/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "bgmusic.h" void (*vid_menucmdfn)(void); //johnfitz void (*vid_menudrawfn)(void); void (*vid_menukeyfn)(int key); enum m_state_e m_state; void M_Menu_Main_f (void); void M_Menu_SinglePlayer_f (void); void M_Menu_Load_f (void); void M_Menu_Save_f (void); void M_Menu_MultiPlayer_f (void); void M_Menu_Setup_f (void); void M_Menu_Net_f (void); void M_Menu_LanConfig_f (void); void M_Menu_GameOptions_f (void); void M_Menu_Search_f (void); void M_Menu_ServerList_f (void); void M_Menu_Options_f (void); void M_Menu_Keys_f (void); void M_Menu_Video_f (void); void M_Menu_Help_f (void); void M_Menu_Quit_f (void); void M_Main_Draw (void); void M_SinglePlayer_Draw (void); void M_Load_Draw (void); void M_Save_Draw (void); void M_MultiPlayer_Draw (void); void M_Setup_Draw (void); void M_Net_Draw (void); void M_LanConfig_Draw (void); void M_GameOptions_Draw (void); void M_Search_Draw (void); void M_ServerList_Draw (void); void M_Options_Draw (void); void M_Keys_Draw (void); void M_Video_Draw (void); void M_Help_Draw (void); void M_Quit_Draw (void); void M_Main_Key (int key); void M_SinglePlayer_Key (int key); void M_Load_Key (int key); void M_Save_Key (int key); void M_MultiPlayer_Key (int key); void M_Setup_Key (int key); void M_Net_Key (int key); void M_LanConfig_Key (int key); void M_GameOptions_Key (int key); void M_Search_Key (int key); void M_ServerList_Key (int key); void M_Options_Key (int key); void M_Keys_Key (int key); void M_Video_Key (int key); void M_Help_Key (int key); void M_Quit_Key (int key); qboolean m_entersound; // play after drawing a frame, so caching // won't disrupt the sound qboolean m_recursiveDraw; enum m_state_e m_return_state; qboolean m_return_onerror; char m_return_reason [32]; #define StartingGame (m_multiplayer_cursor == 1) #define JoiningGame (m_multiplayer_cursor == 0) #define IPXConfig (m_net_cursor == 0) #define TCPIPConfig (m_net_cursor == 1) void M_ConfigureNetSubsystem(void); /* ================ M_DrawCharacter Draws one solid graphics character ================ */ void M_DrawCharacter (int cx, int line, int num) { Draw_Character (cx, line, num); } void M_Print (int cx, int cy, const char *str) { while (*str) { M_DrawCharacter (cx, cy, (*str)+128); str++; cx += 8; } } void M_PrintWhite (int cx, int cy, const char *str) { while (*str) { M_DrawCharacter (cx, cy, *str); str++; cx += 8; } } void M_DrawTransPic (int x, int y, qpic_t *pic) { Draw_Pic (x, y, pic); //johnfitz -- simplified becuase centering is handled elsewhere } void M_DrawPic (int x, int y, qpic_t *pic) { Draw_Pic (x, y, pic); //johnfitz -- simplified becuase centering is handled elsewhere } void M_DrawTransPicTranslate (int x, int y, qpic_t *pic, int top, int bottom) //johnfitz -- more parameters { Draw_TransPicTranslate (x, y, pic, top, bottom); //johnfitz -- simplified becuase centering is handled elsewhere } void M_DrawTextBox (int x, int y, int width, int lines) { qpic_t *p; int cx, cy; int n; // draw left side cx = x; cy = y; p = Draw_CachePic ("gfx/box_tl.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_ml.lmp"); for (n = 0; n < lines; n++) { cy += 8; M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_bl.lmp"); M_DrawTransPic (cx, cy+8, p); // draw middle cx += 8; while (width > 0) { cy = y; p = Draw_CachePic ("gfx/box_tm.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_mm.lmp"); for (n = 0; n < lines; n++) { cy += 8; if (n == 1) p = Draw_CachePic ("gfx/box_mm2.lmp"); M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_bm.lmp"); M_DrawTransPic (cx, cy+8, p); width -= 2; cx += 16; } // draw right side cy = y; p = Draw_CachePic ("gfx/box_tr.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_mr.lmp"); for (n = 0; n < lines; n++) { cy += 8; M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_br.lmp"); M_DrawTransPic (cx, cy+8, p); } //============================================================================= int m_save_demonum; /* ================ M_ToggleMenu_f ================ */ void M_ToggleMenu_f (void) { m_entersound = true; if (key_dest == key_menu) { if (m_state != m_main) { M_Menu_Main_f (); return; } IN_Activate(); key_dest = key_game; m_state = m_none; return; } if (key_dest == key_console) { Con_ToggleConsole_f (); } else { M_Menu_Main_f (); } } //============================================================================= /* MAIN MENU */ int m_main_cursor; #define MAIN_ITEMS 5 void M_Menu_Main_f (void) { if (key_dest != key_menu) { m_save_demonum = cls.demonum; cls.demonum = -1; } IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_main; m_entersound = true; } void M_Main_Draw (void) { int f; qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/ttl_main.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp") ); f = (int)(realtime * 10)%6; M_DrawTransPic (54, 32 + m_main_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); } void M_Main_Key (int key) { switch (key) { case K_ESCAPE: case K_BBUTTON: IN_Activate(); key_dest = key_game; m_state = m_none; cls.demonum = m_save_demonum; if (!fitzmode) /* QuakeSpasm customization: */ break; if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected) CL_NextDemo (); break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_main_cursor >= MAIN_ITEMS) m_main_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_main_cursor < 0) m_main_cursor = MAIN_ITEMS - 1; break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: m_entersound = true; switch (m_main_cursor) { case 0: M_Menu_SinglePlayer_f (); break; case 1: M_Menu_MultiPlayer_f (); break; case 2: M_Menu_Options_f (); break; case 3: M_Menu_Help_f (); break; case 4: M_Menu_Quit_f (); break; } } } //============================================================================= /* SINGLE PLAYER MENU */ int m_singleplayer_cursor; #define SINGLEPLAYER_ITEMS 3 void M_Menu_SinglePlayer_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_singleplayer; m_entersound = true; } void M_SinglePlayer_Draw (void) { int f; qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/ttl_sgl.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") ); f = (int)(realtime * 10)%6; M_DrawTransPic (54, 32 + m_singleplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); } void M_SinglePlayer_Key (int key) { switch (key) { case K_ESCAPE: case K_BBUTTON: M_Menu_Main_f (); break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS) m_singleplayer_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_singleplayer_cursor < 0) m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1; break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: m_entersound = true; switch (m_singleplayer_cursor) { case 0: if (sv.active) if (!SCR_ModalMessage("Are you sure you want to\nstart a new game?\n", 0.0f)) break; IN_Activate(); key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("deathmatch 0\n"); //johnfitz Cbuf_AddText ("coop 0\n"); //johnfitz Cbuf_AddText ("map start\n"); break; case 1: M_Menu_Load_f (); break; case 2: M_Menu_Save_f (); break; } } } //============================================================================= /* LOAD/SAVE MENU */ int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES #define MAX_SAVEGAMES 20 /* johnfitz -- increased from 12 */ char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1]; int loadable[MAX_SAVEGAMES]; void M_ScanSaves (void) { int i, j; char name[MAX_OSPATH]; FILE *f; int version; for (i = 0; i < MAX_SAVEGAMES; i++) { strcpy (m_filenames[i], "--- UNUSED SLOT ---"); loadable[i] = false; q_snprintf (name, sizeof(name), "%s/s%i.sav", com_gamedir, i); f = fopen (name, "r"); if (!f) continue; fscanf (f, "%i\n", &version); fscanf (f, "%79s\n", name); strncpy (m_filenames[i], name, sizeof(m_filenames[i])-1); // change _ back to space for (j = 0; j < SAVEGAME_COMMENT_LENGTH; j++) { if (m_filenames[i][j] == '_') m_filenames[i][j] = ' '; } loadable[i] = true; fclose (f); } } void M_Menu_Load_f (void) { m_entersound = true; m_state = m_load; IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; M_ScanSaves (); } void M_Menu_Save_f (void) { if (!sv.active) return; if (cl.intermission) return; if (svs.maxclients != 1) return; m_entersound = true; m_state = m_save; IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; M_ScanSaves (); } void M_Load_Draw (void) { int i; qpic_t *p; p = Draw_CachePic ("gfx/p_load.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); for (i = 0; i < MAX_SAVEGAMES; i++) M_Print (16, 32 + 8*i, m_filenames[i]); // line cursor M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); } void M_Save_Draw (void) { int i; qpic_t *p; p = Draw_CachePic ("gfx/p_save.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); for (i = 0; i < MAX_SAVEGAMES; i++) M_Print (16, 32 + 8*i, m_filenames[i]); // line cursor M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1)); } void M_Load_Key (int k) { switch (k) { case K_ESCAPE: case K_BBUTTON: M_Menu_SinglePlayer_f (); break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: S_LocalSound ("misc/menu2.wav"); if (!loadable[load_cursor]) return; m_state = m_none; IN_Activate(); key_dest = key_game; // Host_Loadgame_f can't bring up the loading plaque because too much // stack space has been used, so do it now SCR_BeginLoadingPlaque (); // issue the load command Cbuf_AddText (va ("load s%i\n", load_cursor) ); return; case K_UPARROW: case K_LEFTARROW: S_LocalSound ("misc/menu1.wav"); load_cursor--; if (load_cursor < 0) load_cursor = MAX_SAVEGAMES-1; break; case K_DOWNARROW: case K_RIGHTARROW: S_LocalSound ("misc/menu1.wav"); load_cursor++; if (load_cursor >= MAX_SAVEGAMES) load_cursor = 0; break; } } void M_Save_Key (int k) { switch (k) { case K_ESCAPE: case K_BBUTTON: M_Menu_SinglePlayer_f (); break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: m_state = m_none; IN_Activate(); key_dest = key_game; Cbuf_AddText (va("save s%i\n", load_cursor)); return; case K_UPARROW: case K_LEFTARROW: S_LocalSound ("misc/menu1.wav"); load_cursor--; if (load_cursor < 0) load_cursor = MAX_SAVEGAMES-1; break; case K_DOWNARROW: case K_RIGHTARROW: S_LocalSound ("misc/menu1.wav"); load_cursor++; if (load_cursor >= MAX_SAVEGAMES) load_cursor = 0; break; } } //============================================================================= /* MULTIPLAYER MENU */ int m_multiplayer_cursor; #define MULTIPLAYER_ITEMS 3 void M_Menu_MultiPlayer_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_multiplayer; m_entersound = true; } void M_MultiPlayer_Draw (void) { int f; qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mp_menu.lmp") ); f = (int)(realtime * 10)%6; M_DrawTransPic (54, 32 + m_multiplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); if (ipxAvailable || tcpipAvailable) return; M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available"); } void M_MultiPlayer_Key (int key) { switch (key) { case K_ESCAPE: case K_BBUTTON: M_Menu_Main_f (); break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS) m_multiplayer_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_multiplayer_cursor < 0) m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: m_entersound = true; switch (m_multiplayer_cursor) { case 0: if (ipxAvailable || tcpipAvailable) M_Menu_Net_f (); break; case 1: if (ipxAvailable || tcpipAvailable) M_Menu_Net_f (); break; case 2: M_Menu_Setup_f (); break; } } } //============================================================================= /* SETUP MENU */ int setup_cursor = 4; int setup_cursor_table[] = {40, 56, 80, 104, 140}; char setup_hostname[16]; char setup_myname[16]; int setup_oldtop; int setup_oldbottom; int setup_top; int setup_bottom; #define NUM_SETUP_CMDS 5 void M_Menu_Setup_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_setup; m_entersound = true; Q_strcpy(setup_myname, cl_name.string); Q_strcpy(setup_hostname, hostname.string); setup_top = setup_oldtop = ((int)cl_color.value) >> 4; setup_bottom = setup_oldbottom = ((int)cl_color.value) & 15; } void M_Setup_Draw (void) { qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_Print (64, 40, "Hostname"); M_DrawTextBox (160, 32, 16, 1); M_Print (168, 40, setup_hostname); M_Print (64, 56, "Your name"); M_DrawTextBox (160, 48, 16, 1); M_Print (168, 56, setup_myname); M_Print (64, 80, "Shirt color"); M_Print (64, 104, "Pants color"); M_DrawTextBox (64, 140-8, 14, 1); M_Print (72, 140, "Accept Changes"); p = Draw_CachePic ("gfx/bigbox.lmp"); M_DrawTransPic (160, 64, p); p = Draw_CachePic ("gfx/menuplyr.lmp"); M_DrawTransPicTranslate (172, 72, p, setup_top, setup_bottom); M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1)); if (setup_cursor == 0) M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); if (setup_cursor == 1) M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); } void M_Setup_Key (int k) { switch (k) { case K_ESCAPE: case K_BBUTTON: M_Menu_MultiPlayer_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); setup_cursor--; if (setup_cursor < 0) setup_cursor = NUM_SETUP_CMDS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); setup_cursor++; if (setup_cursor >= NUM_SETUP_CMDS) setup_cursor = 0; break; case K_LEFTARROW: if (setup_cursor < 2) return; S_LocalSound ("misc/menu3.wav"); if (setup_cursor == 2) setup_top = setup_top - 1; if (setup_cursor == 3) setup_bottom = setup_bottom - 1; break; case K_RIGHTARROW: if (setup_cursor < 2) return; forward: S_LocalSound ("misc/menu3.wav"); if (setup_cursor == 2) setup_top = setup_top + 1; if (setup_cursor == 3) setup_bottom = setup_bottom + 1; break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: if (setup_cursor == 0 || setup_cursor == 1) return; if (setup_cursor == 2 || setup_cursor == 3) goto forward; // setup_cursor == 4 (OK) if (Q_strcmp(cl_name.string, setup_myname) != 0) Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) ); if (Q_strcmp(hostname.string, setup_hostname) != 0) Cvar_Set("hostname", setup_hostname); if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom) Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) ); m_entersound = true; M_Menu_MultiPlayer_f (); break; case K_BACKSPACE: if (setup_cursor == 0) { if (strlen(setup_hostname)) setup_hostname[strlen(setup_hostname)-1] = 0; } if (setup_cursor == 1) { if (strlen(setup_myname)) setup_myname[strlen(setup_myname)-1] = 0; } break; } if (setup_top > 13) setup_top = 0; if (setup_top < 0) setup_top = 13; if (setup_bottom > 13) setup_bottom = 0; if (setup_bottom < 0) setup_bottom = 13; } void M_Setup_Char (int k) { int l; switch (setup_cursor) { case 0: l = strlen(setup_hostname); if (l < 15) { setup_hostname[l+1] = 0; setup_hostname[l] = k; } break; case 1: l = strlen(setup_myname); if (l < 15) { setup_myname[l+1] = 0; setup_myname[l] = k; } break; } } qboolean M_Setup_TextEntry (void) { return (setup_cursor == 0 || setup_cursor == 1); } //============================================================================= /* NET MENU */ int m_net_cursor; int m_net_items; const char *net_helpMessage [] = { /* .........1.........2.... */ " Novell network LANs ", " or Windows 95 DOS-box. ", " ", "(LAN=Local Area Network)", " Commonly used to play ", " over the Internet, but ", " also used on a Local ", " Area Network. " }; void M_Menu_Net_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_net; m_entersound = true; m_net_items = 2; if (m_net_cursor >= m_net_items) m_net_cursor = 0; m_net_cursor--; M_Net_Key (K_DOWNARROW); } void M_Net_Draw (void) { int f; qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); f = 32; if (ipxAvailable) p = Draw_CachePic ("gfx/netmen3.lmp"); else p = Draw_CachePic ("gfx/dim_ipx.lmp"); M_DrawTransPic (72, f, p); f += 19; if (tcpipAvailable) p = Draw_CachePic ("gfx/netmen4.lmp"); else p = Draw_CachePic ("gfx/dim_tcp.lmp"); M_DrawTransPic (72, f, p); f = (320-26*8)/2; M_DrawTextBox (f, 96, 24, 4); f += 8; M_Print (f, 104, net_helpMessage[m_net_cursor*4+0]); M_Print (f, 112, net_helpMessage[m_net_cursor*4+1]); M_Print (f, 120, net_helpMessage[m_net_cursor*4+2]); M_Print (f, 128, net_helpMessage[m_net_cursor*4+3]); f = (int)(realtime * 10)%6; M_DrawTransPic (54, 32 + m_net_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); } void M_Net_Key (int k) { again: switch (k) { case K_ESCAPE: case K_BBUTTON: M_Menu_MultiPlayer_f (); break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); if (++m_net_cursor >= m_net_items) m_net_cursor = 0; break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); if (--m_net_cursor < 0) m_net_cursor = m_net_items - 1; break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: m_entersound = true; M_Menu_LanConfig_f (); break; } if (m_net_cursor == 0 && !ipxAvailable) goto again; if (m_net_cursor == 1 && !tcpipAvailable) goto again; } //============================================================================= /* OPTIONS MENU */ enum { OPT_CUSTOMIZE = 0, OPT_CONSOLE, // 1 OPT_DEFAULTS, // 2 OPT_SCALE, OPT_SCRSIZE, OPT_GAMMA, OPT_CONTRAST, OPT_MOUSESPEED, OPT_SBALPHA, OPT_SNDVOL, OPT_MUSICVOL, OPT_MUSICEXT, OPT_ALWAYRUN, OPT_INVMOUSE, OPT_ALWAYSMLOOK, OPT_LOOKSPRING, OPT_LOOKSTRAFE, //#ifdef _WIN32 // OPT_USEMOUSE, //#endif OPT_VIDEO, // This is the last before OPTIONS_ITEMS OPTIONS_ITEMS }; enum { ALWAYSRUN_OFF = 0, ALWAYSRUN_VANILLA, ALWAYSRUN_QUAKESPASM, ALWAYSRUN_ITEMS }; #define SLIDER_RANGE 10 int options_cursor; void M_Menu_Options_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_options; m_entersound = true; } void M_AdjustSliders (int dir) { int curr_alwaysrun, target_alwaysrun; float f, l; S_LocalSound ("misc/menu3.wav"); switch (options_cursor) { case OPT_SCALE: // console and menu scale l = ((vid.width + 31) / 32) / 10.0; f = scr_conscale.value + dir * .1; if (f < 1) f = 1; else if(f > l) f = l; Cvar_SetValue ("scr_conscale", f); Cvar_SetValue ("scr_menuscale", f); Cvar_SetValue ("scr_sbarscale", f); break; case OPT_SCRSIZE: // screen size f = scr_viewsize.value + dir * 10; if (f > 120) f = 120; else if(f < 30) f = 30; Cvar_SetValue ("viewsize", f); break; case OPT_GAMMA: // gamma f = vid_gamma.value - dir * 0.05; if (f < 0.5) f = 0.5; else if (f > 1) f = 1; Cvar_SetValue ("gamma", f); break; case OPT_CONTRAST: // contrast f = vid_contrast.value + dir * 0.1; if (f < 1) f = 1; else if (f > 2) f = 2; Cvar_SetValue ("contrast", f); break; case OPT_MOUSESPEED: // mouse speed f = sensitivity.value + dir * 0.5; if (f > 11) f = 11; else if (f < 1) f = 1; Cvar_SetValue ("sensitivity", f); break; case OPT_SBALPHA: // statusbar alpha f = scr_sbaralpha.value - dir * 0.05; if (f < 0) f = 0; else if (f > 1) f = 1; Cvar_SetValue ("scr_sbaralpha", f); break; case OPT_MUSICVOL: // music volume f = bgmvolume.value + dir * 0.1; if (f < 0) f = 0; else if (f > 1) f = 1; Cvar_SetValue ("bgmvolume", f); break; case OPT_MUSICEXT: // enable external music vs cdaudio Cvar_Set ("bgm_extmusic", bgm_extmusic.value ? "0" : "1"); break; case OPT_SNDVOL: // sfx volume f = sfxvolume.value + dir * 0.1; if (f < 0) f = 0; else if (f > 1) f = 1; Cvar_SetValue ("volume", f); break; case OPT_ALWAYRUN: // always run if (cl_alwaysrun.value) curr_alwaysrun = ALWAYSRUN_QUAKESPASM; else if (cl_forwardspeed.value > 200) curr_alwaysrun = ALWAYSRUN_VANILLA; else curr_alwaysrun = ALWAYSRUN_OFF; target_alwaysrun = (ALWAYSRUN_ITEMS + curr_alwaysrun + dir) % ALWAYSRUN_ITEMS; if (target_alwaysrun == ALWAYSRUN_VANILLA) { Cvar_SetValue ("cl_alwaysrun", 0); Cvar_SetValue ("cl_forwardspeed", 400); Cvar_SetValue ("cl_backspeed", 400); } else if (target_alwaysrun == ALWAYSRUN_QUAKESPASM) { Cvar_SetValue ("cl_alwaysrun", 1); Cvar_SetValue ("cl_forwardspeed", 200); Cvar_SetValue ("cl_backspeed", 200); } else // ALWAYSRUN_OFF { Cvar_SetValue ("cl_alwaysrun", 0); Cvar_SetValue ("cl_forwardspeed", 200); Cvar_SetValue ("cl_backspeed", 200); } break; case OPT_INVMOUSE: // invert mouse Cvar_SetValue ("m_pitch", -m_pitch.value); break; case OPT_ALWAYSMLOOK: if (in_mlook.state & 1) Cbuf_AddText("-mlook"); else Cbuf_AddText("+mlook"); break; case OPT_LOOKSPRING: // lookspring Cvar_Set ("lookspring", lookspring.value ? "0" : "1"); break; case OPT_LOOKSTRAFE: // lookstrafe Cvar_Set ("lookstrafe", lookstrafe.value ? "0" : "1"); break; } } void M_DrawSlider (int x, int y, float range) { int i; if (range < 0) range = 0; if (range > 1) range = 1; M_DrawCharacter (x-8, y, 128); for (i = 0; i < SLIDER_RANGE; i++) M_DrawCharacter (x + i*8, y, 129); M_DrawCharacter (x+i*8, y, 130); M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131); } void M_DrawCheckbox (int x, int y, int on) { #if 0 if (on) M_DrawCharacter (x, y, 131); else M_DrawCharacter (x, y, 129); #endif if (on) M_Print (x, y, "on"); else M_Print (x, y, "off"); } void M_Options_Draw (void) { float r, l; qpic_t *p; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_option.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); // Draw the items in the order of the enum defined above: // OPT_CUSTOMIZE: M_Print (16, 32, " Controls"); // OPT_CONSOLE: M_Print (16, 32 + 8*OPT_CONSOLE, " Goto console"); // OPT_DEFAULTS: M_Print (16, 32 + 8*OPT_DEFAULTS, " Reset config"); // OPT_SCALE: M_Print (16, 32 + 8*OPT_SCALE, " Scale"); l = (vid.width / 320.0) - 1; r = l > 0 ? (scr_conscale.value - 1) / l : 0; M_DrawSlider (220, 32 + 8*OPT_SCALE, r); // OPT_SCRSIZE: M_Print (16, 32 + 8*OPT_SCRSIZE, " Screen size"); r = (scr_viewsize.value - 30) / (120 - 30); M_DrawSlider (220, 32 + 8*OPT_SCRSIZE, r); // OPT_GAMMA: M_Print (16, 32 + 8*OPT_GAMMA, " Brightness"); r = (1.0 - vid_gamma.value) / 0.5; M_DrawSlider (220, 32 + 8*OPT_GAMMA, r); // OPT_CONTRAST: M_Print (16, 32 + 8*OPT_CONTRAST, " Contrast"); r = vid_contrast.value - 1.0; M_DrawSlider (220, 32 + 8*OPT_CONTRAST, r); // OPT_MOUSESPEED: M_Print (16, 32 + 8*OPT_MOUSESPEED, " Mouse Speed"); r = (sensitivity.value - 1)/10; M_DrawSlider (220, 32 + 8*OPT_MOUSESPEED, r); // OPT_SBALPHA: M_Print (16, 32 + 8*OPT_SBALPHA, " Statusbar alpha"); r = (1.0 - scr_sbaralpha.value) ; // scr_sbaralpha range is 1.0 to 0.0 M_DrawSlider (220, 32 + 8*OPT_SBALPHA, r); // OPT_SNDVOL: M_Print (16, 32 + 8*OPT_SNDVOL, " Sound Volume"); r = sfxvolume.value; M_DrawSlider (220, 32 + 8*OPT_SNDVOL, r); // OPT_MUSICVOL: M_Print (16, 32 + 8*OPT_MUSICVOL, " Music Volume"); r = bgmvolume.value; M_DrawSlider (220, 32 + 8*OPT_MUSICVOL, r); // OPT_MUSICEXT: M_Print (16, 32 + 8*OPT_MUSICEXT, " External Music"); M_DrawCheckbox (220, 32 + 8*OPT_MUSICEXT, bgm_extmusic.value); // OPT_ALWAYRUN: M_Print (16, 32 + 8*OPT_ALWAYRUN, " Always Run"); if (cl_alwaysrun.value) M_Print (220, 32 + 8*OPT_ALWAYRUN, "quakespasm"); else if (cl_forwardspeed.value > 200.0) M_Print (220, 32 + 8*OPT_ALWAYRUN, "vanilla"); else M_Print (220, 32 + 8*OPT_ALWAYRUN, "off"); // OPT_INVMOUSE: M_Print (16, 32 + 8*OPT_INVMOUSE, " Invert Mouse"); M_DrawCheckbox (220, 32 + 8*OPT_INVMOUSE, m_pitch.value < 0); // OPT_ALWAYSMLOOK: M_Print (16, 32 + 8*OPT_ALWAYSMLOOK, " Mouse Look"); M_DrawCheckbox (220, 32 + 8*OPT_ALWAYSMLOOK, in_mlook.state & 1); // OPT_LOOKSPRING: M_Print (16, 32 + 8*OPT_LOOKSPRING, " Lookspring"); M_DrawCheckbox (220, 32 + 8*OPT_LOOKSPRING, lookspring.value); // OPT_LOOKSTRAFE: M_Print (16, 32 + 8*OPT_LOOKSTRAFE, " Lookstrafe"); M_DrawCheckbox (220, 32 + 8*OPT_LOOKSTRAFE, lookstrafe.value); // OPT_VIDEO: if (vid_menudrawfn) M_Print (16, 32 + 8*OPT_VIDEO, " Video Options"); // cursor M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1)); } void M_Options_Key (int k) { switch (k) { case K_ESCAPE: case K_BBUTTON: M_Menu_Main_f (); break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: m_entersound = true; switch (options_cursor) { case OPT_CUSTOMIZE: M_Menu_Keys_f (); break; case OPT_CONSOLE: m_state = m_none; Con_ToggleConsole_f (); break; case OPT_DEFAULTS: if (SCR_ModalMessage("This will reset all controls\n" "and stored cvars. Continue? (y/n)\n", 15.0f)) { Cbuf_AddText ("resetcfg\n"); Cbuf_AddText ("exec default.cfg\n"); } break; case OPT_VIDEO: M_Menu_Video_f (); break; default: M_AdjustSliders (1); break; } return; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); options_cursor--; if (options_cursor < 0) options_cursor = OPTIONS_ITEMS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); options_cursor++; if (options_cursor >= OPTIONS_ITEMS) options_cursor = 0; break; case K_LEFTARROW: M_AdjustSliders (-1); break; case K_RIGHTARROW: M_AdjustSliders (1); break; } if (options_cursor == OPTIONS_ITEMS - 1 && vid_menudrawfn == NULL) { if (k == K_UPARROW) options_cursor = OPTIONS_ITEMS - 2; else options_cursor = 0; } } //============================================================================= /* KEYS MENU */ const char *bindnames[][2] = { {"+attack", "attack"}, {"impulse 10", "next weapon"}, {"impulse 12", "prev weapon"}, {"+jump", "jump / swim up"}, {"+forward", "walk forward"}, {"+back", "backpedal"}, {"+left", "turn left"}, {"+right", "turn right"}, {"+speed", "run"}, {"+moveleft", "step left"}, {"+moveright", "step right"}, {"+strafe", "sidestep"}, {"+lookup", "look up"}, {"+lookdown", "look down"}, {"centerview", "center view"}, {"+mlook", "mouse look"}, {"+klook", "keyboard look"}, {"+moveup", "swim up"}, {"+movedown", "swim down"} }; #define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0])) static int keys_cursor; static qboolean bind_grab; void M_Menu_Keys_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_keys; m_entersound = true; } void M_FindKeysForCommand (const char *command, int *threekeys) { int count; int j; int l; char *b; threekeys[0] = threekeys[1] = threekeys[2] = -1; l = strlen(command); count = 0; for (j = 0; j < MAX_KEYS; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp (b, command, l) ) { threekeys[count] = j; count++; if (count == 3) break; } } } void M_UnbindCommand (const char *command) { int j; int l; char *b; l = strlen(command); for (j = 0; j < MAX_KEYS; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp (b, command, l) ) Key_SetBinding (j, NULL); } } extern qpic_t *pic_up, *pic_down; void M_Keys_Draw (void) { int i, x, y; int keys[3]; const char *name; qpic_t *p; p = Draw_CachePic ("gfx/ttl_cstm.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); if (bind_grab) M_Print (12, 32, "Press a key or button for this action"); else M_Print (18, 32, "Enter to change, backspace to clear"); // search for known bindings for (i = 0; i < (int)NUMCOMMANDS; i++) { y = 48 + 8*i; M_Print (16, y, bindnames[i][1]); M_FindKeysForCommand (bindnames[i][0], keys); if (keys[0] == -1) { M_Print (140, y, "???"); } else { name = Key_KeynumToString (keys[0]); M_Print (140, y, name); x = strlen(name) * 8; if (keys[1] != -1) { name = Key_KeynumToString (keys[1]); M_Print (140 + x + 8, y, "or"); M_Print (140 + x + 32, y, name); x = x + 32 + strlen(name) * 8; if (keys[2] != -1) { M_Print (140 + x + 8, y, "or"); M_Print (140 + x + 32, y, Key_KeynumToString (keys[2])); } } } } if (bind_grab) M_DrawCharacter (130, 48 + keys_cursor*8, '='); else M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1)); } void M_Keys_Key (int k) { char cmd[80]; int keys[3]; if (bind_grab) { // defining a key S_LocalSound ("misc/menu1.wav"); if ((k != K_ESCAPE) && (k != '`')) { sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]); Cbuf_InsertText (cmd); } bind_grab = false; IN_Deactivate(modestate == MS_WINDOWED); // deactivate because we're returning to the menu return; } switch (k) { case K_ESCAPE: case K_BBUTTON: M_Menu_Options_f (); break; case K_LEFTARROW: case K_UPARROW: S_LocalSound ("misc/menu1.wav"); keys_cursor--; if (keys_cursor < 0) keys_cursor = NUMCOMMANDS-1; break; case K_DOWNARROW: case K_RIGHTARROW: S_LocalSound ("misc/menu1.wav"); keys_cursor++; if (keys_cursor >= (int)NUMCOMMANDS) keys_cursor = 0; break; case K_ENTER: // go into bind mode case K_KP_ENTER: case K_ABUTTON: M_FindKeysForCommand (bindnames[keys_cursor][0], keys); S_LocalSound ("misc/menu2.wav"); if (keys[2] != -1) M_UnbindCommand (bindnames[keys_cursor][0]); bind_grab = true; IN_Activate(); // activate to allow mouse key binding break; case K_BACKSPACE: // delete bindings case K_DEL: S_LocalSound ("misc/menu2.wav"); M_UnbindCommand (bindnames[keys_cursor][0]); break; } } //============================================================================= /* VIDEO MENU */ void M_Menu_Video_f (void) { (*vid_menucmdfn) (); //johnfitz } void M_Video_Draw (void) { (*vid_menudrawfn) (); } void M_Video_Key (int key) { (*vid_menukeyfn) (key); } //============================================================================= /* HELP MENU */ int help_page; #define NUM_HELP_PAGES 6 void M_Menu_Help_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_help; m_entersound = true; help_page = 0; } void M_Help_Draw (void) { M_DrawPic (0, 0, Draw_CachePic ( va("gfx/help%i.lmp", help_page)) ); } void M_Help_Key (int key) { switch (key) { case K_ESCAPE: case K_BBUTTON: M_Menu_Main_f (); break; case K_UPARROW: case K_RIGHTARROW: m_entersound = true; if (++help_page >= NUM_HELP_PAGES) help_page = 0; break; case K_DOWNARROW: case K_LEFTARROW: m_entersound = true; if (--help_page < 0) help_page = NUM_HELP_PAGES-1; break; } } //============================================================================= /* QUIT MENU */ int msgNumber; enum m_state_e m_quit_prevstate; qboolean wasInMenus; void M_Menu_Quit_f (void) { if (m_state == m_quit) return; wasInMenus = (key_dest == key_menu); IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_quit_prevstate = m_state; m_state = m_quit; m_entersound = true; msgNumber = rand()&7; } void M_Quit_Key (int key) { if (key == K_ESCAPE) { if (wasInMenus) { m_state = m_quit_prevstate; m_entersound = true; } else { IN_Activate(); key_dest = key_game; m_state = m_none; } } } void M_Quit_Char (int key) { switch (key) { case 'n': case 'N': if (wasInMenus) { m_state = m_quit_prevstate; m_entersound = true; } else { IN_Activate(); key_dest = key_game; m_state = m_none; } break; case 'y': case 'Y': IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_console; Host_Quit_f (); break; default: break; } } qboolean M_Quit_TextEntry (void) { return true; } void M_Quit_Draw (void) //johnfitz -- modified for new quit message { char msg1[40]; char msg2[] = "by Ozkan, Ericw & Stevenaaus"; /* msg2/msg3 are mostly [40] */ char msg3[] = "Press y to quit"; int boxlen; if (wasInMenus) { m_state = m_quit_prevstate; m_recursiveDraw = true; M_Draw (); m_state = m_quit; } sprintf(msg1, "QuakeSpasm " QUAKESPASM_VER_STRING); //okay, this is kind of fucked up. M_DrawTextBox will always act as if //width is even. Also, the width and lines values are for the interior of the box, //but the x and y values include the border. boxlen = q_max(strlen(msg1), q_max((sizeof(msg2)-1),(sizeof(msg3)-1))) + 1; if (boxlen & 1) boxlen++; M_DrawTextBox (160-4*(boxlen+2), 76, boxlen, 4); //now do the text M_Print (160-4*strlen(msg1), 88, msg1); M_Print (160-4*(sizeof(msg2)-1), 96, msg2); M_PrintWhite (160-4*(sizeof(msg3)-1), 104, msg3); } //============================================================================= /* LAN CONFIG MENU */ int lanConfig_cursor = -1; int lanConfig_cursor_table [] = {72, 92, 124}; #define NUM_LANCONFIG_CMDS 3 int lanConfig_port; char lanConfig_portname[6]; char lanConfig_joinname[22]; void M_Menu_LanConfig_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_lanconfig; m_entersound = true; if (lanConfig_cursor == -1) { if (JoiningGame && TCPIPConfig) lanConfig_cursor = 2; else lanConfig_cursor = 1; } if (StartingGame && lanConfig_cursor == 2) lanConfig_cursor = 1; lanConfig_port = DEFAULTnet_hostport; sprintf(lanConfig_portname, "%u", lanConfig_port); m_return_onerror = false; m_return_reason[0] = 0; } void M_LanConfig_Draw (void) { qpic_t *p; int basex; const char *startJoin; const char *protocol; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); basex = (320-p->width)/2; M_DrawPic (basex, 4, p); if (StartingGame) startJoin = "New Game"; else startJoin = "Join Game"; if (IPXConfig) protocol = "IPX"; else protocol = "TCP/IP"; M_Print (basex, 32, va ("%s - %s", startJoin, protocol)); basex += 8; M_Print (basex, 52, "Address:"); if (IPXConfig) M_Print (basex+9*8, 52, my_ipx_address); else M_Print (basex+9*8, 52, my_tcpip_address); M_Print (basex, lanConfig_cursor_table[0], "Port"); M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1); M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname); if (JoiningGame) { M_Print (basex, lanConfig_cursor_table[1], "Search for local games..."); M_Print (basex, 108, "Join game at:"); M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1); M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname); } else { M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1); M_Print (basex+8, lanConfig_cursor_table[1], "OK"); } M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1)); if (lanConfig_cursor == 0) M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1)); if (lanConfig_cursor == 2) M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1)); if (*m_return_reason) M_PrintWhite (basex, 148, m_return_reason); } void M_LanConfig_Key (int key) { int l; switch (key) { case K_ESCAPE: case K_BBUTTON: M_Menu_Net_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); lanConfig_cursor--; if (lanConfig_cursor < 0) lanConfig_cursor = NUM_LANCONFIG_CMDS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); lanConfig_cursor++; if (lanConfig_cursor >= NUM_LANCONFIG_CMDS) lanConfig_cursor = 0; break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: if (lanConfig_cursor == 0) break; m_entersound = true; M_ConfigureNetSubsystem (); if (lanConfig_cursor == 1) { if (StartingGame) { M_Menu_GameOptions_f (); break; } M_Menu_Search_f(); break; } if (lanConfig_cursor == 2) { m_return_state = m_state; m_return_onerror = true; IN_Activate(); key_dest = key_game; m_state = m_none; Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) ); break; } break; case K_BACKSPACE: if (lanConfig_cursor == 0) { if (strlen(lanConfig_portname)) lanConfig_portname[strlen(lanConfig_portname)-1] = 0; } if (lanConfig_cursor == 2) { if (strlen(lanConfig_joinname)) lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0; } break; } if (StartingGame && lanConfig_cursor == 2) { if (key == K_UPARROW) lanConfig_cursor = 1; else lanConfig_cursor = 0; } l = Q_atoi(lanConfig_portname); if (l > 65535) l = lanConfig_port; else lanConfig_port = l; sprintf(lanConfig_portname, "%u", lanConfig_port); } void M_LanConfig_Char (int key) { int l; switch (lanConfig_cursor) { case 0: if (key < '0' || key > '9') return; l = strlen(lanConfig_portname); if (l < 5) { lanConfig_portname[l+1] = 0; lanConfig_portname[l] = key; } break; case 2: l = strlen(lanConfig_joinname); if (l < 21) { lanConfig_joinname[l+1] = 0; lanConfig_joinname[l] = key; } break; } } qboolean M_LanConfig_TextEntry (void) { return (lanConfig_cursor == 0 || lanConfig_cursor == 2); } //============================================================================= /* GAME OPTIONS MENU */ typedef struct { const char *name; const char *description; } level_t; level_t levels[] = { {"start", "Entrance"}, // 0 {"e1m1", "Slipgate Complex"}, // 1 {"e1m2", "Castle of the Damned"}, {"e1m3", "The Necropolis"}, {"e1m4", "The Grisly Grotto"}, {"e1m5", "Gloom Keep"}, {"e1m6", "The Door To Chthon"}, {"e1m7", "The House of Chthon"}, {"e1m8", "Ziggurat Vertigo"}, {"e2m1", "The Installation"}, // 9 {"e2m2", "Ogre Citadel"}, {"e2m3", "Crypt of Decay"}, {"e2m4", "The Ebon Fortress"}, {"e2m5", "The Wizard's Manse"}, {"e2m6", "The Dismal Oubliette"}, {"e2m7", "Underearth"}, {"e3m1", "Termination Central"}, // 16 {"e3m2", "The Vaults of Zin"}, {"e3m3", "The Tomb of Terror"}, {"e3m4", "Satan's Dark Delight"}, {"e3m5", "Wind Tunnels"}, {"e3m6", "Chambers of Torment"}, {"e3m7", "The Haunted Halls"}, {"e4m1", "The Sewage System"}, // 23 {"e4m2", "The Tower of Despair"}, {"e4m3", "The Elder God Shrine"}, {"e4m4", "The Palace of Hate"}, {"e4m5", "Hell's Atrium"}, {"e4m6", "The Pain Maze"}, {"e4m7", "Azure Agony"}, {"e4m8", "The Nameless City"}, {"end", "Shub-Niggurath's Pit"}, // 31 {"dm1", "Place of Two Deaths"}, // 32 {"dm2", "Claustrophobopolis"}, {"dm3", "The Abandoned Base"}, {"dm4", "The Bad Place"}, {"dm5", "The Cistern"}, {"dm6", "The Dark Zone"} }; //MED 01/06/97 added hipnotic levels level_t hipnoticlevels[] = { {"start", "Command HQ"}, // 0 {"hip1m1", "The Pumping Station"}, // 1 {"hip1m2", "Storage Facility"}, {"hip1m3", "The Lost Mine"}, {"hip1m4", "Research Facility"}, {"hip1m5", "Military Complex"}, {"hip2m1", "Ancient Realms"}, // 6 {"hip2m2", "The Black Cathedral"}, {"hip2m3", "The Catacombs"}, {"hip2m4", "The Crypt"}, {"hip2m5", "Mortum's Keep"}, {"hip2m6", "The Gremlin's Domain"}, {"hip3m1", "Tur Torment"}, // 12 {"hip3m2", "Pandemonium"}, {"hip3m3", "Limbo"}, {"hip3m4", "The Gauntlet"}, {"hipend", "Armagon's Lair"}, // 16 {"hipdm1", "The Edge of Oblivion"} // 17 }; //PGM 01/07/97 added rogue levels //PGM 03/02/97 added dmatch level level_t roguelevels[] = { {"start", "Split Decision"}, {"r1m1", "Deviant's Domain"}, {"r1m2", "Dread Portal"}, {"r1m3", "Judgement Call"}, {"r1m4", "Cave of Death"}, {"r1m5", "Towers of Wrath"}, {"r1m6", "Temple of Pain"}, {"r1m7", "Tomb of the Overlord"}, {"r2m1", "Tempus Fugit"}, {"r2m2", "Elemental Fury I"}, {"r2m3", "Elemental Fury II"}, {"r2m4", "Curse of Osiris"}, {"r2m5", "Wizard's Keep"}, {"r2m6", "Blood Sacrifice"}, {"r2m7", "Last Bastion"}, {"r2m8", "Source of Evil"}, {"ctf1", "Division of Change"} }; typedef struct { const char *description; int firstLevel; int levels; } episode_t; episode_t episodes[] = { {"Welcome to Quake", 0, 1}, {"Doomed Dimension", 1, 8}, {"Realm of Black Magic", 9, 7}, {"Netherworld", 16, 7}, {"The Elder World", 23, 8}, {"Final Level", 31, 1}, {"Deathmatch Arena", 32, 6} }; //MED 01/06/97 added hipnotic episodes episode_t hipnoticepisodes[] = { {"Scourge of Armagon", 0, 1}, {"Fortress of the Dead", 1, 5}, {"Dominion of Darkness", 6, 6}, {"The Rift", 12, 4}, {"Final Level", 16, 1}, {"Deathmatch Arena", 17, 1} }; //PGM 01/07/97 added rogue episodes //PGM 03/02/97 added dmatch episode episode_t rogueepisodes[] = { {"Introduction", 0, 1}, {"Hell's Fortress", 1, 7}, {"Corridors of Time", 8, 8}, {"Deathmatch Arena", 16, 1} }; int startepisode; int startlevel; int maxplayers; qboolean m_serverInfoMessage = false; double m_serverInfoMessageTime; void M_Menu_GameOptions_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_gameoptions; m_entersound = true; if (maxplayers == 0) maxplayers = svs.maxclients; if (maxplayers < 2) maxplayers = svs.maxclientslimit; } int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120}; #define NUM_GAMEOPTIONS 9 int gameoptions_cursor; void M_GameOptions_Draw (void) { qpic_t *p; int x; M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); M_DrawTextBox (152, 32, 10, 1); M_Print (160, 40, "begin game"); M_Print (0, 56, " Max players"); M_Print (160, 56, va("%i", maxplayers) ); M_Print (0, 64, " Game Type"); if (coop.value) M_Print (160, 64, "Cooperative"); else M_Print (160, 64, "Deathmatch"); M_Print (0, 72, " Teamplay"); if (rogue) { const char *msg; switch((int)teamplay.value) { case 1: msg = "No Friendly Fire"; break; case 2: msg = "Friendly Fire"; break; case 3: msg = "Tag"; break; case 4: msg = "Capture the Flag"; break; case 5: msg = "One Flag CTF"; break; case 6: msg = "Three Team CTF"; break; default: msg = "Off"; break; } M_Print (160, 72, msg); } else { const char *msg; switch((int)teamplay.value) { case 1: msg = "No Friendly Fire"; break; case 2: msg = "Friendly Fire"; break; default: msg = "Off"; break; } M_Print (160, 72, msg); } M_Print (0, 80, " Skill"); if (skill.value == 0) M_Print (160, 80, "Easy difficulty"); else if (skill.value == 1) M_Print (160, 80, "Normal difficulty"); else if (skill.value == 2) M_Print (160, 80, "Hard difficulty"); else M_Print (160, 80, "Nightmare difficulty"); M_Print (0, 88, " Frag Limit"); if (fraglimit.value == 0) M_Print (160, 88, "none"); else M_Print (160, 88, va("%i frags", (int)fraglimit.value)); M_Print (0, 96, " Time Limit"); if (timelimit.value == 0) M_Print (160, 96, "none"); else M_Print (160, 96, va("%i minutes", (int)timelimit.value)); M_Print (0, 112, " Episode"); // MED 01/06/97 added hipnotic episodes if (hipnotic) M_Print (160, 112, hipnoticepisodes[startepisode].description); // PGM 01/07/97 added rogue episodes else if (rogue) M_Print (160, 112, rogueepisodes[startepisode].description); else M_Print (160, 112, episodes[startepisode].description); M_Print (0, 120, " Level"); // MED 01/06/97 added hipnotic episodes if (hipnotic) { M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name); } // PGM 01/07/97 added rogue episodes else if (rogue) { M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name); } else { M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name); } // line cursor M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); if (m_serverInfoMessage) { if ((realtime - m_serverInfoMessageTime) < 5.0) { x = (320-26*8)/2; M_DrawTextBox (x, 138, 24, 4); x += 8; M_Print (x, 146, " More than 4 players "); M_Print (x, 154, " requires using command "); M_Print (x, 162, "line parameters; please "); M_Print (x, 170, " see techinfo.txt. "); } else { m_serverInfoMessage = false; } } } void M_NetStart_Change (int dir) { int count; float f; switch (gameoptions_cursor) { case 1: maxplayers += dir; if (maxplayers > svs.maxclientslimit) { maxplayers = svs.maxclientslimit; m_serverInfoMessage = true; m_serverInfoMessageTime = realtime; } if (maxplayers < 2) maxplayers = 2; break; case 2: Cvar_Set ("coop", coop.value ? "0" : "1"); break; case 3: count = (rogue) ? 6 : 2; f = teamplay.value + dir; if (f > count) f = 0; else if (f < 0) f = count; Cvar_SetValue ("teamplay", f); break; case 4: f = skill.value + dir; if (f > 3) f = 0; else if (f < 0) f = 3; Cvar_SetValue ("skill", f); break; case 5: f = fraglimit.value + dir * 10; if (f > 100) f = 0; else if (f < 0) f = 100; Cvar_SetValue ("fraglimit", f); break; case 6: f = timelimit.value + dir * 5; if (f > 60) f = 0; else if (f < 0) f = 60; Cvar_SetValue ("timelimit", f); break; case 7: startepisode += dir; //MED 01/06/97 added hipnotic count if (hipnotic) count = 6; //PGM 01/07/97 added rogue count //PGM 03/02/97 added 1 for dmatch episode else if (rogue) count = 4; else if (registered.value) count = 7; else count = 2; if (startepisode < 0) startepisode = count - 1; if (startepisode >= count) startepisode = 0; startlevel = 0; break; case 8: startlevel += dir; //MED 01/06/97 added hipnotic episodes if (hipnotic) count = hipnoticepisodes[startepisode].levels; //PGM 01/06/97 added hipnotic episodes else if (rogue) count = rogueepisodes[startepisode].levels; else count = episodes[startepisode].levels; if (startlevel < 0) startlevel = count - 1; if (startlevel >= count) startlevel = 0; break; } } void M_GameOptions_Key (int key) { switch (key) { case K_ESCAPE: case K_BBUTTON: M_Menu_Net_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); gameoptions_cursor--; if (gameoptions_cursor < 0) gameoptions_cursor = NUM_GAMEOPTIONS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); gameoptions_cursor++; if (gameoptions_cursor >= NUM_GAMEOPTIONS) gameoptions_cursor = 0; break; case K_LEFTARROW: if (gameoptions_cursor == 0) break; S_LocalSound ("misc/menu3.wav"); M_NetStart_Change (-1); break; case K_RIGHTARROW: if (gameoptions_cursor == 0) break; S_LocalSound ("misc/menu3.wav"); M_NetStart_Change (1); break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: S_LocalSound ("misc/menu2.wav"); if (gameoptions_cursor == 0) { if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) ); SCR_BeginLoadingPlaque (); if (hipnotic) Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) ); else if (rogue) Cbuf_AddText ( va ("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name) ); else Cbuf_AddText ( va ("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name) ); return; } M_NetStart_Change (1); break; } } //============================================================================= /* SEARCH MENU */ qboolean searchComplete = false; double searchCompleteTime; void M_Menu_Search_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_search; m_entersound = false; slistSilent = true; slistLocal = false; searchComplete = false; NET_Slist_f(); } void M_Search_Draw (void) { qpic_t *p; int x; p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); x = (320/2) - ((12*8)/2) + 4; M_DrawTextBox (x-8, 32, 12, 1); M_Print (x, 40, "Searching..."); if(slistInProgress) { NET_Poll(); return; } if (! searchComplete) { searchComplete = true; searchCompleteTime = realtime; } if (hostCacheCount) { M_Menu_ServerList_f (); return; } M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found"); if ((realtime - searchCompleteTime) < 3.0) return; M_Menu_LanConfig_f (); } void M_Search_Key (int key) { } //============================================================================= /* SLIST MENU */ int slist_cursor; qboolean slist_sorted; void M_Menu_ServerList_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_slist; m_entersound = true; slist_cursor = 0; m_return_onerror = false; m_return_reason[0] = 0; slist_sorted = false; } void M_ServerList_Draw (void) { int n; qpic_t *p; if (!slist_sorted) { slist_sorted = true; NET_SlistSort (); } p = Draw_CachePic ("gfx/p_multi.lmp"); M_DrawPic ( (320-p->width)/2, 4, p); for (n = 0; n < hostCacheCount; n++) M_Print (16, 32 + 8*n, NET_SlistPrintServer (n)); M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1)); if (*m_return_reason) M_PrintWhite (16, 148, m_return_reason); } void M_ServerList_Key (int k) { switch (k) { case K_ESCAPE: case K_BBUTTON: M_Menu_LanConfig_f (); break; case K_SPACE: M_Menu_Search_f (); break; case K_UPARROW: case K_LEFTARROW: S_LocalSound ("misc/menu1.wav"); slist_cursor--; if (slist_cursor < 0) slist_cursor = hostCacheCount - 1; break; case K_DOWNARROW: case K_RIGHTARROW: S_LocalSound ("misc/menu1.wav"); slist_cursor++; if (slist_cursor >= hostCacheCount) slist_cursor = 0; break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: S_LocalSound ("misc/menu2.wav"); m_return_state = m_state; m_return_onerror = true; slist_sorted = false; IN_Activate(); key_dest = key_game; m_state = m_none; Cbuf_AddText ( va ("connect \"%s\"\n", NET_SlistPrintServerName(slist_cursor)) ); break; default: break; } } //============================================================================= /* Menu Subsystem */ void M_Init (void) { Cmd_AddCommand ("togglemenu", M_ToggleMenu_f); Cmd_AddCommand ("menu_main", M_Menu_Main_f); Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f); Cmd_AddCommand ("menu_load", M_Menu_Load_f); Cmd_AddCommand ("menu_save", M_Menu_Save_f); Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f); Cmd_AddCommand ("menu_setup", M_Menu_Setup_f); Cmd_AddCommand ("menu_options", M_Menu_Options_f); Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); Cmd_AddCommand ("menu_video", M_Menu_Video_f); Cmd_AddCommand ("help", M_Menu_Help_f); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); } void M_Draw (void) { if (m_state == m_none || key_dest != key_menu) return; if (!m_recursiveDraw) { if (scr_con_current) { Draw_ConsoleBackground (); S_ExtraUpdate (); } Draw_FadeScreen (); //johnfitz -- fade even if console fills screen } else { m_recursiveDraw = false; } GL_SetCanvas (CANVAS_MENU); //johnfitz switch (m_state) { case m_none: break; case m_main: M_Main_Draw (); break; case m_singleplayer: M_SinglePlayer_Draw (); break; case m_load: M_Load_Draw (); break; case m_save: M_Save_Draw (); break; case m_multiplayer: M_MultiPlayer_Draw (); break; case m_setup: M_Setup_Draw (); break; case m_net: M_Net_Draw (); break; case m_options: M_Options_Draw (); break; case m_keys: M_Keys_Draw (); break; case m_video: M_Video_Draw (); break; case m_help: M_Help_Draw (); break; case m_quit: if (!fitzmode) { /* QuakeSpasm customization: */ /* Quit now! S.A. */ key_dest = key_console; Host_Quit_f (); } M_Quit_Draw (); break; case m_lanconfig: M_LanConfig_Draw (); break; case m_gameoptions: M_GameOptions_Draw (); break; case m_search: M_Search_Draw (); break; case m_slist: M_ServerList_Draw (); break; } if (m_entersound) { S_LocalSound ("misc/menu2.wav"); m_entersound = false; } S_ExtraUpdate (); } void M_Keydown (int key) { switch (m_state) { case m_none: return; case m_main: M_Main_Key (key); return; case m_singleplayer: M_SinglePlayer_Key (key); return; case m_load: M_Load_Key (key); return; case m_save: M_Save_Key (key); return; case m_multiplayer: M_MultiPlayer_Key (key); return; case m_setup: M_Setup_Key (key); return; case m_net: M_Net_Key (key); return; case m_options: M_Options_Key (key); return; case m_keys: M_Keys_Key (key); return; case m_video: M_Video_Key (key); return; case m_help: M_Help_Key (key); return; case m_quit: M_Quit_Key (key); return; case m_lanconfig: M_LanConfig_Key (key); return; case m_gameoptions: M_GameOptions_Key (key); return; case m_search: M_Search_Key (key); break; case m_slist: M_ServerList_Key (key); return; } } void M_Charinput (int key) { switch (m_state) { case m_setup: M_Setup_Char (key); return; case m_quit: M_Quit_Char (key); return; case m_lanconfig: M_LanConfig_Char (key); return; default: return; } } qboolean M_TextEntry (void) { switch (m_state) { case m_setup: return M_Setup_TextEntry (); case m_quit: return M_Quit_TextEntry (); case m_lanconfig: return M_LanConfig_TextEntry (); default: return false; } } void M_ConfigureNetSubsystem(void) { // enable/disable net systems to match desired config Cbuf_AddText ("stopdemo\n"); if (IPXConfig || TCPIPConfig) net_hostport = lanConfig_port; }