, sb_weapons[flashon][i]); if(flashon > 1) sb_updates = 0; // force update to remove flash } } // MED 01/04/97 // hipnotic weapons if(hipnotic) { int32_t grenadeflashing = 0; for(i = 0; i < 4; i++) { if(cl.items & (1 << hipweapons[i])) { time = cl.item_gettime[hipweapons[i]]; flashon = (int32_t)((cl.time - time) * 10); if(flashon >= 10) { if(cl.stats[STAT_ACTIVEWEAPON] == (1 << hipweapons[i])) flashon = 1; else flashon = 0; } else flashon = (flashon % 5) + 2; // check grenade launcher if(i == 2) { if(cl.items & HIT_PROXIMITY_GUN) { if(flashon) { grenadeflashing = 1; Sbar_DrawPic(96, -16, hsb_weapons[flashon][2]); } } } else if(i == 3) { if(cl.items & (IT_SHOTGUN << 4)) { if(flashon && !grenadeflashing) { Sbar_DrawPic(96, -16, hsb_weapons[flashon][3]); } else if(!grenadeflashing) { Sbar_DrawPic(96, -16, hsb_weapons[0][3]); } } else Sbar_DrawPic(96, -16, hsb_weapons[flashon][4]); } else Sbar_DrawPic(176 + (i * 24), -16, hsb_weapons[flashon][i]); if(flashon > 1) sb_updates = 0; // force update to remove flash } } } if(rogue) { // check for powered up weapon. if(cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) { for(i = 0; i < 5; i++) { if(cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) { Sbar_DrawPic((i + 2) * 24, -16, rsb_weapons[i]); } } } } // ammo counts for(i = 0; i < 4; i++) { val = cl.stats[STAT_SHELLS + i]; val = (val < 0) ? 0 : q_min(999, val); //johnfitz -- cap displayed value to 999 sprintf(num, "%3" PRIi32 "", val); if(num[0] != ' ') Sbar_DrawCharacter((6 * i + 1) * 8 + 2, -24, 18 + num[0] - '0'); if(num[1] != ' ') Sbar_DrawCharacter((6 * i + 2) * 8 + 2, -24, 18 + num[1] - '0'); if(num[2] != ' ') Sbar_DrawCharacter((6 * i + 3) * 8 + 2, -24, 18 + num[2] - '0'); } flashon = 0; // items for(i = 0; i < 6; i++) { if(cl.items & (1 << (17 + i))) { time = cl.item_gettime[17 + i]; if(time && time > cl.time - 2 && flashon) { // flash frame sb_updates = 0; } else { //MED 01/04/97 changed keys if(!hipnotic || (i > 1)) { Sbar_DrawPic(192 + i * 16, -16, sb_items[i]); } } if(time && time > cl.time - 2) sb_updates = 0; } } //MED 01/04/97 added hipnotic items // hipnotic items if(hipnotic) { for(i = 0; i < 2; i++) { if(cl.items & (1 << (24 + i))) { time = cl.item_gettime[24 + i]; if(time && time > cl.time - 2 && flashon) { // flash frame sb_updates = 0; } else { Sbar_DrawPic(288 + i * 16, -16, hsb_items[i]); } if(time && time > cl.time - 2) sb_updates = 0; } } } if(rogue) { // new rogue items for(i = 0; i < 2; i++) { if(cl.items & (1 << (29 + i))) { time = cl.item_gettime[29 + i]; if(time && time > cl.time - 2 && flashon) { // flash frame sb_updates = 0; } else { Sbar_DrawPic(288 + i * 16, -16, rsb_items[i]); } if(time && time > cl.time - 2) sb_updates = 0; } } } else { // sigils for(i = 0; i < 4; i++) { if(cl.items & (1 << (28 + i))) { time = cl.item_gettime[28 + i]; if(time && time > cl.time - 2 && flashon) { // flash frame sb_updates = 0; } else Sbar_DrawPic(320 - 32 + i * 8, -16, sb_sigil[i]); if(time && time > cl.time - 2) sb_updates = 0; } } } } //============================================================================= /* =============== Sbar_DrawFrags -- johnfitz -- heavy revision =============== */ void Sbar_DrawFrags(void) { int32_t numscores, i, x, color; char num[12]; scoreboard_t *s; Sbar_SortFrags(); // draw the text numscores = q_min(scoreboardlines, 4); for(i = 0, x = 184; i < numscores; i++, x += 32) { s = &cl.scores[fragsort[i]]; if(!s->name[0]) continue; // top color color = s->colors & 0xf0; color = Sbar_ColorForMap(color); Draw_Fill(x + 10, 1, 28, 4, color, 1); // bottom color color = (s->colors & 15) << 4; color = Sbar_ColorForMap(color); Draw_Fill(x + 10, 5, 28, 3, color, 1); // number sprintf(num, "%3" PRIi32 "", s->frags); Sbar_DrawCharacter(x + 12, -24, num[0]); Sbar_DrawCharacter(x + 20, -24, num[1]); Sbar_DrawCharacter(x + 28, -24, num[2]); // brackets if(fragsort[i] == cl.viewentity - 1) { Sbar_DrawCharacter(x + 6, -24, 16); Sbar_DrawCharacter(x + 32, -24, 17); } } } //============================================================================= /* =============== Sbar_DrawFace =============== */ void Sbar_DrawFace(void) { int32_t f, anim; // PGM 01/19/97 - team color drawing // PGM 03/02/97 - fixed so color swatch only appears in CTF modes if(rogue && (cl.maxclients != 1) && (teamplay.value > 3) && (teamplay.value < 7)) { int32_t top, bottom; int32_t xofs; char num[12]; scoreboard_t *s; s = &cl.scores[cl.viewentity - 1]; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15) << 4; top = Sbar_ColorForMap(top); bottom = Sbar_ColorForMap(bottom); if(cl.gametype == GAME_DEATHMATCH) xofs = 113; else xofs = ((vid.width - 320) >> 1) + 113; Sbar_DrawPic(112, 0, rsb_teambord); Draw_Fill(xofs, /*vid.height-*/24 + 3, 22, 9, top, 1); //johnfitz -- sbar coords are now relative Draw_Fill(xofs, /*vid.height-*/24 + 12, 22, 9, bottom, 1); //johnfitz -- sbar coords are now relative // draw number f = s->frags; sprintf(num, "%3" PRIi32 "", f); if(top == 8) { if(num[0] != ' ') Sbar_DrawCharacter(113, 3, 18 + num[0] - '0'); if(num[1] != ' ') Sbar_DrawCharacter(120, 3, 18 + num[1] - '0'); if(num[2] != ' ') Sbar_DrawCharacter(127, 3, 18 + num[2] - '0'); } else { Sbar_DrawCharacter(113, 3, num[0]); Sbar_DrawCharacter(120, 3, num[1]); Sbar_DrawCharacter(127, 3, num[2]); } return; } // PGM 01/19/97 - team color drawing if((cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY)) == (IT_INVISIBILITY | IT_INVULNERABILITY)) { Sbar_DrawPic(112, 0, sb_face_invis_invuln); return; } if(cl.items & IT_QUAD) { Sbar_DrawPic(112, 0, sb_face_quad); return; } if(cl.items & IT_INVISIBILITY) { Sbar_DrawPic(112, 0, sb_face_invis); return; } if(cl.items & IT_INVULNERABILITY) { Sbar_DrawPic(112, 0, sb_face_invuln); return; } if(cl.stats[STAT_HEALTH] >= 100) f = 4; else f = cl.stats[STAT_HEALTH] / 20; if(f < 0) // in case we ever decide to draw when health <= 0 f = 0; if(cl.time <= cl.faceanimtime) { anim = 1; sb_updates = 0; // make sure the anim gets drawn over } else anim = 0; Sbar_DrawPic(112, 0, sb_faces[f][anim]); } /* =============== Sbar_Draw =============== */ void Sbar_Draw(void) { float w; //johnfitz if(scr_con_current == vid.height) return; // console is full screen if(cl.intermission) return; //johnfitz -- never draw sbar during intermission if(sb_updates >= vid.numpages && !gl_clear.value && scr_sbaralpha.value >= 1 //johnfitz -- gl_clear, scr_sbaralpha && !(gl_glsl_gamma_able && vid_gamma.value != 1)) //ericw -- must draw sbar every frame if doing glsl gamma return; sb_updates++; GL_SetCanvas(CANVAS_DEFAULT); //johnfitz //johnfitz -- don't waste fillrate by clearing the area behind the sbar w = CLAMP(320.0f, scr_sbarscale.value * 320.0f, (float)glwidth); if(sb_lines && glwidth > w) { if(scr_sbaralpha.value < 1) Draw_TileClear(0, glheight - sb_lines, glwidth, sb_lines); if(cl.gametype == GAME_DEATHMATCH) Draw_TileClear(w, glheight - sb_lines, glwidth - w, sb_lines); else { Draw_TileClear(0, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines); Draw_TileClear((glwidth - w) / 2.0f + w, glheight - sb_lines, (glwidth - w) / 2.0f, sb_lines); } } //johnfitz GL_SetCanvas(CANVAS_SBAR); //johnfitz if(scr_viewsize.value < 110) //johnfitz -- check viewsize instead of sb_lines { Sbar_DrawInventory(); if(cl.maxclients != 1) Sbar_DrawFrags(); } if(sb_showscores || cl.stats[STAT_HEALTH] <= 0) { Sbar_DrawPicAlpha(0, 0, sb_scorebar, scr_sbaralpha.value); //johnfitz -- scr_sbaralpha Sbar_DrawScoreboard(); sb_updates = 0; } else if(scr_viewsize.value < 120) //johnfitz -- check viewsize instead of sb_lines { Sbar_DrawPicAlpha(0, 0, sb_sbar, scr_sbaralpha.value); //johnfitz -- scr_sbaralpha // keys (hipnotic only) //MED 01/04/97 moved keys here so they would not be overwritten if(hipnotic) { if(cl.items & IT_KEY1) Sbar_DrawPic(209, 3, sb_items[0]); if(cl.items & IT_KEY2) Sbar_DrawPic(209, 12, sb_items[1]); } // armor if(cl.items & IT_INVULNERABILITY) { Sbar_DrawNum(24, 0, 666, 3, 1); Sbar_DrawPic(0, 0, draw_disc); } else { if(rogue) { Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if(cl.items & RIT_ARMOR3) Sbar_DrawPic(0, 0, sb_armor[2]); else if(cl.items & RIT_ARMOR2) Sbar_DrawPic(0, 0, sb_armor[1]); else if(cl.items & RIT_ARMOR1) Sbar_DrawPic(0, 0, sb_armor[0]); } else { Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3 , cl.stats[STAT_ARMOR] <= 25); if(cl.items & IT_ARMOR3) Sbar_DrawPic(0, 0, sb_armor[2]); else if(cl.items & IT_ARMOR2) Sbar_DrawPic(0, 0, sb_armor[1]); else if(cl.items & IT_ARMOR1) Sbar_DrawPic(0, 0, sb_armor[0]); } } // face Sbar_DrawFace(); // health Sbar_DrawNum(136, 0, cl.stats[STAT_HEALTH], 3 , cl.stats[STAT_HEALTH] <= 25); // ammo icon if(rogue) { if(cl.items & RIT_SHELLS) Sbar_DrawPic(224, 0, sb_ammo[0]); else if(cl.items & RIT_NAILS) Sbar_DrawPic(224, 0, sb_ammo[1]); else if(cl.items & RIT_ROCKETS) Sbar_DrawPic(224, 0, sb_ammo[2]); else if(cl.items & RIT_CELLS) Sbar_DrawPic(224, 0, sb_ammo[3]); else if(cl.items & RIT_LAVA_NAILS) Sbar_DrawPic(224, 0, rsb_ammo[0]); else if(cl.items & RIT_PLASMA_AMMO) Sbar_DrawPic(224, 0, rsb_ammo[1]); else if(cl.items & RIT_MULTI_ROCKETS) Sbar_DrawPic(224, 0, rsb_ammo[2]); } else { if(cl.items & IT_SHELLS) Sbar_DrawPic(224, 0, sb_ammo[0]); else if(cl.items & IT_NAILS) Sbar_DrawPic(224, 0, sb_ammo[1]); else if(cl.items & IT_ROCKETS) Sbar_DrawPic(224, 0, sb_ammo[2]); else if(cl.items & IT_CELLS) Sbar_DrawPic(224, 0, sb_ammo[3]); } Sbar_DrawNum(248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); } //johnfitz -- removed the vid.width > 320 check here if(cl.gametype == GAME_DEATHMATCH) Sbar_MiniDeathmatchOverlay(); } //============================================================================= /* ================== Sbar_IntermissionNumber ================== */ void Sbar_IntermissionNumber(int32_t x, int32_t y, int32_t num, int32_t digits, int32_t color) { char str[12]; char *ptr; int32_t l, frame; l = Sbar_itoa(num, str); ptr = str; if(l > digits) ptr += (l - digits); if(l < digits) x += (digits - l) * 24; while(*ptr) { if(*ptr == '-') frame = STAT_MINUS; else frame = *ptr - '0'; Draw_Pic(x, y, sb_nums[color][frame]); //johnfitz -- stretched menus x += 24; ptr++; } } /* ================== Sbar_DeathmatchOverlay ================== */ void Sbar_DeathmatchOverlay(void) { qpic_t *pic; int32_t i, k, l; int32_t top, bottom; int32_t x, y, f; char num[12]; scoreboard_t *s; GL_SetCanvas(CANVAS_MENU); //johnfitz pic = Draw_CachePic("gfx/ranking.lmp"); M_DrawPic((320 - pic->width) / 2, 8, pic); // scores Sbar_SortFrags(); // draw the text l = scoreboardlines; x = 80; //johnfitz -- simplified becuase some positioning is handled elsewhere y = 40; for(i = 0; i < l; i++) { k = fragsort[i]; s = &cl.scores[k]; if(!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15) << 4; top = Sbar_ColorForMap(top); bottom = Sbar_ColorForMap(bottom); Draw_Fill(x, y, 40, 4, top, 1); //johnfitz -- stretched overlays Draw_Fill(x, y + 4, 40, 4, bottom, 1); //johnfitz -- stretched overlays // draw number f = s->frags; sprintf(num, "%3" PRIi32 "", f); Draw_Character(x + 8, y, num[0]); //johnfitz -- stretched overlays Draw_Character(x + 16, y, num[1]); //johnfitz -- stretched overlays Draw_Character(x + 24, y, num[2]); //johnfitz -- stretched overlays if(k == cl.viewentity - 1) Draw_Character(x - 8, y, 12); //johnfitz -- stretched overlays // draw name M_Print(x + 64, y, s->name); //johnfitz -- was Draw_String, changed for stretched overlays y += 10; } GL_SetCanvas(CANVAS_SBAR); //johnfitz } /* ================== Sbar_MiniDeathmatchOverlay ================== */ void Sbar_MiniDeathmatchOverlay(void) { int32_t i, k, top, bottom, x, y, f, numlines; char num[12]; float scale; //johnfitz scoreboard_t *s; scale = CLAMP(1.0, scr_sbarscale.value, (float)glwidth / 320.0); //johnfitz //MAX_SCOREBOARDNAME = 32, so total width for this overlay plus sbar is 632, but we can cut off some i guess if(glwidth / scale < 512 || scr_viewsize.value >= 120) //johnfitz -- test should consider scr_sbarscale return; // scores Sbar_SortFrags(); // draw the text numlines = (scr_viewsize.value >= 110) ? 3 : 6; //johnfitz //find us for(i = 0; i < scoreboardlines; i++) if(fragsort[i] == cl.viewentity - 1) break; if(i == scoreboardlines) // we're not there i = 0; else // figure out start i = i - numlines / 2; if(i > scoreboardlines - numlines) i = scoreboardlines - numlines; if(i < 0) i = 0; x = 324; y = (scr_viewsize.value >= 110) ? 24 : 0; //johnfitz -- start at the right place for(; i < scoreboardlines && y <= 48; i++, y += 8) //johnfitz -- change y init, test, inc { k = fragsort[i]; s = &cl.scores[k]; if(!s->name[0]) continue; // colors top = s->colors & 0xf0; bottom = (s->colors & 15) << 4; top = Sbar_ColorForMap(top); bottom = Sbar_ColorForMap(bottom); Draw_Fill(x, y + 1, 40, 4, top, 1); Draw_Fill(x, y + 5, 40, 3, bottom, 1); // number f = s->frags; sprintf(num, "%3" PRIi32 "", f); Draw_Character(x + 8, y, num[0]); Draw_Character(x + 16, y, num[1]); Draw_Character(x + 24, y, num[2]); // brackets if(k == cl.viewentity - 1) { Draw_Character(x, y, 16); Draw_Character(x + 32, y, 17); } // name Draw_String(x + 48, y, s->name); } } /* ================== Sbar_IntermissionOverlay ================== */ void Sbar_IntermissionOverlay(void) { qpic_t *pic; int32_t dig; int32_t num; if(cl.gametype == GAME_DEATHMATCH) { Sbar_DeathmatchOverlay(); return; } GL_SetCanvas(CANVAS_MENU); //johnfitz pic = Draw_CachePic("gfx/complete.lmp"); Draw_Pic(64, 24, pic); pic = Draw_CachePic("gfx/inter.lmp"); Draw_Pic(0, 56, pic); dig = cl.completed_time / 60; Sbar_IntermissionNumber(152, 64, dig, 3, 0); //johnfitz -- was 160 num = cl.completed_time - dig * 60; Draw_Pic(224, 64, sb_colon); //johnfitz -- was 234 Draw_Pic(240, 64, sb_nums[0][num / 10]); //johnfitz -- was 246 Draw_Pic(264, 64, sb_nums[0][num % 10]); //johnfitz -- was 266 Sbar_IntermissionNumber(152, 104, cl.stats[STAT_SECRETS], 3, 0); //johnfitz -- was 160 Draw_Pic(224, 104, sb_slash); //johnfitz -- was 232 Sbar_IntermissionNumber(240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); //johnfitz -- was 248 Sbar_IntermissionNumber(152, 144, cl.stats[STAT_MONSTERS], 3, 0); //johnfitz -- was 160 Draw_Pic(224, 144, sb_slash); //johnfitz -- was 232 Sbar_IntermissionNumber(240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); //johnfitz -- was 248 } /* ================== Sbar_FinaleOverlay ================== */ void Sbar_FinaleOverlay(void) { qpic_t *pic; GL_SetCanvas(CANVAS_MENU); //johnfitz pic = Draw_CachePic("gfx/finale.lmp"); Draw_Pic((320 - pic->width) / 2, 16, pic); //johnfitz -- stretched menus }