scripts/applications/autoexec.cfg

104 lines
1.8 KiB
INI

unbindall
+mlook
// UI
bind "+" "sizedown"
bind "-" "sizeup"
bind "ESCAPE" "togglemenu"
bind "PAUSE" "pause"
bind "TAB" "+showscores"
bind "`" "toggleconsole"
bind "t" "messagemode"
// F-keys
bind "F11" "zoom_in"
bind "F12" "quit"
bind "F2" "menu_save"
bind "F3" "menu_load"
bind "F5" "agw_qsave"
bind "F7" "agw_qload"
// weapon keys
bind "0" "impulse 0"
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5"
bind "6" "impulse 6"
bind "7" "impulse 7"
bind "8" "impulse 8"
bind "MWHEELDOWN" "impulse 12"
bind "MWHEELUP" "impulse 10"
// movement
bind "MOUSE1" "+attack"
bind "SHIFT" "+speed"
bind "SPACE" "+jump"
bind "c" "+movedown"
bind "d" "+back"
bind "e" "+forward"
bind "f" "+moveright"
bind "s" "+moveleft"
bind "z" "+lookdown"
// joypad bindings
bind "ABUTTON" "+speed"
bind "LTHUMB" "agw_qsave"
bind "LTRIGGER" "+jump"
bind "RTHUMB" "agw_qload"
bind "RTRIGGER" "+attack"
bind "XBUTTON" "impulse 12"
bind "YBUTTON" "impulse 10"
// aliases
alias agw_qsave "save quick; echo quicksaved"
alias agw_qload "load quick; echo quickloaded"
// cvars
bgm_extmusic "1"
bgmvolume "0.4"
contrast "1"
crosshair "1"
fov "100"
gl_affinemodels "1"
gl_smoothmodels "1"
gl_texture_anisotropy "16"
gl_texturemode "GL_NEAREST"
gl_triplebuffer "0"
gl_zfix "1"
host_maxfps "72"
joy_deadzone "0.175"
joy_deadzone_trigger "0.2"
joy_enable "1"
joy_exponent "1"
joy_exponent_move "3"
joy_invert "1"
joy_sensitivity_pitch "330"
joy_sensitivity_yaw "330"
lookspring "0"
lookstrafe "0"
m_forward "1"
m_pitch "-0.022"
m_side "0.8"
m_yaw "0.022"
r_lerpmodels "0"
r_lerpmove "0"
r_scale "4"
r_shadows "0"
r_viewmodel_quake "0"
scr_conalpha "0.5"
scr_conscale "3.2"
scr_conspeed "500"
scr_conwidth "0"
scr_crosshairscale "3.2"
scr_menuscale "3.2"
scr_sbaralpha "0.6"
scr_sbarscale "3.2"
sensitivity "5"
snd_filterquality "5"
sndspeed "44100"
// EOF