spingle/source/q_defs.h

290 lines
8.4 KiB
C

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske
Copyright (C) 2010-2017 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef spingle__q_defs_h
#define spingle__q_defs_h
#define ENGINE_NAME "spingle"
#define VERSION "6.90"
//#define PARANOID // speed sapping error checking
#define GAMENAME "id1" // directory to look in by default
#include "q_stdinc.h"
#define MINIMUM_MEMORY 0x550000
#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
#define MAX_NUM_ARGVS 50
// up / down
#define PITCH 0
// left / right
#define YAW 1
// fall over
#define ROLL 2
#define MAX_QPATH 64 // max length of a quake game pathname
#define ON_EPSILON 0.1 // point on plane side epsilon
#define DIST_EPSILON 0.03125 // 1/32 epsilon to keep floating point happy (moved from world.c)
#define MAX_MSGLEN 64000 // max length of a reliable message //ericw -- was 32000
#define MAX_DATAGRAM 32000 // max length of unreliable message //johnfitz -- was 1024
#define DATAGRAM_MTU 1400 // johnfitz -- actual limit for unreliable messages to nonlocal clients
//
// per-level limits
//
#define MIN_EDICTS 256 // johnfitz -- lowest allowed value for max_edicts cvar
#define MAX_EDICTS 32000 // johnfitz -- highest allowed value for max_edicts cvar
// ents past 8192 can't play sounds in the standard protocol
#define MAX_LIGHTSTYLES 64
#define MAX_MODELS 2048 // johnfitz -- was 256
#define MAX_SOUNDS 2048 // johnfitz -- was 256
#define SAVEGAME_COMMENT_LENGTH 39
#define MAX_STYLESTRING 64
//
// stats are integers communicated to the client by the server
//
#define MAX_CL_STATS 32
#define STAT_HEALTH 0
#define STAT_FRAGS 1
#define STAT_WEAPON 2
#define STAT_AMMO 3
#define STAT_ARMOR 4
#define STAT_WEAPONFRAME 5
#define STAT_SHELLS 6
#define STAT_NAILS 7
#define STAT_ROCKETS 8
#define STAT_CELLS 9
#define STAT_ACTIVEWEAPON 10
#define STAT_TOTALSECRETS 11
#define STAT_TOTALMONSTERS 12
#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
#define STAT_MONSTERS 14 // bumped by svc_killedmonster
// stock defines
//
#define IT_SHOTGUN 1
#define IT_SUPER_SHOTGUN 2
#define IT_NAILGUN 4
#define IT_SUPER_NAILGUN 8
#define IT_GRENADE_LAUNCHER 16
#define IT_ROCKET_LAUNCHER 32
#define IT_LIGHTNING 64
#define IT_SUPER_LIGHTNING 128
#define IT_SHELLS 256
#define IT_NAILS 512
#define IT_ROCKETS 1024
#define IT_CELLS 2048
#define IT_AXE 4096
#define IT_ARMOR1 8192
#define IT_ARMOR2 16384
#define IT_ARMOR3 32768
#define IT_SUPERHEALTH 65536
#define IT_KEY1 131072
#define IT_KEY2 262144
#define IT_INVISIBILITY 524288
#define IT_INVULNERABILITY 1048576
#define IT_SUIT 2097152
#define IT_QUAD 4194304
#define IT_SIGIL1 (1<<28)
#define IT_SIGIL2 (1<<29)
#define IT_SIGIL3 (1<<30)
#define IT_SIGIL4 (1<<31)
//===========================================
//rogue changed and added defines
#define RIT_SHELLS 128
#define RIT_NAILS 256
#define RIT_ROCKETS 512
#define RIT_CELLS 1024
#define RIT_AXE 2048
#define RIT_LAVA_NAILGUN 4096
#define RIT_LAVA_SUPER_NAILGUN 8192
#define RIT_MULTI_GRENADE 16384
#define RIT_MULTI_ROCKET 32768
#define RIT_PLASMA_GUN 65536
#define RIT_ARMOR1 8388608
#define RIT_ARMOR2 16777216
#define RIT_ARMOR3 33554432
#define RIT_LAVA_NAILS 67108864
#define RIT_PLASMA_AMMO 134217728
#define RIT_MULTI_ROCKETS 268435456
#define RIT_SHIELD 536870912
#define RIT_ANTIGRAV 1073741824
#define RIT_SUPERHEALTH 2147483648
//MED 01/04/97 added hipnotic defines
//===========================================
//hipnotic added defines
#define HIT_PROXIMITY_GUN_BIT 16
#define HIT_MJOLNIR_BIT 7
#define HIT_LASER_CANNON_BIT 23
#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
#define HIT_WETSUIT (1<<(23+2))
#define HIT_EMPATHY_SHIELDS (1<<(23+3))
//===========================================
#define MAX_SCOREBOARD 16
#define MAX_SCOREBOARDNAME 32
#define SOUND_CHANNELS 8
typedef enum {ST_SYNC = 0, ST_RAND } synctype_t;
typedef struct
{
const char *basedir;
const char *userdir; // user's directory on UNIX platforms.
// if user directories are enabled, basedir
// and userdir will point to different
// memory locations, otherwise to the same.
int32_t argc;
char **argv;
void *membase;
int32_t memsize;
int32_t numcpus;
int32_t errstate;
} quakeparms_t;
#include "common.h"
#include "bspfile.h"
#include "sys.h"
#include "zone.h"
#include "mathlib.h"
#include "cvar.h"
#include "protocol.h"
#include "net.h"
#include "cmd.h"
#include "crc.h"
#include "progs.h"
#include "server.h"
#include "platform.h"
#include <SDL.h>
#include <SDL_opengl.h>
#include "console.h"
#include "wad.h"
#include "vid.h"
#include "screen.h"
#include "draw.h"
#include "render.h"
#include "view.h"
#include "sbar.h"
#include "q_sound.h"
#include "client.h"
#include "gl_model.h"
#include "world.h"
#include "image.h" //johnfitz
#include "gl_texmgr.h" //johnfitz
#include "input.h"
#include "keys.h"
#include "menu.h"
#include "glquake.h"
//=============================================================================
// the host system specifies the base of the directory tree, the
// command line parms passed to the program, and the amount of memory
// available for the program to use
extern bool noclip_anglehack;
//
// host
//
extern quakeparms_t *host_parms;
extern cvar_t sys_ticrate;
extern cvar_t sys_throttle;
extern cvar_t sys_nostdout;
extern cvar_t developer;
extern cvar_t max_edicts; //johnfitz
extern bool host_initialized; // true if into command execution
extern double host_frametime;
extern byte *host_colormap;
extern int32_t host_framecount; // incremented every frame, never reset
extern double realtime; // not bounded in any way, changed at
// start of every frame, never reset
typedef struct filelist_item_s
{
char name[32];
struct filelist_item_s *next;
} filelist_item_t;
extern filelist_item_t *modlist;
extern filelist_item_t *extralevels;
extern filelist_item_t *demolist;
void Host_ClearMemory(void);
void Host_ServerFrame(void);
void Host_InitCommands(void);
void Host_Init(void);
void Host_Shutdown(void);
void Host_Callback_Notify(cvar_t *var); /* callback function for CVAR_NOTIFY */
noreturn void Host_Error(const char *error, ...) FUNC_PRINTF(1, 2);
noreturn void Host_EndGame(const char *message, ...) FUNC_PRINTF(1, 2);
void Host_Frame(float time);
void Host_Quit_f(void);
void Host_ClientCommands(const char *fmt, ...) FUNC_PRINTF(1, 2);
void Host_ShutdownServer(bool crash);
void Host_WriteConfiguration(void);
void ExtraMaps_Init(void);
void Modlist_Init(void);
void DemoList_Init(void);
void DemoList_Rebuild(void);
extern int32_t current_skill; // skill level for currently loaded level (in case
// the user changes the cvar while the level is
// running, this reflects the level actually in use)
extern bool isDedicated;
#endif