spingle/source/menu.c

2783 lines
55 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "bgmusic.h"
void (*vid_menucmdfn)(void); //johnfitz
void (*vid_menudrawfn)(void);
void (*vid_menukeyfn)(int key);
enum m_state_e m_state;
void M_Menu_Main_f (void);
void M_Menu_SinglePlayer_f (void);
void M_Menu_Load_f (void);
void M_Menu_Save_f (void);
void M_Menu_MultiPlayer_f (void);
void M_Menu_Setup_f (void);
void M_Menu_Net_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
void M_Menu_Search_f (void);
void M_Menu_ServerList_f (void);
void M_Menu_Options_f (void);
void M_Menu_Keys_f (void);
void M_Menu_Video_f (void);
void M_Menu_Help_f (void);
void M_Menu_Quit_f (void);
void M_Main_Draw (void);
void M_SinglePlayer_Draw (void);
void M_Load_Draw (void);
void M_Save_Draw (void);
void M_MultiPlayer_Draw (void);
void M_Setup_Draw (void);
void M_Net_Draw (void);
void M_LanConfig_Draw (void);
void M_GameOptions_Draw (void);
void M_Search_Draw (void);
void M_ServerList_Draw (void);
void M_Options_Draw (void);
void M_Keys_Draw (void);
void M_Video_Draw (void);
void M_Help_Draw (void);
void M_Quit_Draw (void);
void M_Main_Key (int key);
void M_SinglePlayer_Key (int key);
void M_Load_Key (int key);
void M_Save_Key (int key);
void M_MultiPlayer_Key (int key);
void M_Setup_Key (int key);
void M_Net_Key (int key);
void M_LanConfig_Key (int key);
void M_GameOptions_Key (int key);
void M_Search_Key (int key);
void M_ServerList_Key (int key);
void M_Options_Key (int key);
void M_Keys_Key (int key);
void M_Video_Key (int key);
void M_Help_Key (int key);
void M_Quit_Key (int key);
qboolean m_entersound; // play after drawing a frame, so caching
// won't disrupt the sound
qboolean m_recursiveDraw;
enum m_state_e m_return_state;
qboolean m_return_onerror;
char m_return_reason [32];
#define StartingGame (m_multiplayer_cursor == 1)
#define JoiningGame (m_multiplayer_cursor == 0)
#define IPXConfig (m_net_cursor == 0)
#define TCPIPConfig (m_net_cursor == 1)
void M_ConfigureNetSubsystem(void);
/*
================
M_DrawCharacter
Draws one solid graphics character
================
*/
void M_DrawCharacter (int cx, int line, int num)
{
Draw_Character (cx, line, num);
}
void M_Print (int cx, int cy, const char *str)
{
while (*str)
{
M_DrawCharacter (cx, cy, (*str)+128);
str++;
cx += 8;
}
}
void M_PrintWhite (int cx, int cy, const char *str)
{
while (*str)
{
M_DrawCharacter (cx, cy, *str);
str++;
cx += 8;
}
}
void M_DrawTransPic (int x, int y, qpic_t *pic)
{
Draw_Pic (x, y, pic); //johnfitz -- simplified becuase centering is handled elsewhere
}
void M_DrawPic (int x, int y, qpic_t *pic)
{
Draw_Pic (x, y, pic); //johnfitz -- simplified becuase centering is handled elsewhere
}
void M_DrawTransPicTranslate (int x, int y, qpic_t *pic, int top, int bottom) //johnfitz -- more parameters
{
Draw_TransPicTranslate (x, y, pic, top, bottom); //johnfitz -- simplified becuase centering is handled elsewhere
}
void M_DrawTextBox (int x, int y, int width, int lines)
{
qpic_t *p;
int cx, cy;
int n;
// draw left side
cx = x;
cy = y;
p = Draw_CachePic ("gfx/box_tl.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_ml.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bl.lmp");
M_DrawTransPic (cx, cy+8, p);
// draw middle
cx += 8;
while (width > 0)
{
cy = y;
p = Draw_CachePic ("gfx/box_tm.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mm.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
if (n == 1)
p = Draw_CachePic ("gfx/box_mm2.lmp");
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bm.lmp");
M_DrawTransPic (cx, cy+8, p);
width -= 2;
cx += 16;
}
// draw right side
cy = y;
p = Draw_CachePic ("gfx/box_tr.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mr.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_br.lmp");
M_DrawTransPic (cx, cy+8, p);
}
//=============================================================================
int m_save_demonum;
/*
================
M_ToggleMenu_f
================
*/
void M_ToggleMenu_f (void)
{
m_entersound = true;
if (key_dest == key_menu)
{
if (m_state != m_main)
{
M_Menu_Main_f ();
return;
}
IN_Activate();
key_dest = key_game;
m_state = m_none;
return;
}
if (key_dest == key_console)
{
Con_ToggleConsole_f ();
}
else
{
M_Menu_Main_f ();
}
}
//=============================================================================
/* MAIN MENU */
int m_main_cursor;
#define MAIN_ITEMS 5
void M_Menu_Main_f (void)
{
if (key_dest != key_menu)
{
m_save_demonum = cls.demonum;
cls.demonum = -1;
}
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_main;
m_entersound = true;
}
void M_Main_Draw (void)
{
int f;
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/ttl_main.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp") );
f = (int)(realtime * 10)%6;
M_DrawTransPic (54, 32 + m_main_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
}
void M_Main_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case K_BBUTTON:
IN_Activate();
key_dest = key_game;
m_state = m_none;
cls.demonum = m_save_demonum;
if (!fitzmode) /* QuakeSpasm customization: */
break;
if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
CL_NextDemo ();
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_main_cursor >= MAIN_ITEMS)
m_main_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_main_cursor < 0)
m_main_cursor = MAIN_ITEMS - 1;
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
m_entersound = true;
switch (m_main_cursor)
{
case 0:
M_Menu_SinglePlayer_f ();
break;
case 1:
M_Menu_MultiPlayer_f ();
break;
case 2:
M_Menu_Options_f ();
break;
case 3:
M_Menu_Help_f ();
break;
case 4:
M_Menu_Quit_f ();
break;
}
}
}
//=============================================================================
/* SINGLE PLAYER MENU */
int m_singleplayer_cursor;
#define SINGLEPLAYER_ITEMS 3
void M_Menu_SinglePlayer_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_singleplayer;
m_entersound = true;
}
void M_SinglePlayer_Draw (void)
{
int f;
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/ttl_sgl.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") );
f = (int)(realtime * 10)%6;
M_DrawTransPic (54, 32 + m_singleplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
}
void M_SinglePlayer_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_Main_f ();
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
m_singleplayer_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_singleplayer_cursor < 0)
m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
m_entersound = true;
switch (m_singleplayer_cursor)
{
case 0:
if (sv.active)
if (!SCR_ModalMessage("Are you sure you want to\nstart a new game?\n", 0.0f))
break;
IN_Activate();
key_dest = key_game;
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("maxplayers 1\n");
Cbuf_AddText ("deathmatch 0\n"); //johnfitz
Cbuf_AddText ("coop 0\n"); //johnfitz
Cbuf_AddText ("map start\n");
break;
case 1:
M_Menu_Load_f ();
break;
case 2:
M_Menu_Save_f ();
break;
}
}
}
//=============================================================================
/* LOAD/SAVE MENU */
int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
#define MAX_SAVEGAMES 20 /* johnfitz -- increased from 12 */
char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
int loadable[MAX_SAVEGAMES];
void M_ScanSaves (void)
{
int i, j;
char name[MAX_OSPATH];
FILE *f;
int version;
for (i = 0; i < MAX_SAVEGAMES; i++)
{
strcpy (m_filenames[i], "--- UNUSED SLOT ---");
loadable[i] = false;
q_snprintf (name, sizeof(name), "%s/s%i.sav", com_gamedir, i);
f = fopen (name, "r");
if (!f)
continue;
fscanf (f, "%i\n", &version);
fscanf (f, "%79s\n", name);
strncpy (m_filenames[i], name, sizeof(m_filenames[i])-1);
// change _ back to space
for (j = 0; j < SAVEGAME_COMMENT_LENGTH; j++)
{
if (m_filenames[i][j] == '_')
m_filenames[i][j] = ' ';
}
loadable[i] = true;
fclose (f);
}
}
void M_Menu_Load_f (void)
{
m_entersound = true;
m_state = m_load;
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
M_ScanSaves ();
}
void M_Menu_Save_f (void)
{
if (!sv.active)
return;
if (cl.intermission)
return;
if (svs.maxclients != 1)
return;
m_entersound = true;
m_state = m_save;
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
M_ScanSaves ();
}
void M_Load_Draw (void)
{
int i;
qpic_t *p;
p = Draw_CachePic ("gfx/p_load.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
for (i = 0; i < MAX_SAVEGAMES; i++)
M_Print (16, 32 + 8*i, m_filenames[i]);
// line cursor
M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
}
void M_Save_Draw (void)
{
int i;
qpic_t *p;
p = Draw_CachePic ("gfx/p_save.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
for (i = 0; i < MAX_SAVEGAMES; i++)
M_Print (16, 32 + 8*i, m_filenames[i]);
// line cursor
M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
}
void M_Load_Key (int k)
{
switch (k)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_SinglePlayer_f ();
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
S_LocalSound ("misc/menu2.wav");
if (!loadable[load_cursor])
return;
m_state = m_none;
IN_Activate();
key_dest = key_game;
// Host_Loadgame_f can't bring up the loading plaque because too much
// stack space has been used, so do it now
SCR_BeginLoadingPlaque ();
// issue the load command
Cbuf_AddText (va ("load s%i\n", load_cursor) );
return;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound ("misc/menu1.wav");
load_cursor--;
if (load_cursor < 0)
load_cursor = MAX_SAVEGAMES-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
load_cursor++;
if (load_cursor >= MAX_SAVEGAMES)
load_cursor = 0;
break;
}
}
void M_Save_Key (int k)
{
switch (k)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_SinglePlayer_f ();
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
m_state = m_none;
IN_Activate();
key_dest = key_game;
Cbuf_AddText (va("save s%i\n", load_cursor));
return;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound ("misc/menu1.wav");
load_cursor--;
if (load_cursor < 0)
load_cursor = MAX_SAVEGAMES-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
load_cursor++;
if (load_cursor >= MAX_SAVEGAMES)
load_cursor = 0;
break;
}
}
//=============================================================================
/* MULTIPLAYER MENU */
int m_multiplayer_cursor;
#define MULTIPLAYER_ITEMS 3
void M_Menu_MultiPlayer_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_multiplayer;
m_entersound = true;
}
void M_MultiPlayer_Draw (void)
{
int f;
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mp_menu.lmp") );
f = (int)(realtime * 10)%6;
M_DrawTransPic (54, 32 + m_multiplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
if (ipxAvailable || tcpipAvailable)
return;
M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available");
}
void M_MultiPlayer_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_Main_f ();
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
m_multiplayer_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_multiplayer_cursor < 0)
m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
m_entersound = true;
switch (m_multiplayer_cursor)
{
case 0:
if (ipxAvailable || tcpipAvailable)
M_Menu_Net_f ();
break;
case 1:
if (ipxAvailable || tcpipAvailable)
M_Menu_Net_f ();
break;
case 2:
M_Menu_Setup_f ();
break;
}
}
}
//=============================================================================
/* SETUP MENU */
int setup_cursor = 4;
int setup_cursor_table[] = {40, 56, 80, 104, 140};
char setup_hostname[16];
char setup_myname[16];
int setup_oldtop;
int setup_oldbottom;
int setup_top;
int setup_bottom;
#define NUM_SETUP_CMDS 5
void M_Menu_Setup_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_setup;
m_entersound = true;
Q_strcpy(setup_myname, cl_name.string);
Q_strcpy(setup_hostname, hostname.string);
setup_top = setup_oldtop = ((int)cl_color.value) >> 4;
setup_bottom = setup_oldbottom = ((int)cl_color.value) & 15;
}
void M_Setup_Draw (void)
{
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
M_Print (64, 40, "Hostname");
M_DrawTextBox (160, 32, 16, 1);
M_Print (168, 40, setup_hostname);
M_Print (64, 56, "Your name");
M_DrawTextBox (160, 48, 16, 1);
M_Print (168, 56, setup_myname);
M_Print (64, 80, "Shirt color");
M_Print (64, 104, "Pants color");
M_DrawTextBox (64, 140-8, 14, 1);
M_Print (72, 140, "Accept Changes");
p = Draw_CachePic ("gfx/bigbox.lmp");
M_DrawTransPic (160, 64, p);
p = Draw_CachePic ("gfx/menuplyr.lmp");
M_DrawTransPicTranslate (172, 72, p, setup_top, setup_bottom);
M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
if (setup_cursor == 0)
M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
if (setup_cursor == 1)
M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
}
void M_Setup_Key (int k)
{
switch (k)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_MultiPlayer_f ();
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
setup_cursor--;
if (setup_cursor < 0)
setup_cursor = NUM_SETUP_CMDS-1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
setup_cursor++;
if (setup_cursor >= NUM_SETUP_CMDS)
setup_cursor = 0;
break;
case K_LEFTARROW:
if (setup_cursor < 2)
return;
S_LocalSound ("misc/menu3.wav");
if (setup_cursor == 2)
setup_top = setup_top - 1;
if (setup_cursor == 3)
setup_bottom = setup_bottom - 1;
break;
case K_RIGHTARROW:
if (setup_cursor < 2)
return;
forward:
S_LocalSound ("misc/menu3.wav");
if (setup_cursor == 2)
setup_top = setup_top + 1;
if (setup_cursor == 3)
setup_bottom = setup_bottom + 1;
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
if (setup_cursor == 0 || setup_cursor == 1)
return;
if (setup_cursor == 2 || setup_cursor == 3)
goto forward;
// setup_cursor == 4 (OK)
if (Q_strcmp(cl_name.string, setup_myname) != 0)
Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
if (Q_strcmp(hostname.string, setup_hostname) != 0)
Cvar_Set("hostname", setup_hostname);
if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
m_entersound = true;
M_Menu_MultiPlayer_f ();
break;
case K_BACKSPACE:
if (setup_cursor == 0)
{
if (strlen(setup_hostname))
setup_hostname[strlen(setup_hostname)-1] = 0;
}
if (setup_cursor == 1)
{
if (strlen(setup_myname))
setup_myname[strlen(setup_myname)-1] = 0;
}
break;
}
if (setup_top > 13)
setup_top = 0;
if (setup_top < 0)
setup_top = 13;
if (setup_bottom > 13)
setup_bottom = 0;
if (setup_bottom < 0)
setup_bottom = 13;
}
void M_Setup_Char (int k)
{
int l;
switch (setup_cursor)
{
case 0:
l = strlen(setup_hostname);
if (l < 15)
{
setup_hostname[l+1] = 0;
setup_hostname[l] = k;
}
break;
case 1:
l = strlen(setup_myname);
if (l < 15)
{
setup_myname[l+1] = 0;
setup_myname[l] = k;
}
break;
}
}
qboolean M_Setup_TextEntry (void)
{
return (setup_cursor == 0 || setup_cursor == 1);
}
//=============================================================================
/* NET MENU */
int m_net_cursor;
int m_net_items;
const char *net_helpMessage [] =
{
/* .........1.........2.... */
" Novell network LANs ",
" or Windows 95 DOS-box. ",
" ",
"(LAN=Local Area Network)",
" Commonly used to play ",
" over the Internet, but ",
" also used on a Local ",
" Area Network. "
};
void M_Menu_Net_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_net;
m_entersound = true;
m_net_items = 2;
if (m_net_cursor >= m_net_items)
m_net_cursor = 0;
m_net_cursor--;
M_Net_Key (K_DOWNARROW);
}
void M_Net_Draw (void)
{
int f;
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
f = 32;
if (ipxAvailable)
p = Draw_CachePic ("gfx/netmen3.lmp");
else
p = Draw_CachePic ("gfx/dim_ipx.lmp");
M_DrawTransPic (72, f, p);
f += 19;
if (tcpipAvailable)
p = Draw_CachePic ("gfx/netmen4.lmp");
else
p = Draw_CachePic ("gfx/dim_tcp.lmp");
M_DrawTransPic (72, f, p);
f = (320-26*8)/2;
M_DrawTextBox (f, 96, 24, 4);
f += 8;
M_Print (f, 104, net_helpMessage[m_net_cursor*4+0]);
M_Print (f, 112, net_helpMessage[m_net_cursor*4+1]);
M_Print (f, 120, net_helpMessage[m_net_cursor*4+2]);
M_Print (f, 128, net_helpMessage[m_net_cursor*4+3]);
f = (int)(realtime * 10)%6;
M_DrawTransPic (54, 32 + m_net_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
}
void M_Net_Key (int k)
{
again:
switch (k)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_MultiPlayer_f ();
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_net_cursor >= m_net_items)
m_net_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_net_cursor < 0)
m_net_cursor = m_net_items - 1;
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
m_entersound = true;
M_Menu_LanConfig_f ();
break;
}
if (m_net_cursor == 0 && !ipxAvailable)
goto again;
if (m_net_cursor == 1 && !tcpipAvailable)
goto again;
}
//=============================================================================
/* OPTIONS MENU */
enum
{
OPT_CUSTOMIZE = 0,
OPT_CONSOLE, // 1
OPT_DEFAULTS, // 2
OPT_SCALE,
OPT_SCRSIZE,
OPT_GAMMA,
OPT_CONTRAST,
OPT_MOUSESPEED,
OPT_SBALPHA,
OPT_SNDVOL,
OPT_MUSICVOL,
OPT_MUSICEXT,
OPT_ALWAYRUN,
OPT_INVMOUSE,
OPT_ALWAYSMLOOK,
OPT_LOOKSPRING,
OPT_LOOKSTRAFE,
//#ifdef _WIN32
// OPT_USEMOUSE,
//#endif
OPT_VIDEO, // This is the last before OPTIONS_ITEMS
OPTIONS_ITEMS
};
enum
{
ALWAYSRUN_OFF = 0,
ALWAYSRUN_VANILLA,
ALWAYSRUN_QUAKESPASM,
ALWAYSRUN_ITEMS
};
#define SLIDER_RANGE 10
int options_cursor;
void M_Menu_Options_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_options;
m_entersound = true;
}
void M_AdjustSliders (int dir)
{
int curr_alwaysrun, target_alwaysrun;
float f, l;
S_LocalSound ("misc/menu3.wav");
switch (options_cursor)
{
case OPT_SCALE: // console and menu scale
l = ((vid.width + 31) / 32) / 10.0;
f = scr_conscale.value + dir * .1;
if (f < 1) f = 1;
else if(f > l) f = l;
Cvar_SetValue ("scr_conscale", f);
Cvar_SetValue ("scr_menuscale", f);
Cvar_SetValue ("scr_sbarscale", f);
break;
case OPT_SCRSIZE: // screen size
f = scr_viewsize.value + dir * 10;
if (f > 120) f = 120;
else if(f < 30) f = 30;
Cvar_SetValue ("viewsize", f);
break;
case OPT_GAMMA: // gamma
f = vid_gamma.value - dir * 0.05;
if (f < 0.5) f = 0.5;
else if (f > 1) f = 1;
Cvar_SetValue ("gamma", f);
break;
case OPT_CONTRAST: // contrast
f = vid_contrast.value + dir * 0.1;
if (f < 1) f = 1;
else if (f > 2) f = 2;
Cvar_SetValue ("contrast", f);
break;
case OPT_MOUSESPEED: // mouse speed
f = sensitivity.value + dir * 0.5;
if (f > 11) f = 11;
else if (f < 1) f = 1;
Cvar_SetValue ("sensitivity", f);
break;
case OPT_SBALPHA: // statusbar alpha
f = scr_sbaralpha.value - dir * 0.05;
if (f < 0) f = 0;
else if (f > 1) f = 1;
Cvar_SetValue ("scr_sbaralpha", f);
break;
case OPT_MUSICVOL: // music volume
f = bgmvolume.value + dir * 0.1;
if (f < 0) f = 0;
else if (f > 1) f = 1;
Cvar_SetValue ("bgmvolume", f);
break;
case OPT_MUSICEXT: // enable external music vs cdaudio
Cvar_Set ("bgm_extmusic", bgm_extmusic.value ? "0" : "1");
break;
case OPT_SNDVOL: // sfx volume
f = sfxvolume.value + dir * 0.1;
if (f < 0) f = 0;
else if (f > 1) f = 1;
Cvar_SetValue ("volume", f);
break;
case OPT_ALWAYRUN: // always run
if (cl_alwaysrun.value)
curr_alwaysrun = ALWAYSRUN_QUAKESPASM;
else if (cl_forwardspeed.value > 200)
curr_alwaysrun = ALWAYSRUN_VANILLA;
else
curr_alwaysrun = ALWAYSRUN_OFF;
target_alwaysrun = (ALWAYSRUN_ITEMS + curr_alwaysrun + dir) % ALWAYSRUN_ITEMS;
if (target_alwaysrun == ALWAYSRUN_VANILLA)
{
Cvar_SetValue ("cl_alwaysrun", 0);
Cvar_SetValue ("cl_forwardspeed", 400);
Cvar_SetValue ("cl_backspeed", 400);
}
else if (target_alwaysrun == ALWAYSRUN_QUAKESPASM)
{
Cvar_SetValue ("cl_alwaysrun", 1);
Cvar_SetValue ("cl_forwardspeed", 200);
Cvar_SetValue ("cl_backspeed", 200);
}
else // ALWAYSRUN_OFF
{
Cvar_SetValue ("cl_alwaysrun", 0);
Cvar_SetValue ("cl_forwardspeed", 200);
Cvar_SetValue ("cl_backspeed", 200);
}
break;
case OPT_INVMOUSE: // invert mouse
Cvar_SetValue ("m_pitch", -m_pitch.value);
break;
case OPT_ALWAYSMLOOK:
if (in_mlook.state & 1)
Cbuf_AddText("-mlook");
else
Cbuf_AddText("+mlook");
break;
case OPT_LOOKSPRING: // lookspring
Cvar_Set ("lookspring", lookspring.value ? "0" : "1");
break;
case OPT_LOOKSTRAFE: // lookstrafe
Cvar_Set ("lookstrafe", lookstrafe.value ? "0" : "1");
break;
}
}
void M_DrawSlider (int x, int y, float range)
{
int i;
if (range < 0)
range = 0;
if (range > 1)
range = 1;
M_DrawCharacter (x-8, y, 128);
for (i = 0; i < SLIDER_RANGE; i++)
M_DrawCharacter (x + i*8, y, 129);
M_DrawCharacter (x+i*8, y, 130);
M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
}
void M_DrawCheckbox (int x, int y, int on)
{
#if 0
if (on)
M_DrawCharacter (x, y, 131);
else
M_DrawCharacter (x, y, 129);
#endif
if (on)
M_Print (x, y, "on");
else
M_Print (x, y, "off");
}
void M_Options_Draw (void)
{
float r, l;
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_option.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
// Draw the items in the order of the enum defined above:
// OPT_CUSTOMIZE:
M_Print (16, 32, " Controls");
// OPT_CONSOLE:
M_Print (16, 32 + 8*OPT_CONSOLE, " Goto console");
// OPT_DEFAULTS:
M_Print (16, 32 + 8*OPT_DEFAULTS, " Reset config");
// OPT_SCALE:
M_Print (16, 32 + 8*OPT_SCALE, " Scale");
l = (vid.width / 320.0) - 1;
r = l > 0 ? (scr_conscale.value - 1) / l : 0;
M_DrawSlider (220, 32 + 8*OPT_SCALE, r);
// OPT_SCRSIZE:
M_Print (16, 32 + 8*OPT_SCRSIZE, " Screen size");
r = (scr_viewsize.value - 30) / (120 - 30);
M_DrawSlider (220, 32 + 8*OPT_SCRSIZE, r);
// OPT_GAMMA:
M_Print (16, 32 + 8*OPT_GAMMA, " Brightness");
r = (1.0 - vid_gamma.value) / 0.5;
M_DrawSlider (220, 32 + 8*OPT_GAMMA, r);
// OPT_CONTRAST:
M_Print (16, 32 + 8*OPT_CONTRAST, " Contrast");
r = vid_contrast.value - 1.0;
M_DrawSlider (220, 32 + 8*OPT_CONTRAST, r);
// OPT_MOUSESPEED:
M_Print (16, 32 + 8*OPT_MOUSESPEED, " Mouse Speed");
r = (sensitivity.value - 1)/10;
M_DrawSlider (220, 32 + 8*OPT_MOUSESPEED, r);
// OPT_SBALPHA:
M_Print (16, 32 + 8*OPT_SBALPHA, " Statusbar alpha");
r = (1.0 - scr_sbaralpha.value) ; // scr_sbaralpha range is 1.0 to 0.0
M_DrawSlider (220, 32 + 8*OPT_SBALPHA, r);
// OPT_SNDVOL:
M_Print (16, 32 + 8*OPT_SNDVOL, " Sound Volume");
r = sfxvolume.value;
M_DrawSlider (220, 32 + 8*OPT_SNDVOL, r);
// OPT_MUSICVOL:
M_Print (16, 32 + 8*OPT_MUSICVOL, " Music Volume");
r = bgmvolume.value;
M_DrawSlider (220, 32 + 8*OPT_MUSICVOL, r);
// OPT_MUSICEXT:
M_Print (16, 32 + 8*OPT_MUSICEXT, " External Music");
M_DrawCheckbox (220, 32 + 8*OPT_MUSICEXT, bgm_extmusic.value);
// OPT_ALWAYRUN:
M_Print (16, 32 + 8*OPT_ALWAYRUN, " Always Run");
if (cl_alwaysrun.value)
M_Print (220, 32 + 8*OPT_ALWAYRUN, "quakespasm");
else if (cl_forwardspeed.value > 200.0)
M_Print (220, 32 + 8*OPT_ALWAYRUN, "vanilla");
else
M_Print (220, 32 + 8*OPT_ALWAYRUN, "off");
// OPT_INVMOUSE:
M_Print (16, 32 + 8*OPT_INVMOUSE, " Invert Mouse");
M_DrawCheckbox (220, 32 + 8*OPT_INVMOUSE, m_pitch.value < 0);
// OPT_ALWAYSMLOOK:
M_Print (16, 32 + 8*OPT_ALWAYSMLOOK, " Mouse Look");
M_DrawCheckbox (220, 32 + 8*OPT_ALWAYSMLOOK, in_mlook.state & 1);
// OPT_LOOKSPRING:
M_Print (16, 32 + 8*OPT_LOOKSPRING, " Lookspring");
M_DrawCheckbox (220, 32 + 8*OPT_LOOKSPRING, lookspring.value);
// OPT_LOOKSTRAFE:
M_Print (16, 32 + 8*OPT_LOOKSTRAFE, " Lookstrafe");
M_DrawCheckbox (220, 32 + 8*OPT_LOOKSTRAFE, lookstrafe.value);
// OPT_VIDEO:
if (vid_menudrawfn)
M_Print (16, 32 + 8*OPT_VIDEO, " Video Options");
// cursor
M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
}
void M_Options_Key (int k)
{
switch (k)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_Main_f ();
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
m_entersound = true;
switch (options_cursor)
{
case OPT_CUSTOMIZE:
M_Menu_Keys_f ();
break;
case OPT_CONSOLE:
m_state = m_none;
Con_ToggleConsole_f ();
break;
case OPT_DEFAULTS:
if (SCR_ModalMessage("This will reset all controls\n"
"and stored cvars. Continue? (y/n)\n", 15.0f))
{
Cbuf_AddText ("resetcfg\n");
Cbuf_AddText ("exec default.cfg\n");
}
break;
case OPT_VIDEO:
M_Menu_Video_f ();
break;
default:
M_AdjustSliders (1);
break;
}
return;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
options_cursor--;
if (options_cursor < 0)
options_cursor = OPTIONS_ITEMS-1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
options_cursor++;
if (options_cursor >= OPTIONS_ITEMS)
options_cursor = 0;
break;
case K_LEFTARROW:
M_AdjustSliders (-1);
break;
case K_RIGHTARROW:
M_AdjustSliders (1);
break;
}
if (options_cursor == OPTIONS_ITEMS - 1 && vid_menudrawfn == NULL)
{
if (k == K_UPARROW)
options_cursor = OPTIONS_ITEMS - 2;
else
options_cursor = 0;
}
}
//=============================================================================
/* KEYS MENU */
const char *bindnames[][2] =
{
{"+attack", "attack"},
{"impulse 10", "next weapon"},
{"impulse 12", "prev weapon"},
{"+jump", "jump / swim up"},
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+left", "turn left"},
{"+right", "turn right"},
{"+speed", "run"},
{"+moveleft", "step left"},
{"+moveright", "step right"},
{"+strafe", "sidestep"},
{"+lookup", "look up"},
{"+lookdown", "look down"},
{"centerview", "center view"},
{"+mlook", "mouse look"},
{"+klook", "keyboard look"},
{"+moveup", "swim up"},
{"+movedown", "swim down"}
};
#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
static int keys_cursor;
static qboolean bind_grab;
void M_Menu_Keys_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_keys;
m_entersound = true;
}
void M_FindKeysForCommand (const char *command, int *threekeys)
{
int count;
int j;
int l;
char *b;
threekeys[0] = threekeys[1] = threekeys[2] = -1;
l = strlen(command);
count = 0;
for (j = 0; j < MAX_KEYS; j++)
{
b = keybindings[j];
if (!b)
continue;
if (!strncmp (b, command, l) )
{
threekeys[count] = j;
count++;
if (count == 3)
break;
}
}
}
void M_UnbindCommand (const char *command)
{
int j;
int l;
char *b;
l = strlen(command);
for (j = 0; j < MAX_KEYS; j++)
{
b = keybindings[j];
if (!b)
continue;
if (!strncmp (b, command, l) )
Key_SetBinding (j, NULL);
}
}
extern qpic_t *pic_up, *pic_down;
void M_Keys_Draw (void)
{
int i, x, y;
int keys[3];
const char *name;
qpic_t *p;
p = Draw_CachePic ("gfx/ttl_cstm.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
if (bind_grab)
M_Print (12, 32, "Press a key or button for this action");
else
M_Print (18, 32, "Enter to change, backspace to clear");
// search for known bindings
for (i = 0; i < (int)NUMCOMMANDS; i++)
{
y = 48 + 8*i;
M_Print (16, y, bindnames[i][1]);
M_FindKeysForCommand (bindnames[i][0], keys);
if (keys[0] == -1)
{
M_Print (140, y, "???");
}
else
{
name = Key_KeynumToString (keys[0]);
M_Print (140, y, name);
x = strlen(name) * 8;
if (keys[1] != -1)
{
name = Key_KeynumToString (keys[1]);
M_Print (140 + x + 8, y, "or");
M_Print (140 + x + 32, y, name);
x = x + 32 + strlen(name) * 8;
if (keys[2] != -1)
{
M_Print (140 + x + 8, y, "or");
M_Print (140 + x + 32, y, Key_KeynumToString (keys[2]));
}
}
}
}
if (bind_grab)
M_DrawCharacter (130, 48 + keys_cursor*8, '=');
else
M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
}
void M_Keys_Key (int k)
{
char cmd[80];
int keys[3];
if (bind_grab)
{ // defining a key
S_LocalSound ("misc/menu1.wav");
if ((k != K_ESCAPE) && (k != '`'))
{
sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
Cbuf_InsertText (cmd);
}
bind_grab = false;
IN_Deactivate(modestate == MS_WINDOWED); // deactivate because we're returning to the menu
return;
}
switch (k)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_Options_f ();
break;
case K_LEFTARROW:
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor--;
if (keys_cursor < 0)
keys_cursor = NUMCOMMANDS-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor++;
if (keys_cursor >= (int)NUMCOMMANDS)
keys_cursor = 0;
break;
case K_ENTER: // go into bind mode
case K_KP_ENTER:
case K_ABUTTON:
M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
S_LocalSound ("misc/menu2.wav");
if (keys[2] != -1)
M_UnbindCommand (bindnames[keys_cursor][0]);
bind_grab = true;
IN_Activate(); // activate to allow mouse key binding
break;
case K_BACKSPACE: // delete bindings
case K_DEL:
S_LocalSound ("misc/menu2.wav");
M_UnbindCommand (bindnames[keys_cursor][0]);
break;
}
}
//=============================================================================
/* VIDEO MENU */
void M_Menu_Video_f (void)
{
(*vid_menucmdfn) (); //johnfitz
}
void M_Video_Draw (void)
{
(*vid_menudrawfn) ();
}
void M_Video_Key (int key)
{
(*vid_menukeyfn) (key);
}
//=============================================================================
/* HELP MENU */
int help_page;
#define NUM_HELP_PAGES 6
void M_Menu_Help_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_help;
m_entersound = true;
help_page = 0;
}
void M_Help_Draw (void)
{
M_DrawPic (0, 0, Draw_CachePic ( va("gfx/help%i.lmp", help_page)) );
}
void M_Help_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_Main_f ();
break;
case K_UPARROW:
case K_RIGHTARROW:
m_entersound = true;
if (++help_page >= NUM_HELP_PAGES)
help_page = 0;
break;
case K_DOWNARROW:
case K_LEFTARROW:
m_entersound = true;
if (--help_page < 0)
help_page = NUM_HELP_PAGES-1;
break;
}
}
//=============================================================================
/* QUIT MENU */
int msgNumber;
enum m_state_e m_quit_prevstate;
qboolean wasInMenus;
void M_Menu_Quit_f (void)
{
if (m_state == m_quit)
return;
wasInMenus = (key_dest == key_menu);
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_quit_prevstate = m_state;
m_state = m_quit;
m_entersound = true;
msgNumber = rand()&7;
}
void M_Quit_Key (int key)
{
if (key == K_ESCAPE)
{
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_entersound = true;
}
else
{
IN_Activate();
key_dest = key_game;
m_state = m_none;
}
}
}
void M_Quit_Char (int key)
{
switch (key)
{
case 'n':
case 'N':
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_entersound = true;
}
else
{
IN_Activate();
key_dest = key_game;
m_state = m_none;
}
break;
case 'y':
case 'Y':
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_console;
Host_Quit_f ();
break;
default:
break;
}
}
qboolean M_Quit_TextEntry (void)
{
return true;
}
void M_Quit_Draw (void) //johnfitz -- modified for new quit message
{
char msg1[40];
char msg2[] = "by Ozkan, Ericw & Stevenaaus"; /* msg2/msg3 are mostly [40] */
char msg3[] = "Press y to quit";
int boxlen;
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_recursiveDraw = true;
M_Draw ();
m_state = m_quit;
}
sprintf(msg1, "QuakeSpasm " QUAKESPASM_VER_STRING);
//okay, this is kind of fucked up. M_DrawTextBox will always act as if
//width is even. Also, the width and lines values are for the interior of the box,
//but the x and y values include the border.
boxlen = q_max(strlen(msg1), q_max((sizeof(msg2)-1),(sizeof(msg3)-1))) + 1;
if (boxlen & 1) boxlen++;
M_DrawTextBox (160-4*(boxlen+2), 76, boxlen, 4);
//now do the text
M_Print (160-4*strlen(msg1), 88, msg1);
M_Print (160-4*(sizeof(msg2)-1), 96, msg2);
M_PrintWhite (160-4*(sizeof(msg3)-1), 104, msg3);
}
//=============================================================================
/* LAN CONFIG MENU */
int lanConfig_cursor = -1;
int lanConfig_cursor_table [] = {72, 92, 124};
#define NUM_LANCONFIG_CMDS 3
int lanConfig_port;
char lanConfig_portname[6];
char lanConfig_joinname[22];
void M_Menu_LanConfig_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_lanconfig;
m_entersound = true;
if (lanConfig_cursor == -1)
{
if (JoiningGame && TCPIPConfig)
lanConfig_cursor = 2;
else
lanConfig_cursor = 1;
}
if (StartingGame && lanConfig_cursor == 2)
lanConfig_cursor = 1;
lanConfig_port = DEFAULTnet_hostport;
sprintf(lanConfig_portname, "%u", lanConfig_port);
m_return_onerror = false;
m_return_reason[0] = 0;
}
void M_LanConfig_Draw (void)
{
qpic_t *p;
int basex;
const char *startJoin;
const char *protocol;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_multi.lmp");
basex = (320-p->width)/2;
M_DrawPic (basex, 4, p);
if (StartingGame)
startJoin = "New Game";
else
startJoin = "Join Game";
if (IPXConfig)
protocol = "IPX";
else
protocol = "TCP/IP";
M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
basex += 8;
M_Print (basex, 52, "Address:");
if (IPXConfig)
M_Print (basex+9*8, 52, my_ipx_address);
else
M_Print (basex+9*8, 52, my_tcpip_address);
M_Print (basex, lanConfig_cursor_table[0], "Port");
M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
if (JoiningGame)
{
M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
M_Print (basex, 108, "Join game at:");
M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
}
else
{
M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
M_Print (basex+8, lanConfig_cursor_table[1], "OK");
}
M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
if (lanConfig_cursor == 0)
M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
if (lanConfig_cursor == 2)
M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
if (*m_return_reason)
M_PrintWhite (basex, 148, m_return_reason);
}
void M_LanConfig_Key (int key)
{
int l;
switch (key)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_Net_f ();
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
lanConfig_cursor--;
if (lanConfig_cursor < 0)
lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
lanConfig_cursor++;
if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
lanConfig_cursor = 0;
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
if (lanConfig_cursor == 0)
break;
m_entersound = true;
M_ConfigureNetSubsystem ();
if (lanConfig_cursor == 1)
{
if (StartingGame)
{
M_Menu_GameOptions_f ();
break;
}
M_Menu_Search_f();
break;
}
if (lanConfig_cursor == 2)
{
m_return_state = m_state;
m_return_onerror = true;
IN_Activate();
key_dest = key_game;
m_state = m_none;
Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
break;
}
break;
case K_BACKSPACE:
if (lanConfig_cursor == 0)
{
if (strlen(lanConfig_portname))
lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
}
if (lanConfig_cursor == 2)
{
if (strlen(lanConfig_joinname))
lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
}
break;
}
if (StartingGame && lanConfig_cursor == 2)
{
if (key == K_UPARROW)
lanConfig_cursor = 1;
else
lanConfig_cursor = 0;
}
l = Q_atoi(lanConfig_portname);
if (l > 65535)
l = lanConfig_port;
else
lanConfig_port = l;
sprintf(lanConfig_portname, "%u", lanConfig_port);
}
void M_LanConfig_Char (int key)
{
int l;
switch (lanConfig_cursor)
{
case 0:
if (key < '0' || key > '9')
return;
l = strlen(lanConfig_portname);
if (l < 5)
{
lanConfig_portname[l+1] = 0;
lanConfig_portname[l] = key;
}
break;
case 2:
l = strlen(lanConfig_joinname);
if (l < 21)
{
lanConfig_joinname[l+1] = 0;
lanConfig_joinname[l] = key;
}
break;
}
}
qboolean M_LanConfig_TextEntry (void)
{
return (lanConfig_cursor == 0 || lanConfig_cursor == 2);
}
//=============================================================================
/* GAME OPTIONS MENU */
typedef struct
{
const char *name;
const char *description;
} level_t;
level_t levels[] =
{
{"start", "Entrance"}, // 0
{"e1m1", "Slipgate Complex"}, // 1
{"e1m2", "Castle of the Damned"},
{"e1m3", "The Necropolis"},
{"e1m4", "The Grisly Grotto"},
{"e1m5", "Gloom Keep"},
{"e1m6", "The Door To Chthon"},
{"e1m7", "The House of Chthon"},
{"e1m8", "Ziggurat Vertigo"},
{"e2m1", "The Installation"}, // 9
{"e2m2", "Ogre Citadel"},
{"e2m3", "Crypt of Decay"},
{"e2m4", "The Ebon Fortress"},
{"e2m5", "The Wizard's Manse"},
{"e2m6", "The Dismal Oubliette"},
{"e2m7", "Underearth"},
{"e3m1", "Termination Central"}, // 16
{"e3m2", "The Vaults of Zin"},
{"e3m3", "The Tomb of Terror"},
{"e3m4", "Satan's Dark Delight"},
{"e3m5", "Wind Tunnels"},
{"e3m6", "Chambers of Torment"},
{"e3m7", "The Haunted Halls"},
{"e4m1", "The Sewage System"}, // 23
{"e4m2", "The Tower of Despair"},
{"e4m3", "The Elder God Shrine"},
{"e4m4", "The Palace of Hate"},
{"e4m5", "Hell's Atrium"},
{"e4m6", "The Pain Maze"},
{"e4m7", "Azure Agony"},
{"e4m8", "The Nameless City"},
{"end", "Shub-Niggurath's Pit"}, // 31
{"dm1", "Place of Two Deaths"}, // 32
{"dm2", "Claustrophobopolis"},
{"dm3", "The Abandoned Base"},
{"dm4", "The Bad Place"},
{"dm5", "The Cistern"},
{"dm6", "The Dark Zone"}
};
//MED 01/06/97 added hipnotic levels
level_t hipnoticlevels[] =
{
{"start", "Command HQ"}, // 0
{"hip1m1", "The Pumping Station"}, // 1
{"hip1m2", "Storage Facility"},
{"hip1m3", "The Lost Mine"},
{"hip1m4", "Research Facility"},
{"hip1m5", "Military Complex"},
{"hip2m1", "Ancient Realms"}, // 6
{"hip2m2", "The Black Cathedral"},
{"hip2m3", "The Catacombs"},
{"hip2m4", "The Crypt"},
{"hip2m5", "Mortum's Keep"},
{"hip2m6", "The Gremlin's Domain"},
{"hip3m1", "Tur Torment"}, // 12
{"hip3m2", "Pandemonium"},
{"hip3m3", "Limbo"},
{"hip3m4", "The Gauntlet"},
{"hipend", "Armagon's Lair"}, // 16
{"hipdm1", "The Edge of Oblivion"} // 17
};
//PGM 01/07/97 added rogue levels
//PGM 03/02/97 added dmatch level
level_t roguelevels[] =
{
{"start", "Split Decision"},
{"r1m1", "Deviant's Domain"},
{"r1m2", "Dread Portal"},
{"r1m3", "Judgement Call"},
{"r1m4", "Cave of Death"},
{"r1m5", "Towers of Wrath"},
{"r1m6", "Temple of Pain"},
{"r1m7", "Tomb of the Overlord"},
{"r2m1", "Tempus Fugit"},
{"r2m2", "Elemental Fury I"},
{"r2m3", "Elemental Fury II"},
{"r2m4", "Curse of Osiris"},
{"r2m5", "Wizard's Keep"},
{"r2m6", "Blood Sacrifice"},
{"r2m7", "Last Bastion"},
{"r2m8", "Source of Evil"},
{"ctf1", "Division of Change"}
};
typedef struct
{
const char *description;
int firstLevel;
int levels;
} episode_t;
episode_t episodes[] =
{
{"Welcome to Quake", 0, 1},
{"Doomed Dimension", 1, 8},
{"Realm of Black Magic", 9, 7},
{"Netherworld", 16, 7},
{"The Elder World", 23, 8},
{"Final Level", 31, 1},
{"Deathmatch Arena", 32, 6}
};
//MED 01/06/97 added hipnotic episodes
episode_t hipnoticepisodes[] =
{
{"Scourge of Armagon", 0, 1},
{"Fortress of the Dead", 1, 5},
{"Dominion of Darkness", 6, 6},
{"The Rift", 12, 4},
{"Final Level", 16, 1},
{"Deathmatch Arena", 17, 1}
};
//PGM 01/07/97 added rogue episodes
//PGM 03/02/97 added dmatch episode
episode_t rogueepisodes[] =
{
{"Introduction", 0, 1},
{"Hell's Fortress", 1, 7},
{"Corridors of Time", 8, 8},
{"Deathmatch Arena", 16, 1}
};
int startepisode;
int startlevel;
int maxplayers;
qboolean m_serverInfoMessage = false;
double m_serverInfoMessageTime;
void M_Menu_GameOptions_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_gameoptions;
m_entersound = true;
if (maxplayers == 0)
maxplayers = svs.maxclients;
if (maxplayers < 2)
maxplayers = svs.maxclientslimit;
}
int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
#define NUM_GAMEOPTIONS 9
int gameoptions_cursor;
void M_GameOptions_Draw (void)
{
qpic_t *p;
int x;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
M_DrawTextBox (152, 32, 10, 1);
M_Print (160, 40, "begin game");
M_Print (0, 56, " Max players");
M_Print (160, 56, va("%i", maxplayers) );
M_Print (0, 64, " Game Type");
if (coop.value)
M_Print (160, 64, "Cooperative");
else
M_Print (160, 64, "Deathmatch");
M_Print (0, 72, " Teamplay");
if (rogue)
{
const char *msg;
switch((int)teamplay.value)
{
case 1: msg = "No Friendly Fire"; break;
case 2: msg = "Friendly Fire"; break;
case 3: msg = "Tag"; break;
case 4: msg = "Capture the Flag"; break;
case 5: msg = "One Flag CTF"; break;
case 6: msg = "Three Team CTF"; break;
default: msg = "Off"; break;
}
M_Print (160, 72, msg);
}
else
{
const char *msg;
switch((int)teamplay.value)
{
case 1: msg = "No Friendly Fire"; break;
case 2: msg = "Friendly Fire"; break;
default: msg = "Off"; break;
}
M_Print (160, 72, msg);
}
M_Print (0, 80, " Skill");
if (skill.value == 0)
M_Print (160, 80, "Easy difficulty");
else if (skill.value == 1)
M_Print (160, 80, "Normal difficulty");
else if (skill.value == 2)
M_Print (160, 80, "Hard difficulty");
else
M_Print (160, 80, "Nightmare difficulty");
M_Print (0, 88, " Frag Limit");
if (fraglimit.value == 0)
M_Print (160, 88, "none");
else
M_Print (160, 88, va("%i frags", (int)fraglimit.value));
M_Print (0, 96, " Time Limit");
if (timelimit.value == 0)
M_Print (160, 96, "none");
else
M_Print (160, 96, va("%i minutes", (int)timelimit.value));
M_Print (0, 112, " Episode");
// MED 01/06/97 added hipnotic episodes
if (hipnotic)
M_Print (160, 112, hipnoticepisodes[startepisode].description);
// PGM 01/07/97 added rogue episodes
else if (rogue)
M_Print (160, 112, rogueepisodes[startepisode].description);
else
M_Print (160, 112, episodes[startepisode].description);
M_Print (0, 120, " Level");
// MED 01/06/97 added hipnotic episodes
if (hipnotic)
{
M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description);
M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name);
}
// PGM 01/07/97 added rogue episodes
else if (rogue)
{
M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description);
M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name);
}
else
{
M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description);
M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name);
}
// line cursor
M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
if (m_serverInfoMessage)
{
if ((realtime - m_serverInfoMessageTime) < 5.0)
{
x = (320-26*8)/2;
M_DrawTextBox (x, 138, 24, 4);
x += 8;
M_Print (x, 146, " More than 4 players ");
M_Print (x, 154, " requires using command ");
M_Print (x, 162, "line parameters; please ");
M_Print (x, 170, " see techinfo.txt. ");
}
else
{
m_serverInfoMessage = false;
}
}
}
void M_NetStart_Change (int dir)
{
int count;
float f;
switch (gameoptions_cursor)
{
case 1:
maxplayers += dir;
if (maxplayers > svs.maxclientslimit)
{
maxplayers = svs.maxclientslimit;
m_serverInfoMessage = true;
m_serverInfoMessageTime = realtime;
}
if (maxplayers < 2)
maxplayers = 2;
break;
case 2:
Cvar_Set ("coop", coop.value ? "0" : "1");
break;
case 3:
count = (rogue) ? 6 : 2;
f = teamplay.value + dir;
if (f > count) f = 0;
else if (f < 0) f = count;
Cvar_SetValue ("teamplay", f);
break;
case 4:
f = skill.value + dir;
if (f > 3) f = 0;
else if (f < 0) f = 3;
Cvar_SetValue ("skill", f);
break;
case 5:
f = fraglimit.value + dir * 10;
if (f > 100) f = 0;
else if (f < 0) f = 100;
Cvar_SetValue ("fraglimit", f);
break;
case 6:
f = timelimit.value + dir * 5;
if (f > 60) f = 0;
else if (f < 0) f = 60;
Cvar_SetValue ("timelimit", f);
break;
case 7:
startepisode += dir;
//MED 01/06/97 added hipnotic count
if (hipnotic)
count = 6;
//PGM 01/07/97 added rogue count
//PGM 03/02/97 added 1 for dmatch episode
else if (rogue)
count = 4;
else if (registered.value)
count = 7;
else
count = 2;
if (startepisode < 0)
startepisode = count - 1;
if (startepisode >= count)
startepisode = 0;
startlevel = 0;
break;
case 8:
startlevel += dir;
//MED 01/06/97 added hipnotic episodes
if (hipnotic)
count = hipnoticepisodes[startepisode].levels;
//PGM 01/06/97 added hipnotic episodes
else if (rogue)
count = rogueepisodes[startepisode].levels;
else
count = episodes[startepisode].levels;
if (startlevel < 0)
startlevel = count - 1;
if (startlevel >= count)
startlevel = 0;
break;
}
}
void M_GameOptions_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_Net_f ();
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
gameoptions_cursor--;
if (gameoptions_cursor < 0)
gameoptions_cursor = NUM_GAMEOPTIONS-1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
gameoptions_cursor++;
if (gameoptions_cursor >= NUM_GAMEOPTIONS)
gameoptions_cursor = 0;
break;
case K_LEFTARROW:
if (gameoptions_cursor == 0)
break;
S_LocalSound ("misc/menu3.wav");
M_NetStart_Change (-1);
break;
case K_RIGHTARROW:
if (gameoptions_cursor == 0)
break;
S_LocalSound ("misc/menu3.wav");
M_NetStart_Change (1);
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
S_LocalSound ("misc/menu2.wav");
if (gameoptions_cursor == 0)
{
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined
Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
SCR_BeginLoadingPlaque ();
if (hipnotic)
Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) );
else if (rogue)
Cbuf_AddText ( va ("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name) );
else
Cbuf_AddText ( va ("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name) );
return;
}
M_NetStart_Change (1);
break;
}
}
//=============================================================================
/* SEARCH MENU */
qboolean searchComplete = false;
double searchCompleteTime;
void M_Menu_Search_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_search;
m_entersound = false;
slistSilent = true;
slistLocal = false;
searchComplete = false;
NET_Slist_f();
}
void M_Search_Draw (void)
{
qpic_t *p;
int x;
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
x = (320/2) - ((12*8)/2) + 4;
M_DrawTextBox (x-8, 32, 12, 1);
M_Print (x, 40, "Searching...");
if(slistInProgress)
{
NET_Poll();
return;
}
if (! searchComplete)
{
searchComplete = true;
searchCompleteTime = realtime;
}
if (hostCacheCount)
{
M_Menu_ServerList_f ();
return;
}
M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
if ((realtime - searchCompleteTime) < 3.0)
return;
M_Menu_LanConfig_f ();
}
void M_Search_Key (int key)
{
}
//=============================================================================
/* SLIST MENU */
int slist_cursor;
qboolean slist_sorted;
void M_Menu_ServerList_f (void)
{
IN_Deactivate(modestate == MS_WINDOWED);
key_dest = key_menu;
m_state = m_slist;
m_entersound = true;
slist_cursor = 0;
m_return_onerror = false;
m_return_reason[0] = 0;
slist_sorted = false;
}
void M_ServerList_Draw (void)
{
int n;
qpic_t *p;
if (!slist_sorted)
{
slist_sorted = true;
NET_SlistSort ();
}
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
for (n = 0; n < hostCacheCount; n++)
M_Print (16, 32 + 8*n, NET_SlistPrintServer (n));
M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1));
if (*m_return_reason)
M_PrintWhite (16, 148, m_return_reason);
}
void M_ServerList_Key (int k)
{
switch (k)
{
case K_ESCAPE:
case K_BBUTTON:
M_Menu_LanConfig_f ();
break;
case K_SPACE:
M_Menu_Search_f ();
break;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound ("misc/menu1.wav");
slist_cursor--;
if (slist_cursor < 0)
slist_cursor = hostCacheCount - 1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
slist_cursor++;
if (slist_cursor >= hostCacheCount)
slist_cursor = 0;
break;
case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
S_LocalSound ("misc/menu2.wav");
m_return_state = m_state;
m_return_onerror = true;
slist_sorted = false;
IN_Activate();
key_dest = key_game;
m_state = m_none;
Cbuf_AddText ( va ("connect \"%s\"\n", NET_SlistPrintServerName(slist_cursor)) );
break;
default:
break;
}
}
//=============================================================================
/* Menu Subsystem */
void M_Init (void)
{
Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
Cmd_AddCommand ("menu_main", M_Menu_Main_f);
Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
Cmd_AddCommand ("menu_load", M_Menu_Load_f);
Cmd_AddCommand ("menu_save", M_Menu_Save_f);
Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
Cmd_AddCommand ("menu_options", M_Menu_Options_f);
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
Cmd_AddCommand ("menu_video", M_Menu_Video_f);
Cmd_AddCommand ("help", M_Menu_Help_f);
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
}
void M_Draw (void)
{
if (m_state == m_none || key_dest != key_menu)
return;
if (!m_recursiveDraw)
{
if (scr_con_current)
{
Draw_ConsoleBackground ();
S_ExtraUpdate ();
}
Draw_FadeScreen (); //johnfitz -- fade even if console fills screen
}
else
{
m_recursiveDraw = false;
}
GL_SetCanvas (CANVAS_MENU); //johnfitz
switch (m_state)
{
case m_none:
break;
case m_main:
M_Main_Draw ();
break;
case m_singleplayer:
M_SinglePlayer_Draw ();
break;
case m_load:
M_Load_Draw ();
break;
case m_save:
M_Save_Draw ();
break;
case m_multiplayer:
M_MultiPlayer_Draw ();
break;
case m_setup:
M_Setup_Draw ();
break;
case m_net:
M_Net_Draw ();
break;
case m_options:
M_Options_Draw ();
break;
case m_keys:
M_Keys_Draw ();
break;
case m_video:
M_Video_Draw ();
break;
case m_help:
M_Help_Draw ();
break;
case m_quit:
if (!fitzmode)
{ /* QuakeSpasm customization: */
/* Quit now! S.A. */
key_dest = key_console;
Host_Quit_f ();
}
M_Quit_Draw ();
break;
case m_lanconfig:
M_LanConfig_Draw ();
break;
case m_gameoptions:
M_GameOptions_Draw ();
break;
case m_search:
M_Search_Draw ();
break;
case m_slist:
M_ServerList_Draw ();
break;
}
if (m_entersound)
{
S_LocalSound ("misc/menu2.wav");
m_entersound = false;
}
S_ExtraUpdate ();
}
void M_Keydown (int key)
{
switch (m_state)
{
case m_none:
return;
case m_main:
M_Main_Key (key);
return;
case m_singleplayer:
M_SinglePlayer_Key (key);
return;
case m_load:
M_Load_Key (key);
return;
case m_save:
M_Save_Key (key);
return;
case m_multiplayer:
M_MultiPlayer_Key (key);
return;
case m_setup:
M_Setup_Key (key);
return;
case m_net:
M_Net_Key (key);
return;
case m_options:
M_Options_Key (key);
return;
case m_keys:
M_Keys_Key (key);
return;
case m_video:
M_Video_Key (key);
return;
case m_help:
M_Help_Key (key);
return;
case m_quit:
M_Quit_Key (key);
return;
case m_lanconfig:
M_LanConfig_Key (key);
return;
case m_gameoptions:
M_GameOptions_Key (key);
return;
case m_search:
M_Search_Key (key);
break;
case m_slist:
M_ServerList_Key (key);
return;
}
}
void M_Charinput (int key)
{
switch (m_state)
{
case m_setup:
M_Setup_Char (key);
return;
case m_quit:
M_Quit_Char (key);
return;
case m_lanconfig:
M_LanConfig_Char (key);
return;
default:
return;
}
}
qboolean M_TextEntry (void)
{
switch (m_state)
{
case m_setup:
return M_Setup_TextEntry ();
case m_quit:
return M_Quit_TextEntry ();
case m_lanconfig:
return M_LanConfig_TextEntry ();
default:
return false;
}
}
void M_ConfigureNetSubsystem(void)
{
// enable/disable net systems to match desired config
Cbuf_AddText ("stopdemo\n");
if (IPXConfig || TCPIPConfig)
net_hostport = lanConfig_port;
}