/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef spingle__server_h #define spingle__server_h // server.h typedef struct { int32_t maxclients; int32_t maxclientslimit; struct client_s *clients; // [maxclients] int32_t serverflags; // episode completion information bool changelevel_issued; // cleared when at SV_SpawnServer } server_static_t; //============================================================================= typedef enum {ss_loading, ss_active} server_state_t; typedef struct { bool active; // false if only a net client bool paused; bool loadgame; // handle connections specially double time; int32_t lastcheck; // used by PF_checkclient double lastchecktime; char name[64]; // map name char modelname[64]; // maps/.bsp, for model_precache[0] struct qmodel_s *worldmodel; const char *model_precache[MAX_MODELS]; // NULL terminated struct qmodel_s *models[MAX_MODELS]; const char *sound_precache[MAX_SOUNDS]; // NULL terminated const char *lightstyles[MAX_LIGHTSTYLES]; int32_t num_edicts; int32_t max_edicts; edict_t *edicts; // can NOT be array indexed, because // edict_t is variable sized, but can // be used to reference the world ent server_state_t state; // some actions are only valid during load sizebuf_t datagram; byte datagram_buf[MAX_DATAGRAM]; sizebuf_t reliable_datagram; // copied to all clients at end of frame byte reliable_datagram_buf[MAX_DATAGRAM]; sizebuf_t signon; byte signon_buf[MAX_MSGLEN - 2]; //johnfitz -- was 8192, now uses MAX_MSGLEN unsigned protocol; //johnfitz unsigned protocolflags; } server_t; #define NUM_PING_TIMES 16 #define NUM_SPAWN_PARMS 16 typedef struct client_s { bool active; // false = client is free bool spawned; // false = don't send datagrams bool dropasap; // has been told to go to another level bool sendsignon; // only valid before spawned double last_message; // reliable messages must be sent // periodically struct qsocket_s *netconnection; // communications handle usercmd_t cmd; // movement vec3_t wishdir; // intended motion calced from cmd sizebuf_t message; // can be added to at any time, // copied and clear once per frame byte msgbuf[MAX_MSGLEN]; edict_t *edict; // EdictNum(clientnum+1) char name[32]; // for printing to other people int32_t colors; float ping_times[NUM_PING_TIMES]; int32_t num_pings; // ping_times[num_pings%NUM_PING_TIMES] // spawn parms are carried from level to level float spawn_parms[NUM_SPAWN_PARMS]; // client known data for deltas int32_t old_frags; } client_t; //============================================================================= // edict->movetype values #define MOVETYPE_NONE 0 // never moves #define MOVETYPE_ANGLENOCLIP 1 #define MOVETYPE_ANGLECLIP 2 #define MOVETYPE_WALK 3 // gravity #define MOVETYPE_STEP 4 // gravity, special edge handling #define MOVETYPE_FLY 5 #define MOVETYPE_TOSS 6 // gravity #define MOVETYPE_PUSH 7 // no clip to world, push and crush #define MOVETYPE_NOCLIP 8 #define MOVETYPE_FLYMISSILE 9 // extra size to monsters #define MOVETYPE_BOUNCE 10 // edict->solid values #define SOLID_NOT 0 // no interaction with other objects #define SOLID_TRIGGER 1 // touch on edge, but not blocking #define SOLID_BBOX 2 // touch on edge, block #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground #define SOLID_BSP 4 // bsp clip, touch on edge, block // edict->deadflag values #define DEAD_NO 0 #define DEAD_DYING 1 #define DEAD_DEAD 2 #define DAMAGE_NO 0 #define DAMAGE_YES 1 #define DAMAGE_AIM 2 // edict->flags #define FL_FLY 1 #define FL_SWIM 2 //#define FL_GLIMPSE 4 #define FL_CONVEYOR 4 #define FL_CLIENT 8 #define FL_INWATER 16 #define FL_MONSTER 32 #define FL_GODMODE 64 #define FL_NOTARGET 128 #define FL_ITEM 256 #define FL_ONGROUND 512 #define FL_PARTIALGROUND 1024 // not all corners are valid #define FL_WATERJUMP 2048 // player jumping out of water #define FL_JUMPRELEASED 4096 // for jump debouncing // entity effects #define EF_BRIGHTFIELD 1 #define EF_MUZZLEFLASH 2 #define EF_BRIGHTLIGHT 4 #define EF_DIMLIGHT 8 #define SPAWNFLAG_NOT_EASY 256 #define SPAWNFLAG_NOT_MEDIUM 512 #define SPAWNFLAG_NOT_HARD 1024 #define SPAWNFLAG_NOT_DEATHMATCH 2048 //============================================================================ extern cvar_t teamplay; extern cvar_t skill; extern cvar_t deathmatch; extern cvar_t coop; extern cvar_t fraglimit; extern cvar_t timelimit; extern server_static_t svs; // persistant server info extern server_t sv; // local server extern client_t *host_client; extern edict_t *sv_player; //=========================================================== void SV_Init(void); void SV_StartParticle(vec3_t org, vec3_t dir, int32_t color, int32_t count); void SV_StartSound(edict_t *entity, int32_t channel, const char *sample, int32_t volume, float attenuation); void SV_DropClient(bool crash); void SV_SendClientMessages(void); void SV_ClearDatagram(void); int32_t SV_ModelIndex(const char *name); void SV_SetIdealPitch(void); void SV_AddUpdates(void); void SV_ClientThink(void); void SV_AddClientToServer(struct qsocket_s *ret); void SV_ClientPrintf(const char *fmt, ...) FUNC_PRINTF(1, 2); void SV_BroadcastPrintf(const char *fmt, ...) FUNC_PRINTF(1, 2); void SV_Physics(void); bool SV_CheckBottom(edict_t *ent); bool SV_movestep(edict_t *ent, vec3_t move, bool relink); void SV_WriteClientdataToMessage(edict_t *ent, sizebuf_t *msg); void SV_MoveToGoal(void); void SV_CheckForNewClients(void); void SV_RunClients(void); void SV_SaveSpawnparms(); void SV_SpawnServer(const char *server); #endif