spingle/source/server.h

232 lines
8.4 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef spingle__server_h
#define spingle__server_h
// server.h
typedef struct
{
int32_t maxclients;
int32_t maxclientslimit;
struct client_s *clients; // [maxclients]
int32_t serverflags; // episode completion information
bool changelevel_issued; // cleared when at SV_SpawnServer
} server_static_t;
//=============================================================================
typedef enum {ss_loading, ss_active} server_state_t;
typedef struct
{
bool active; // false if only a net client
bool paused;
bool loadgame; // handle connections specially
double time;
int32_t lastcheck; // used by PF_checkclient
double lastchecktime;
char name[64]; // map name
char modelname[64]; // maps/<name>.bsp, for model_precache[0]
struct qmodel_s *worldmodel;
const char *model_precache[MAX_MODELS]; // NULL terminated
struct qmodel_s *models[MAX_MODELS];
const char *sound_precache[MAX_SOUNDS]; // NULL terminated
const char *lightstyles[MAX_LIGHTSTYLES];
int32_t num_edicts;
int32_t max_edicts;
edict_t *edicts; // can NOT be array indexed, because
// edict_t is variable sized, but can
// be used to reference the world ent
server_state_t state; // some actions are only valid during load
sizebuf_t datagram;
byte datagram_buf[MAX_DATAGRAM];
sizebuf_t reliable_datagram; // copied to all clients at end of frame
byte reliable_datagram_buf[MAX_DATAGRAM];
sizebuf_t signon;
byte signon_buf[MAX_MSGLEN - 2]; //johnfitz -- was 8192, now uses MAX_MSGLEN
unsigned protocol; //johnfitz
unsigned protocolflags;
} server_t;
#define NUM_PING_TIMES 16
#define NUM_SPAWN_PARMS 16
typedef struct client_s
{
bool active; // false = client is free
bool spawned; // false = don't send datagrams
bool dropasap; // has been told to go to another level
bool sendsignon; // only valid before spawned
double last_message; // reliable messages must be sent
// periodically
struct qsocket_s *netconnection; // communications handle
usercmd_t cmd; // movement
vec3_t wishdir; // intended motion calced from cmd
sizebuf_t message; // can be added to at any time,
// copied and clear once per frame
byte msgbuf[MAX_MSGLEN];
edict_t *edict; // EdictNum(clientnum+1)
char name[32]; // for printing to other people
int32_t colors;
float ping_times[NUM_PING_TIMES];
int32_t num_pings; // ping_times[num_pings%NUM_PING_TIMES]
// spawn parms are carried from level to level
float spawn_parms[NUM_SPAWN_PARMS];
// client known data for deltas
int32_t old_frags;
} client_t;
//=============================================================================
// edict->movetype values
#define MOVETYPE_NONE 0 // never moves
#define MOVETYPE_ANGLENOCLIP 1
#define MOVETYPE_ANGLECLIP 2
#define MOVETYPE_WALK 3 // gravity
#define MOVETYPE_STEP 4 // gravity, special edge handling
#define MOVETYPE_FLY 5
#define MOVETYPE_TOSS 6 // gravity
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
#define MOVETYPE_NOCLIP 8
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
#define MOVETYPE_BOUNCE 10
// edict->solid values
#define SOLID_NOT 0 // no interaction with other objects
#define SOLID_TRIGGER 1 // touch on edge, but not blocking
#define SOLID_BBOX 2 // touch on edge, block
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
#define SOLID_BSP 4 // bsp clip, touch on edge, block
// edict->deadflag values
#define DEAD_NO 0
#define DEAD_DYING 1
#define DEAD_DEAD 2
#define DAMAGE_NO 0
#define DAMAGE_YES 1
#define DAMAGE_AIM 2
// edict->flags
#define FL_FLY 1
#define FL_SWIM 2
//#define FL_GLIMPSE 4
#define FL_CONVEYOR 4
#define FL_CLIENT 8
#define FL_INWATER 16
#define FL_MONSTER 32
#define FL_GODMODE 64
#define FL_NOTARGET 128
#define FL_ITEM 256
#define FL_ONGROUND 512
#define FL_PARTIALGROUND 1024 // not all corners are valid
#define FL_WATERJUMP 2048 // player jumping out of water
#define FL_JUMPRELEASED 4096 // for jump debouncing
// entity effects
#define EF_BRIGHTFIELD 1
#define EF_MUZZLEFLASH 2
#define EF_BRIGHTLIGHT 4
#define EF_DIMLIGHT 8
#define SPAWNFLAG_NOT_EASY 256
#define SPAWNFLAG_NOT_MEDIUM 512
#define SPAWNFLAG_NOT_HARD 1024
#define SPAWNFLAG_NOT_DEATHMATCH 2048
//============================================================================
extern cvar_t teamplay;
extern cvar_t skill;
extern cvar_t deathmatch;
extern cvar_t coop;
extern cvar_t fraglimit;
extern cvar_t timelimit;
extern server_static_t svs; // persistant server info
extern server_t sv; // local server
extern client_t *host_client;
extern edict_t *sv_player;
//===========================================================
void SV_Init(void);
void SV_StartParticle(vec3_t org, vec3_t dir, int32_t color, int32_t count);
void SV_StartSound(edict_t *entity, int32_t channel, const char *sample, int32_t volume,
float attenuation);
void SV_DropClient(bool crash);
void SV_SendClientMessages(void);
void SV_ClearDatagram(void);
int32_t SV_ModelIndex(const char *name);
void SV_SetIdealPitch(void);
void SV_AddUpdates(void);
void SV_ClientThink(void);
void SV_AddClientToServer(struct qsocket_s *ret);
void SV_ClientPrintf(const char *fmt, ...) FUNC_PRINTF(1, 2);
void SV_BroadcastPrintf(const char *fmt, ...) FUNC_PRINTF(1, 2);
void SV_Physics(void);
bool SV_CheckBottom(edict_t *ent);
bool SV_movestep(edict_t *ent, vec3_t move, bool relink);
void SV_WriteClientdataToMessage(edict_t *ent, sizebuf_t *msg);
void SV_MoveToGoal(void);
void SV_CheckForNewClients(void);
void SV_RunClients(void);
void SV_SaveSpawnparms();
void SV_SpawnServer(const char *server);
#endif