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virtual-machines: add PCem configurations

master
Alison Watson 3 years ago
parent
commit
ad6d329bbc
  1. 9
      fish/vm-pcem
  2. 96
      virtual-machines/PCem/95
  3. 97
      virtual-machines/PCem/98

9
fish/vm-pcem

@ -0,0 +1,9 @@
#!/usr/bin/env fish
function vm-pcem -d "Frontend to PCem" -a cfg
pcem --config $_agw_dir_rc/virtual-machines/PCem/$cfg
end
complete -c vm-pcem -xa "(ls $_agw_dir_rc/virtual-machines/PCem)"
## EOF

96
virtual-machines/PCem/95

@ -0,0 +1,96 @@
gameblaster = 0
gus = 0
ssi2001 = 0
voodoo = 1
model = sis496
cpu_manufacturer = 0
cpu = 6
cpu_use_dynarec = 1
cpu_waitstates = 0
gfxcard = mach64gx
video_speed = -1
sndcard = sbawe32
cpu_speed = 3
disc_a =
disc_b =
hdd_controller = ide
mem_size = 262144
cdrom_drive = 0
cdrom_channel = 2
cdrom_path =
zip_channel = -1
hdc_sectors = 17
hdc_heads = 15
hdc_cylinders = 900
hdc_fn = /media/store/vm/Win95/hd.img
hdd_sectors = 0
hdd_heads = 0
hdd_cylinders = 0
hdd_fn =
hde_sectors = 0
hde_heads = 0
hde_cylinders = 0
hde_fn =
hdf_sectors = 0
hdf_heads = 0
hdf_cylinders = 0
hdf_fn =
hdg_sectors = 0
hdg_heads = 0
hdg_cylinders = 0
hdg_fn =
hdh_sectors = 0
hdh_heads = 0
hdh_cylinders = 0
hdh_fn =
hdi_sectors = 0
hdi_heads = 0
hdi_cylinders = 0
hdi_fn =
drive_a_type = 5
drive_b_type = 5
bpb_disable = 0
cd_speed = 8
joystick_type = 0
mouse_type = 0
enable_sync = 1
lpt1_device = none
vid_resize = 0
video_fullscreen_scale = 1
video_fullscreen_first = 0
[Joysticks]
joystick_0_nr = 0
joystick_1_nr = 0
[SDL2]
screenshot_format = png
screenshot_flash = 1
custom_width = 640
custom_height = 480
fullscreen = 0
fullscreen_mode = 0
scale = 1
scale_mode = 0
vsync = 0
focus_dim = 0
alternative_update_lock = 0
render_driver = software
[GL3]
input_scale = 1.000000
input_stretch = 1
shader_refresh_rate = 85.000000
[GL3 Shaders]
shaders = 0
[3DFX Voodoo Graphics]
type = 2
framebuffer_memory = 4
texture_memory = 4
bilinear = 1
dacfilter = 0
render_threads = 2
sli = 0
recompiler = 1

97
virtual-machines/PCem/98

@ -0,0 +1,97 @@
gameblaster = 0
gus = 0
ssi2001 = 0
voodoo = 1
model = 430vx
cpu_manufacturer = 0
cpu = 4
cpu_use_dynarec = 1
cpu_waitstates = 0
gfxcard = stealth3d_2000
video_speed = -1
sndcard = sb16
cpu_speed = 14
disc_a =
disc_b =
hdd_controller = ide
mem_size = 131072
cdrom_drive = 200
cdrom_channel = 1
cdrom_path = /media/store/osmedia/Software/QUAKE106.cue
zip_channel = -1
hdc_sectors = 63
hdc_heads = 16
hdc_cylinders = 4161
hdc_fn = /media/store/vm/Win98/hd.img
hdd_sectors = 0
hdd_heads = 0
hdd_cylinders = 0
hdd_fn =
hde_sectors = 0
hde_heads = 0
hde_cylinders = 0
hde_fn =
hdf_sectors = 0
hdf_heads = 0
hdf_cylinders = 0
hdf_fn =
hdg_sectors = 0
hdg_heads = 0
hdg_cylinders = 0
hdg_fn =
hdh_sectors = 0
hdh_heads = 0
hdh_cylinders = 0
hdh_fn =
hdi_sectors = 0
hdi_heads = 0
hdi_cylinders = 0
hdi_fn =
drive_a_type = 7
drive_b_type = 0
bpb_disable = 1
cd_speed = 32
joystick_type = 0
mouse_type = 0
enable_sync = 0
lpt1_device = none
vid_resize = 0
video_fullscreen_scale = 1
video_fullscreen_first = 1
netcard = rtl8029as
[Joysticks]
joystick_0_nr = 0
joystick_1_nr = 0
[SDL2]
screenshot_format = png
screenshot_flash = 1
custom_width = 640
custom_height = 480
fullscreen = 0
fullscreen_mode = 0
scale = 1
scale_mode = 0
vsync = 0
focus_dim = 0
alternative_update_lock = 0
render_driver = software
[GL3]
input_scale = 1.000000
input_stretch = 0
shader_refresh_rate = 0.000000
[GL3 Shaders]
shaders = 0
[3DFX Voodoo Graphics]
type = 0
framebuffer_memory = 4
texture_memory = 4
bilinear = 1
dacfilter = 0
render_threads = 2
sli = 0
recompiler = 1
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