unbindall +mlook // UI bind "+" "sizedown" bind "-" "sizeup" bind "ESCAPE" "togglemenu" bind "PAUSE" "pause" bind "TAB" "+showscores" bind "`" "toggleconsole" bind "t" "messagemode" // F-keys bind "F11" "zoom_in" bind "F12" "quit" bind "F2" "menu_save" bind "F3" "menu_load" bind "F5" "agw_qsave" bind "F7" "agw_qload" // weapon keys bind "0" "impulse 0" bind "1" "impulse 1" bind "2" "impulse 2" bind "3" "impulse 3" bind "4" "impulse 4" bind "5" "impulse 5" bind "6" "impulse 6" bind "7" "impulse 7" bind "8" "impulse 8" bind "MWHEELDOWN" "impulse 12" bind "MWHEELUP" "impulse 10" // movement bind "MOUSE1" "+attack" bind "SHIFT" "+speed" bind "SPACE" "+jump" bind "c" "+movedown" bind "d" "+back" bind "e" "+forward" bind "f" "+moveright" bind "s" "+moveleft" bind "z" "+lookdown" // joypad bindings bind "ABUTTON" "+speed" bind "LTHUMB" "agw_qsave" bind "LTRIGGER" "+jump" bind "RTHUMB" "agw_qload" bind "RTRIGGER" "+attack" bind "XBUTTON" "impulse 12" bind "YBUTTON" "impulse 10" // aliases alias agw_qsave "save quick; echo quicksaved" alias agw_qload "load quick; echo quickloaded" // cvars bgm_extmusic "1" bgmvolume "0.4" contrast "1" crosshair "1" fov "100" gl_affinemodels "1" gl_smoothmodels "1" gl_texture_anisotropy "16" gl_texturemode "GL_NEAREST" gl_triplebuffer "0" gl_zfix "1" host_maxfps "72" joy_deadzone "0.175" joy_deadzone_trigger "0.2" joy_enable "1" joy_exponent "1" joy_exponent_move "3" joy_invert "1" joy_sensitivity_pitch "330" joy_sensitivity_yaw "330" lookspring "0" lookstrafe "0" m_forward "1" m_pitch "-0.022" m_side "0.8" m_yaw "0.022" r_lerpmodels "0" r_lerpmove "0" r_scale "4" r_shadows "0" r_viewmodel_quake "0" scr_conalpha "0.5" scr_conscale "3.2" scr_conspeed "500" scr_conwidth "0" scr_crosshairscale "3.2" scr_menuscale "3.2" scr_sbaralpha "0.6" scr_sbarscale "3.2" sensitivity "5" snd_filterquality "5" sndspeed "44100" // EOF