/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sv_user.c -- server code for moving users #include "q_defs.h" edict_t *sv_player; extern cvar_t sv_friction; cvar_t sv_edgefriction = {"edgefriction", "2", CVAR_NONE}; extern cvar_t sv_stopspeed; static vec3_t forward, right, up; // world float *angles; float *origin; float *velocity; bool onground; usercmd_t cmd; cvar_t sv_idealpitchscale = {"sv_idealpitchscale", "0.8", CVAR_NONE}; cvar_t sv_altnoclip = {"sv_altnoclip", "1", CVAR_ARCHIVE}; //johnfitz /* =============== SV_SetIdealPitch =============== */ #define MAX_FORWARD 6 void SV_SetIdealPitch(void) { float angleval, sinval, cosval; trace_t tr; vec3_t top, bottom; float z[MAX_FORWARD]; int32_t i, j; int32_t step, dir, steps; if(!((int32_t)ED_Float(sv_player, ED_flags) & FL_ONGROUND)) return; angleval = ED_Vector(sv_player, ED_angles)[YAW] * PI * 2 / 360; sinval = sin(angleval); cosval = cos(angleval); for(i = 0 ; i < MAX_FORWARD ; i++) { top[0] = ED_Vector(sv_player, ED_origin)[0] + cosval * (i + 3) * 12; top[1] = ED_Vector(sv_player, ED_origin)[1] + sinval * (i + 3) * 12; top[2] = ED_Vector(sv_player, ED_origin)[2] + ED_Vector(sv_player, ED_view_ofs)[2]; bottom[0] = top[0]; bottom[1] = top[1]; bottom[2] = top[2] - 160; tr = SV_Move(top, vec3_origin, vec3_origin, bottom, 1, sv_player); if(tr.allsolid) return; // looking at a wall, leave ideal the way is was if(tr.fraction == 1) return; // near a dropoff z[i] = top[2] + tr.fraction * (bottom[2] - top[2]); } dir = 0; steps = 0; for(j = 1 ; j < i ; j++) { step = z[j] - z[j - 1]; if(step > -ON_EPSILON && step < ON_EPSILON) continue; if(dir && (step - dir > ON_EPSILON || step - dir < -ON_EPSILON)) return; // mixed changes steps++; dir = step; } if(!dir) { ED_Float(sv_player, ED_idealpitch) = 0; return; } if(steps < 2) return; ED_Float(sv_player, ED_idealpitch) = -dir * sv_idealpitchscale.value; } /* ================== SV_UserFriction ================== */ void SV_UserFriction(void) { float *vel; float speed, newspeed, control; vec3_t start, stop; float friction; trace_t trace; vel = velocity; speed = sqrt(vel[0] * vel[0] + vel[1] * vel[1]); if(!speed) return; // if the leading edge is over a dropoff, increase friction start[0] = stop[0] = origin[0] + vel[0] / speed * 16; start[1] = stop[1] = origin[1] + vel[1] / speed * 16; start[2] = origin[2] + ED_Vector(sv_player, ED_mins)[2]; stop[2] = start[2] - 34; trace = SV_Move(start, vec3_origin, vec3_origin, stop, true, sv_player); if(trace.fraction == 1.0) friction = sv_friction.value * sv_edgefriction.value; else friction = sv_friction.value; // apply friction control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed; newspeed = speed - host_frametime * control * friction; if(newspeed < 0) newspeed = 0; newspeed /= speed; vel[0] = vel[0] * newspeed; vel[1] = vel[1] * newspeed; vel[2] = vel[2] * newspeed; } /* ============== SV_Accelerate ============== */ cvar_t sv_maxspeed = {"sv_maxspeed", "320", CVAR_NOTIFY | CVAR_SERVERINFO}; cvar_t sv_accelerate = {"sv_accelerate", "10", CVAR_NONE}; void SV_Accelerate(float wishspeed, const vec3_t wishdir) { int32_t i; float addspeed, accelspeed, currentspeed; currentspeed = DotProduct(velocity, wishdir); addspeed = wishspeed - currentspeed; if(addspeed <= 0) return; accelspeed = sv_accelerate.value * host_frametime * wishspeed; if(accelspeed > addspeed) accelspeed = addspeed; for(i = 0 ; i < 3 ; i++) velocity[i] += accelspeed * wishdir[i]; } void SV_AirAccelerate(float wishspeed, vec3_t wishveloc) { int32_t i; float addspeed, wishspd, accelspeed, currentspeed; wishspd = VectorNormalize(wishveloc); if(wishspd > 30) wishspd = 30; currentspeed = DotProduct(velocity, wishveloc); addspeed = wishspd - currentspeed; if(addspeed <= 0) return; // accelspeed = sv_accelerate.value * host_frametime; accelspeed = sv_accelerate.value * wishspeed * host_frametime; if(accelspeed > addspeed) accelspeed = addspeed; for(i = 0 ; i < 3 ; i++) velocity[i] += accelspeed * wishveloc[i]; } void DropPunchAngle(void) { float len; len = VectorNormalize(ED_Vector(sv_player, ED_punchangle)); len -= 10 * host_frametime; if(len < 0) len = 0; VectorScale(ED_Vector(sv_player, ED_punchangle), len, ED_Vector(sv_player, ED_punchangle)); } /* =================== SV_WaterMove =================== */ void SV_WaterMove(void) { int32_t i; vec3_t wishvel; float speed, newspeed, wishspeed, addspeed, accelspeed; // // user intentions // AngleVectors(ED_Vector(sv_player, ED_v_angle), forward, right, up); for(i = 0 ; i < 3 ; i++) wishvel[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove; if(!cmd.forwardmove && !cmd.sidemove && !cmd.upmove) wishvel[2] -= 60; // drift towards bottom else wishvel[2] += cmd.upmove; wishspeed = VectorLength(wishvel); if(wishspeed > sv_maxspeed.value) { VectorScale(wishvel, sv_maxspeed.value / wishspeed, wishvel); wishspeed = sv_maxspeed.value; } wishspeed *= 0.7; // // water friction // speed = VectorLength(velocity); if(speed) { newspeed = speed - host_frametime * speed * sv_friction.value; if(newspeed < 0) newspeed = 0; VectorScale(velocity, newspeed / speed, velocity); } else newspeed = 0; // // water acceleration // if(!wishspeed) return; addspeed = wishspeed - newspeed; if(addspeed <= 0) return; VectorNormalize(wishvel); accelspeed = sv_accelerate.value * wishspeed * host_frametime; if(accelspeed > addspeed) accelspeed = addspeed; for(i = 0 ; i < 3 ; i++) velocity[i] += accelspeed * wishvel[i]; } void SV_WaterJump(void) { if(sv.time > ED_Float(sv_player, ED_teleport_time) || !ED_Float(sv_player, ED_waterlevel)) { ED_Float(sv_player, ED_flags) = (int32_t)ED_Float(sv_player, ED_flags) & ~FL_WATERJUMP; ED_Float(sv_player, ED_teleport_time) = 0; } ED_Vector(sv_player, ED_velocity)[0] = ED_Vector(sv_player, ED_movedir)[0]; ED_Vector(sv_player, ED_velocity)[1] = ED_Vector(sv_player, ED_movedir)[1]; } /* =================== SV_NoclipMove -- johnfitz new, alternate noclip. old noclip is still handled in SV_AirMove =================== */ void SV_NoclipMove(void) { AngleVectors(ED_Vector(sv_player, ED_v_angle), forward, right, up); velocity[0] = forward[0] * cmd.forwardmove + right[0] * cmd.sidemove; velocity[1] = forward[1] * cmd.forwardmove + right[1] * cmd.sidemove; velocity[2] = forward[2] * cmd.forwardmove + right[2] * cmd.sidemove; velocity[2] += cmd.upmove * 2; //doubled to match running speed if(VectorLength(velocity) > sv_maxspeed.value) { VectorNormalize(velocity); VectorScale(velocity, sv_maxspeed.value, velocity); } } /* =================== SV_AirMove =================== */ void SV_AirMove(void) { int32_t i; vec3_t wishvel, wishdir; float wishspeed; float fmove, smove; AngleVectors(ED_Vector(sv_player, ED_angles), forward, right, up); fmove = cmd.forwardmove; smove = cmd.sidemove; // hack to not let you back into teleporter if(sv.time < ED_Float(sv_player, ED_teleport_time) && fmove < 0) fmove = 0; for(i = 0 ; i < 3 ; i++) wishvel[i] = forward[i] * fmove + right[i] * smove; if((int32_t)ED_Float(sv_player, ED_movetype) != MOVETYPE_WALK) wishvel[2] = cmd.upmove; else wishvel[2] = 0; VectorCopy(wishvel, wishdir); wishspeed = VectorNormalize(wishdir); if(wishspeed > sv_maxspeed.value) { VectorScale(wishvel, sv_maxspeed.value / wishspeed, wishvel); wishspeed = sv_maxspeed.value; } if(ED_Float(sv_player, ED_movetype) == MOVETYPE_NOCLIP) { // noclip VectorCopy(wishvel, velocity); } else if(onground) { SV_UserFriction(); SV_Accelerate(wishspeed, wishdir); } else { // not on ground, so little effect on velocity SV_AirAccelerate(wishspeed, wishvel); } } /* =================== SV_ClientThink moves specify an intended velocity in pix/sec angles specify an exact angular motion in degrees =================== */ void SV_ClientThink(void) { vec3_t v_angle; if(ED_Float(sv_player, ED_movetype) == MOVETYPE_NONE) return; onground = (int32_t)ED_Float(sv_player, ED_flags) & FL_ONGROUND; origin = ED_Vector(sv_player, ED_origin); velocity = ED_Vector(sv_player, ED_velocity); DropPunchAngle(); // // if dead, behave differently // if(ED_Float(sv_player, ED_health) <= 0) return; // // angles // show 1/3 the pitch angle and all the roll angle cmd = host_client->cmd; angles = ED_Vector(sv_player, ED_angles); VectorAdd(ED_Vector(sv_player, ED_v_angle), ED_Vector(sv_player, ED_punchangle), v_angle); angles[ROLL] = V_CalcRoll(ED_Vector(sv_player, ED_angles), ED_Vector(sv_player, ED_velocity)) * 4; if(!ED_Float(sv_player, ED_fixangle)) { angles[PITCH] = -v_angle[PITCH] / 3; angles[YAW] = v_angle[YAW]; } if((int32_t)ED_Float(sv_player, ED_flags) & FL_WATERJUMP) { SV_WaterJump(); return; } // // walk // //johnfitz -- alternate noclip if(ED_Float(sv_player, ED_movetype) == MOVETYPE_NOCLIP && sv_altnoclip.value) SV_NoclipMove(); else if(ED_Float(sv_player, ED_waterlevel) >= 2 && ED_Float(sv_player, ED_movetype) != MOVETYPE_NOCLIP) SV_WaterMove(); else SV_AirMove(); //johnfitz } /* =================== SV_ReadClientMove =================== */ void SV_ReadClientMove(usercmd_t *move) { int32_t i; vec3_t angle; int32_t bits; // read ping time host_client->ping_times[host_client->num_pings % NUM_PING_TIMES] = sv.time - MSG_ReadFloat(); host_client->num_pings++; // read current angles for(i = 0 ; i < 3 ; i++) //johnfitz -- 16-bit angles for PROTOCOL_FITZQUAKE if(sv.protocol == PROTOCOL_NETQUAKE) angle[i] = MSG_ReadAngle(sv.protocolflags); else angle[i] = MSG_ReadAngle16(sv.protocolflags); //johnfitz VectorCopy(angle, ED_Vector(host_client->edict, ED_v_angle)); // read movement move->forwardmove = MSG_ReadShort(); move->sidemove = MSG_ReadShort(); move->upmove = MSG_ReadShort(); // read buttons bits = MSG_ReadByte(); ED_Float(host_client->edict, ED_button0) = bits & 1; ED_Float(host_client->edict, ED_button2) = (bits & 2) >> 1; i = MSG_ReadByte(); if(i) ED_Float(host_client->edict, ED_impulse) = i; } /* =================== SV_ReadClientMessage Returns false if the client should be killed =================== */ bool SV_ReadClientMessage(void) { int32_t ret; int32_t ccmd; const char *s; do { nextmsg: ret = NET_GetMessage(host_client->netconnection); if(ret == -1) { Sys_Printf("SV_ReadClientMessage: NET_GetMessage failed\n"); return false; } if(!ret) return true; MSG_BeginReading(); while(1) { if(!host_client->active) return false; // a command caused an error if(msg_badread) { Sys_Printf("SV_ReadClientMessage: badread\n"); return false; } ccmd = MSG_ReadChar(); switch(ccmd) { case -1: goto nextmsg; // end of message default: Sys_Printf("SV_ReadClientMessage: unknown command char\n"); return false; case clc_nop: // Sys_Printf ("clc_nop\n"); break; case clc_stringcmd: s = MSG_ReadString(); ret = 0; if(q_strncasecmp(s, "status", 6) == 0) ret = 1; else if(q_strncasecmp(s, "god", 3) == 0) ret = 1; else if(q_strncasecmp(s, "notarget", 8) == 0) ret = 1; else if(q_strncasecmp(s, "fly", 3) == 0) ret = 1; else if(q_strncasecmp(s, "name", 4) == 0) ret = 1; else if(q_strncasecmp(s, "noclip", 6) == 0) ret = 1; else if(q_strncasecmp(s, "setpos", 6) == 0) ret = 1; else if(q_strncasecmp(s, "say", 3) == 0) ret = 1; else if(q_strncasecmp(s, "say_team", 8) == 0) ret = 1; else if(q_strncasecmp(s, "tell", 4) == 0) ret = 1; else if(q_strncasecmp(s, "color", 5) == 0) ret = 1; else if(q_strncasecmp(s, "kill", 4) == 0) ret = 1; else if(q_strncasecmp(s, "pause", 5) == 0) ret = 1; else if(q_strncasecmp(s, "spawn", 5) == 0) ret = 1; else if(q_strncasecmp(s, "begin", 5) == 0) ret = 1; else if(q_strncasecmp(s, "prespawn", 8) == 0) ret = 1; else if(q_strncasecmp(s, "kick", 4) == 0) ret = 1; else if(q_strncasecmp(s, "ping", 4) == 0) ret = 1; else if(q_strncasecmp(s, "give", 4) == 0) ret = 1; else if(q_strncasecmp(s, "ban", 3) == 0) ret = 1; if(ret == 1) Cmd_ExecuteString(s, src_client); else Con_DPrintf("%s tried to %s\n", host_client->name, s); break; case clc_disconnect: // Sys_Printf ("SV_ReadClientMessage: client disconnected\n"); return false; case clc_move: SV_ReadClientMove(&host_client->cmd); break; } } } while(ret == 1); return true; } /* ================== SV_RunClients ================== */ void SV_RunClients(void) { int32_t i; for(i = 0, host_client = svs.clients ; i < svs.maxclients ; i++, host_client++) { if(!host_client->active) continue; sv_player = host_client->edict; if(!SV_ReadClientMessage()) { SV_DropClient(false); // client misbehaved... continue; } if(!host_client->spawned) { // clear client movement until a new packet is received memset(&host_client->cmd, 0, sizeof(host_client->cmd)); continue; } // always pause in single player if in console or menus if(!sv.paused && (svs.maxclients > 1 || key_dest == key_game)) SV_ClientThink(); } }