spingle/source/sv_user.c

631 lines
14 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sv_user.c -- server code for moving users
#include "q_defs.h"
edict_t *sv_player;
extern cvar_t sv_friction;
cvar_t sv_edgefriction = {"edgefriction", "2", CVAR_NONE};
extern cvar_t sv_stopspeed;
static vec3_t forward, right, up;
// world
float *angles;
float *origin;
float *velocity;
bool onground;
usercmd_t cmd;
cvar_t sv_idealpitchscale = {"sv_idealpitchscale", "0.8", CVAR_NONE};
cvar_t sv_altnoclip = {"sv_altnoclip", "1", CVAR_ARCHIVE}; //johnfitz
/*
===============
SV_SetIdealPitch
===============
*/
#define MAX_FORWARD 6
void SV_SetIdealPitch(void)
{
float angleval, sinval, cosval;
trace_t tr;
vec3_t top, bottom;
float z[MAX_FORWARD];
int32_t i, j;
int32_t step, dir, steps;
if(!((int32_t)ED_Float(sv_player, ED_flags) & FL_ONGROUND))
return;
angleval = ED_Vector(sv_player, ED_angles)[YAW] * PI * 2 / 360;
sinval = sin(angleval);
cosval = cos(angleval);
for(i = 0 ; i < MAX_FORWARD ; i++)
{
top[0] = ED_Vector(sv_player, ED_origin)[0] + cosval * (i + 3) * 12;
top[1] = ED_Vector(sv_player, ED_origin)[1] + sinval * (i + 3) * 12;
top[2] = ED_Vector(sv_player, ED_origin)[2] + ED_Vector(sv_player, ED_view_ofs)[2];
bottom[0] = top[0];
bottom[1] = top[1];
bottom[2] = top[2] - 160;
tr = SV_Move(top, vec3_origin, vec3_origin, bottom, 1, sv_player);
if(tr.allsolid)
return; // looking at a wall, leave ideal the way is was
if(tr.fraction == 1)
return; // near a dropoff
z[i] = top[2] + tr.fraction * (bottom[2] - top[2]);
}
dir = 0;
steps = 0;
for(j = 1 ; j < i ; j++)
{
step = z[j] - z[j - 1];
if(step > -ON_EPSILON && step < ON_EPSILON)
continue;
if(dir && (step - dir > ON_EPSILON || step - dir < -ON_EPSILON))
return; // mixed changes
steps++;
dir = step;
}
if(!dir)
{
ED_Float(sv_player, ED_idealpitch) = 0;
return;
}
if(steps < 2)
return;
ED_Float(sv_player, ED_idealpitch) = -dir * sv_idealpitchscale.value;
}
/*
==================
SV_UserFriction
==================
*/
void SV_UserFriction(void)
{
float *vel;
float speed, newspeed, control;
vec3_t start, stop;
float friction;
trace_t trace;
vel = velocity;
speed = sqrt(vel[0] * vel[0] + vel[1] * vel[1]);
if(!speed)
return;
// if the leading edge is over a dropoff, increase friction
start[0] = stop[0] = origin[0] + vel[0] / speed * 16;
start[1] = stop[1] = origin[1] + vel[1] / speed * 16;
start[2] = origin[2] + ED_Vector(sv_player, ED_mins)[2];
stop[2] = start[2] - 34;
trace = SV_Move(start, vec3_origin, vec3_origin, stop, true, sv_player);
if(trace.fraction == 1.0)
friction = sv_friction.value * sv_edgefriction.value;
else
friction = sv_friction.value;
// apply friction
control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed;
newspeed = speed - host_frametime * control * friction;
if(newspeed < 0)
newspeed = 0;
newspeed /= speed;
vel[0] = vel[0] * newspeed;
vel[1] = vel[1] * newspeed;
vel[2] = vel[2] * newspeed;
}
/*
==============
SV_Accelerate
==============
*/
cvar_t sv_maxspeed = {"sv_maxspeed", "320", CVAR_NOTIFY | CVAR_SERVERINFO};
cvar_t sv_accelerate = {"sv_accelerate", "10", CVAR_NONE};
void SV_Accelerate(float wishspeed, const vec3_t wishdir)
{
int32_t i;
float addspeed, accelspeed, currentspeed;
currentspeed = DotProduct(velocity, wishdir);
addspeed = wishspeed - currentspeed;
if(addspeed <= 0)
return;
accelspeed = sv_accelerate.value * host_frametime * wishspeed;
if(accelspeed > addspeed)
accelspeed = addspeed;
for(i = 0 ; i < 3 ; i++)
velocity[i] += accelspeed * wishdir[i];
}
void SV_AirAccelerate(float wishspeed, vec3_t wishveloc)
{
int32_t i;
float addspeed, wishspd, accelspeed, currentspeed;
wishspd = VectorNormalize(wishveloc);
if(wishspd > 30)
wishspd = 30;
currentspeed = DotProduct(velocity, wishveloc);
addspeed = wishspd - currentspeed;
if(addspeed <= 0)
return;
// accelspeed = sv_accelerate.value * host_frametime;
accelspeed = sv_accelerate.value * wishspeed * host_frametime;
if(accelspeed > addspeed)
accelspeed = addspeed;
for(i = 0 ; i < 3 ; i++)
velocity[i] += accelspeed * wishveloc[i];
}
void DropPunchAngle(void)
{
float len;
len = VectorNormalize(ED_Vector(sv_player, ED_punchangle));
len -= 10 * host_frametime;
if(len < 0)
len = 0;
VectorScale(ED_Vector(sv_player, ED_punchangle), len, ED_Vector(sv_player, ED_punchangle));
}
/*
===================
SV_WaterMove
===================
*/
void SV_WaterMove(void)
{
int32_t i;
vec3_t wishvel;
float speed, newspeed, wishspeed, addspeed, accelspeed;
//
// user intentions
//
AngleVectors(ED_Vector(sv_player, ED_v_angle), forward, right, up);
for(i = 0 ; i < 3 ; i++)
wishvel[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove;
if(!cmd.forwardmove && !cmd.sidemove && !cmd.upmove)
wishvel[2] -= 60; // drift towards bottom
else
wishvel[2] += cmd.upmove;
wishspeed = VectorLength(wishvel);
if(wishspeed > sv_maxspeed.value)
{
VectorScale(wishvel, sv_maxspeed.value / wishspeed, wishvel);
wishspeed = sv_maxspeed.value;
}
wishspeed *= 0.7;
//
// water friction
//
speed = VectorLength(velocity);
if(speed)
{
newspeed = speed - host_frametime * speed * sv_friction.value;
if(newspeed < 0)
newspeed = 0;
VectorScale(velocity, newspeed / speed, velocity);
}
else
newspeed = 0;
//
// water acceleration
//
if(!wishspeed)
return;
addspeed = wishspeed - newspeed;
if(addspeed <= 0)
return;
VectorNormalize(wishvel);
accelspeed = sv_accelerate.value * wishspeed * host_frametime;
if(accelspeed > addspeed)
accelspeed = addspeed;
for(i = 0 ; i < 3 ; i++)
velocity[i] += accelspeed * wishvel[i];
}
void SV_WaterJump(void)
{
if(sv.time > ED_Float(sv_player, ED_teleport_time)
|| !ED_Float(sv_player, ED_waterlevel))
{
ED_Float(sv_player, ED_flags) = (int32_t)ED_Float(sv_player, ED_flags) & ~FL_WATERJUMP;
ED_Float(sv_player, ED_teleport_time) = 0;
}
ED_Vector(sv_player, ED_velocity)[0] = ED_Vector(sv_player, ED_movedir)[0];
ED_Vector(sv_player, ED_velocity)[1] = ED_Vector(sv_player, ED_movedir)[1];
}
/*
===================
SV_NoclipMove -- johnfitz
new, alternate noclip. old noclip is still handled in SV_AirMove
===================
*/
void SV_NoclipMove(void)
{
AngleVectors(ED_Vector(sv_player, ED_v_angle), forward, right, up);
velocity[0] = forward[0] * cmd.forwardmove + right[0] * cmd.sidemove;
velocity[1] = forward[1] * cmd.forwardmove + right[1] * cmd.sidemove;
velocity[2] = forward[2] * cmd.forwardmove + right[2] * cmd.sidemove;
velocity[2] += cmd.upmove * 2; //doubled to match running speed
if(VectorLength(velocity) > sv_maxspeed.value)
{
VectorNormalize(velocity);
VectorScale(velocity, sv_maxspeed.value, velocity);
}
}
/*
===================
SV_AirMove
===================
*/
void SV_AirMove(void)
{
int32_t i;
vec3_t wishvel, wishdir;
float wishspeed;
float fmove, smove;
AngleVectors(ED_Vector(sv_player, ED_angles), forward, right, up);
fmove = cmd.forwardmove;
smove = cmd.sidemove;
// hack to not let you back into teleporter
if(sv.time < ED_Float(sv_player, ED_teleport_time) && fmove < 0)
fmove = 0;
for(i = 0 ; i < 3 ; i++)
wishvel[i] = forward[i] * fmove + right[i] * smove;
if((int32_t)ED_Float(sv_player, ED_movetype) != MOVETYPE_WALK)
wishvel[2] = cmd.upmove;
else
wishvel[2] = 0;
VectorCopy(wishvel, wishdir);
wishspeed = VectorNormalize(wishdir);
if(wishspeed > sv_maxspeed.value)
{
VectorScale(wishvel, sv_maxspeed.value / wishspeed, wishvel);
wishspeed = sv_maxspeed.value;
}
if(ED_Float(sv_player, ED_movetype) == MOVETYPE_NOCLIP)
{
// noclip
VectorCopy(wishvel, velocity);
}
else if(onground)
{
SV_UserFriction();
SV_Accelerate(wishspeed, wishdir);
}
else
{
// not on ground, so little effect on velocity
SV_AirAccelerate(wishspeed, wishvel);
}
}
/*
===================
SV_ClientThink
moves specify an intended velocity in pix/sec
angles specify an exact angular motion in degrees
===================
*/
void SV_ClientThink(void)
{
vec3_t v_angle;
if(ED_Float(sv_player, ED_movetype) == MOVETYPE_NONE)
return;
onground = (int32_t)ED_Float(sv_player, ED_flags) & FL_ONGROUND;
origin = ED_Vector(sv_player, ED_origin);
velocity = ED_Vector(sv_player, ED_velocity);
DropPunchAngle();
//
// if dead, behave differently
//
if(ED_Float(sv_player, ED_health) <= 0)
return;
//
// angles
// show 1/3 the pitch angle and all the roll angle
cmd = host_client->cmd;
angles = ED_Vector(sv_player, ED_angles);
VectorAdd(ED_Vector(sv_player, ED_v_angle), ED_Vector(sv_player, ED_punchangle), v_angle);
angles[ROLL] = V_CalcRoll(ED_Vector(sv_player, ED_angles), ED_Vector(sv_player, ED_velocity)) * 4;
if(!ED_Float(sv_player, ED_fixangle))
{
angles[PITCH] = -v_angle[PITCH] / 3;
angles[YAW] = v_angle[YAW];
}
if((int32_t)ED_Float(sv_player, ED_flags) & FL_WATERJUMP)
{
SV_WaterJump();
return;
}
//
// walk
//
//johnfitz -- alternate noclip
if(ED_Float(sv_player, ED_movetype) == MOVETYPE_NOCLIP && sv_altnoclip.value)
SV_NoclipMove();
else if(ED_Float(sv_player, ED_waterlevel) >= 2 && ED_Float(sv_player, ED_movetype) != MOVETYPE_NOCLIP)
SV_WaterMove();
else
SV_AirMove();
//johnfitz
}
/*
===================
SV_ReadClientMove
===================
*/
void SV_ReadClientMove(usercmd_t *move)
{
int32_t i;
vec3_t angle;
int32_t bits;
// read ping time
host_client->ping_times[host_client->num_pings % NUM_PING_TIMES]
= sv.time - MSG_ReadFloat();
host_client->num_pings++;
// read current angles
for(i = 0 ; i < 3 ; i++)
//johnfitz -- 16-bit angles for PROTOCOL_FITZQUAKE
if(sv.protocol == PROTOCOL_NETQUAKE)
angle[i] = MSG_ReadAngle(sv.protocolflags);
else
angle[i] = MSG_ReadAngle16(sv.protocolflags);
//johnfitz
VectorCopy(angle, ED_Vector(host_client->edict, ED_v_angle));
// read movement
move->forwardmove = MSG_ReadShort();
move->sidemove = MSG_ReadShort();
move->upmove = MSG_ReadShort();
// read buttons
bits = MSG_ReadByte();
ED_Float(host_client->edict, ED_button0) = bits & 1;
ED_Float(host_client->edict, ED_button2) = (bits & 2) >> 1;
i = MSG_ReadByte();
if(i)
ED_Float(host_client->edict, ED_impulse) = i;
}
/*
===================
SV_ReadClientMessage
Returns false if the client should be killed
===================
*/
bool SV_ReadClientMessage(void)
{
int32_t ret;
int32_t ccmd;
const char *s;
do
{
nextmsg:
ret = NET_GetMessage(host_client->netconnection);
if(ret == -1)
{
Sys_Printf("SV_ReadClientMessage: NET_GetMessage failed\n");
return false;
}
if(!ret)
return true;
MSG_BeginReading();
while(1)
{
if(!host_client->active)
return false; // a command caused an error
if(msg_badread)
{
Sys_Printf("SV_ReadClientMessage: badread\n");
return false;
}
ccmd = MSG_ReadChar();
switch(ccmd)
{
case -1:
goto nextmsg; // end of message
default:
Sys_Printf("SV_ReadClientMessage: unknown command char\n");
return false;
case clc_nop:
// Sys_Printf ("clc_nop\n");
break;
case clc_stringcmd:
s = MSG_ReadString();
ret = 0;
if(q_strncasecmp(s, "status", 6) == 0)
ret = 1;
else if(q_strncasecmp(s, "god", 3) == 0)
ret = 1;
else if(q_strncasecmp(s, "notarget", 8) == 0)
ret = 1;
else if(q_strncasecmp(s, "fly", 3) == 0)
ret = 1;
else if(q_strncasecmp(s, "name", 4) == 0)
ret = 1;
else if(q_strncasecmp(s, "noclip", 6) == 0)
ret = 1;
else if(q_strncasecmp(s, "setpos", 6) == 0)
ret = 1;
else if(q_strncasecmp(s, "say", 3) == 0)
ret = 1;
else if(q_strncasecmp(s, "say_team", 8) == 0)
ret = 1;
else if(q_strncasecmp(s, "tell", 4) == 0)
ret = 1;
else if(q_strncasecmp(s, "color", 5) == 0)
ret = 1;
else if(q_strncasecmp(s, "kill", 4) == 0)
ret = 1;
else if(q_strncasecmp(s, "pause", 5) == 0)
ret = 1;
else if(q_strncasecmp(s, "spawn", 5) == 0)
ret = 1;
else if(q_strncasecmp(s, "begin", 5) == 0)
ret = 1;
else if(q_strncasecmp(s, "prespawn", 8) == 0)
ret = 1;
else if(q_strncasecmp(s, "kick", 4) == 0)
ret = 1;
else if(q_strncasecmp(s, "ping", 4) == 0)
ret = 1;
else if(q_strncasecmp(s, "give", 4) == 0)
ret = 1;
else if(q_strncasecmp(s, "ban", 3) == 0)
ret = 1;
if(ret == 1)
Cmd_ExecuteString(s, src_client);
else
Con_DPrintf("%s tried to %s\n", host_client->name, s);
break;
case clc_disconnect:
// Sys_Printf ("SV_ReadClientMessage: client disconnected\n");
return false;
case clc_move:
SV_ReadClientMove(&host_client->cmd);
break;
}
}
}
while(ret == 1);
return true;
}
/*
==================
SV_RunClients
==================
*/
void SV_RunClients(void)
{
int32_t i;
for(i = 0, host_client = svs.clients ; i < svs.maxclients ; i++, host_client++)
{
if(!host_client->active)
continue;
sv_player = host_client->edict;
if(!SV_ReadClientMessage())
{
SV_DropClient(false); // client misbehaved...
continue;
}
if(!host_client->spawned)
{
// clear client movement until a new packet is received
memset(&host_client->cmd, 0, sizeof(host_client->cmd));
continue;
}
// always pause in single player if in console or menus
if(!sv.paused && (svs.maxclients > 1 || key_dest == key_game))
SV_ClientThink();
}
}