/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2007-2008 Kristian Duske Copyright (C) 2010-2017 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef spingle__q_defs_h #define spingle__q_defs_h #define ENGINE_NAME "spingle" #define VERSION "6.90" //#define PARANOID // speed sapping error checking #define GAMENAME "id1" // directory to look in by default #include "q_stdinc.h" #define MINIMUM_MEMORY 0x550000 #define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000) #define MAX_NUM_ARGVS 50 // up / down #define PITCH 0 // left / right #define YAW 1 // fall over #define ROLL 2 #define MAX_QPATH 64 // max length of a quake game pathname #define ON_EPSILON 0.1 // point on plane side epsilon #define DIST_EPSILON 0.03125 // 1/32 epsilon to keep floating point happy (moved from world.c) #define MAX_MSGLEN 64000 // max length of a reliable message //ericw -- was 32000 #define MAX_DATAGRAM 32000 // max length of unreliable message //johnfitz -- was 1024 #define DATAGRAM_MTU 1400 // johnfitz -- actual limit for unreliable messages to nonlocal clients // // per-level limits // #define MIN_EDICTS 256 // johnfitz -- lowest allowed value for max_edicts cvar #define MAX_EDICTS 32000 // johnfitz -- highest allowed value for max_edicts cvar // ents past 8192 can't play sounds in the standard protocol #define MAX_LIGHTSTYLES 64 #define MAX_MODELS 2048 // johnfitz -- was 256 #define MAX_SOUNDS 2048 // johnfitz -- was 256 #define SAVEGAME_COMMENT_LENGTH 39 #define MAX_STYLESTRING 64 // // stats are integers communicated to the client by the server // #define MAX_CL_STATS 32 #define STAT_HEALTH 0 #define STAT_FRAGS 1 #define STAT_WEAPON 2 #define STAT_AMMO 3 #define STAT_ARMOR 4 #define STAT_WEAPONFRAME 5 #define STAT_SHELLS 6 #define STAT_NAILS 7 #define STAT_ROCKETS 8 #define STAT_CELLS 9 #define STAT_ACTIVEWEAPON 10 #define STAT_TOTALSECRETS 11 #define STAT_TOTALMONSTERS 12 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret #define STAT_MONSTERS 14 // bumped by svc_killedmonster // stock defines // #define IT_SHOTGUN 1 #define IT_SUPER_SHOTGUN 2 #define IT_NAILGUN 4 #define IT_SUPER_NAILGUN 8 #define IT_GRENADE_LAUNCHER 16 #define IT_ROCKET_LAUNCHER 32 #define IT_LIGHTNING 64 #define IT_SUPER_LIGHTNING 128 #define IT_SHELLS 256 #define IT_NAILS 512 #define IT_ROCKETS 1024 #define IT_CELLS 2048 #define IT_AXE 4096 #define IT_ARMOR1 8192 #define IT_ARMOR2 16384 #define IT_ARMOR3 32768 #define IT_SUPERHEALTH 65536 #define IT_KEY1 131072 #define IT_KEY2 262144 #define IT_INVISIBILITY 524288 #define IT_INVULNERABILITY 1048576 #define IT_SUIT 2097152 #define IT_QUAD 4194304 #define IT_SIGIL1 (1<<28) #define IT_SIGIL2 (1<<29) #define IT_SIGIL3 (1<<30) #define IT_SIGIL4 (1<<31) //=========================================== //rogue changed and added defines #define RIT_SHELLS 128 #define RIT_NAILS 256 #define RIT_ROCKETS 512 #define RIT_CELLS 1024 #define RIT_AXE 2048 #define RIT_LAVA_NAILGUN 4096 #define RIT_LAVA_SUPER_NAILGUN 8192 #define RIT_MULTI_GRENADE 16384 #define RIT_MULTI_ROCKET 32768 #define RIT_PLASMA_GUN 65536 #define RIT_ARMOR1 8388608 #define RIT_ARMOR2 16777216 #define RIT_ARMOR3 33554432 #define RIT_LAVA_NAILS 67108864 #define RIT_PLASMA_AMMO 134217728 #define RIT_MULTI_ROCKETS 268435456 #define RIT_SHIELD 536870912 #define RIT_ANTIGRAV 1073741824 #define RIT_SUPERHEALTH 2147483648 //MED 01/04/97 added hipnotic defines //=========================================== //hipnotic added defines #define HIT_PROXIMITY_GUN_BIT 16 #define HIT_MJOLNIR_BIT 7 #define HIT_LASER_CANNON_BIT 23 #define HIT_PROXIMITY_GUN (1< #include #include "console.h" #include "wad.h" #include "vid.h" #include "screen.h" #include "draw.h" #include "render.h" #include "view.h" #include "sbar.h" #include "q_sound.h" #include "client.h" #include "gl_model.h" #include "world.h" #include "image.h" //johnfitz #include "gl_texmgr.h" //johnfitz #include "input.h" #include "keys.h" #include "menu.h" #include "glquake.h" //============================================================================= // the host system specifies the base of the directory tree, the // command line parms passed to the program, and the amount of memory // available for the program to use extern bool noclip_anglehack; // // host // extern quakeparms_t *host_parms; extern cvar_t sys_ticrate; extern cvar_t sys_throttle; extern cvar_t sys_nostdout; extern cvar_t developer; extern cvar_t max_edicts; //johnfitz extern bool host_initialized; // true if into command execution extern double host_frametime; extern byte *host_colormap; extern int32_t host_framecount; // incremented every frame, never reset extern double realtime; // not bounded in any way, changed at // start of every frame, never reset typedef struct filelist_item_s { char name[32]; struct filelist_item_s *next; } filelist_item_t; extern filelist_item_t *modlist; extern filelist_item_t *extralevels; extern filelist_item_t *demolist; void Host_ClearMemory(void); void Host_ServerFrame(void); void Host_InitCommands(void); void Host_Init(void); void Host_Shutdown(void); void Host_Callback_Notify(cvar_t *var); /* callback function for CVAR_NOTIFY */ noreturn void Host_Error(const char *error, ...) FUNC_PRINTF(1, 2); noreturn void Host_EndGame(const char *message, ...) FUNC_PRINTF(1, 2); void Host_Frame(float time); void Host_Quit_f(void); void Host_ClientCommands(const char *fmt, ...) FUNC_PRINTF(1, 2); void Host_ShutdownServer(bool crash); void Host_WriteConfiguration(void); void ExtraMaps_Init(void); void Modlist_Init(void); void DemoList_Init(void); void DemoList_Rebuild(void); extern int32_t current_skill; // skill level for currently loaded level (in case // the user changes the cvar while the level is // running, this reflects the level actually in use) extern bool isDedicated; #endif