Maraiah/doc/data/5-flag.md

11 KiB

FLAGS

Endpoint Flags

Name Bit
Solid 0
SameHeight 1
Transparent 2
  • Solid means the point belongs to a solid line.
  • SameHeight means all polygons with this point have the same height, relative to the point's lines
  • Transparent means the point does not belong to an opaque line.

Line Flags

Name Bit
TransSide 9
ElevVar 10
Elevation 11
Landscape 12
Transparent 13
Solid 14
  • TransSide means the line has a transparent side.
  • ElevVar means polygons on both sides do not have the same heights.
  • Elevation means there is a differing height between this line's polygons.
  • Landscape means this line shows only sky.
  • Transparent means both sides are see-through.
  • Solid means the line cannot be walked through.

Side Flags

If DataVersion is DataM1, then ItemOpt must be set by the client.

Name Bit
Status 0
Panel 1
Repair 2
ItemUse 3
Lighted 4
CanDestroy 5
HitOnly 6
ItemOpt 7
  • Status means the panel is switched already.
  • Panel means the side is a control panel.
  • Repair means the panel must be switched for Repair.
  • ItemUse means the panel uses an item (for scripts, unused otherwise.)
  • Lighted means the panel must be 3/4ths or more lit up to be used.
  • CanDestroy makes projectiles toggle and disable this panel.
  • HitOnly means the panel can only be hit by projectiles.
  • ItemOpt means the item is optional for this panel (for scripts.)

Polygon Flags

Name Bit
Detached 14

Map Object Flags

Name Bit
Invisible 0
Ceiling 1
Blind 2
Deaf 3
Floating 4
NetOnly 5
  • Invisible makes the object initially invisible (warps in.)
  • Ceiling reverses the Z coordinate (from the ceiling.)
  • Blind makes the object unable to be activated by sight.
  • Deaf makes the object unable to be activated by sound.
  • NetOnly makes the object only show up in net-games (items only.)

Mission Flags

Name Bit
Extermination 0
Exploration 1
Retrieval 2
Repair 3
Rescue 4
M1Exploration 5
M1Rescue 6
M1Repair 7
  • Extermination means you must kill all monsters on the map, with an error threshold of 8 alien enemies maximum.
  • Exploration means you must explore marked polygons.
  • Retrieval means you must grab marked items.
  • Repair means you must flip marked switches.
  • Rescue means you must keep 50% of BoBs alive.
  • M1Exploration is the same as Exploration except you only need to look at each marked polygon, not actually enter them.
  • M1Rescue is the same as Rescue. Since this is an internal flag, all it actually does is change which monster class it checks.
  • M1Repair is the same as Repair, except it only requires that the last switch (by side index) be switched to succeed.

Environment Flags

Name Bit
Vacuum 0
Magnetic 1
Rebellion 2
LowGrav 3
M1Glue 4
LavaFloor 5
Rebellion2 6
Music 7
TermPause 8
M1Monster 9
M1Weps 10
  • Vacuum makes most weapons not work and oxygen deplete.
  • Magnetic fucks up the motion sensor.
  • Rebellion makes S'pht friendly and strips items and health.
  • LowGrav lowers gravity.
  • M1Glue makes glue handle like Marathon 1.
  • LavaFloor makes the floor damage you.
  • Rebellion2 is the same as Rebellion but does not strip items/health.
  • Music makes the level have music.
  • TermPause makes terminals stop time (in Solo only.)
  • M1Monster sets monster activation limits to Marathon 1's.
  • M1Weps changes weapon pickups on Total Carnage and makes grenades low gravity.

Light Flags

Name Bit
InitActive 0
SlaveValue 1
Stateless 2

Entry Point Flags

Name Bit
Solo 0
CoOp 1
Carnage 2
KTMWTB 3
KOTH 4
Defense 5
Rugby 6
CTF 7
  • KTMWTB is Kill The Man With The Ball.

Terminal Flags

Name Bit
Encoded 0

Terminal Group Flags

Name Bit
DrawOnRight 0
DrawCenter 1

CopyBits Flags

Name Bit
PICT2 15

Color Table Flags

Name Bit
DeviceMap 15

Frame Flags

Name Bit
Obscure 13
FlipY 14
FlipX 15
  • Obscure makes the player's torso obscure the legs.
  • FlipY and FlipX flip pixels on the respective axis.

Sound Definition Flags

Name Bit
NoRestart 0
NoChannelSwitch 1
LessPitchChange 2
NoPitchChange 3
NoObstruction 4
NoMediaObstruct 5
Ambient 6

Random Sound Flags

Name Bit
IgnoreDirection 0

Media Flags

Name Bit
SoundObstruct 0
  • SoundObstruct means the media makes no sound when under the floor. This is most sensible for, for instance, lava which can be drained.

Object Frequency Flags

Name Bit
RandomLocation 0

Static Platform Flags

Name Bit
InitActive 0
InitExtended 1
StopAtEachLevel 2
StopAtInitLevel 3
StartAdjOnStop 4
ExtendsFloorToCeil 5
ComesFromFloor 6
ComesFromCeil 7
CausesDamage 8
NoActivateParent 9
ActivatesOnce 10
ActivatesLight 11
DeactivatesLight 12
PlayerControls 13
MonsterControls 14
ReverseOnObstruct 15
NoExtDeactivation 16
UsePolygonHeights 17
DelayedActivation 18
StartAdjOnStart 19
StopAdjOnStart 20
StopAdjOnStop 21
Slow 22
StartAtEachLevel 23
Locked 24
Secret 25
Door 26

If I could explain to you why there are this many flags, I gladly would, but this actually hurts my head.

Effect Definition Flags

Name Bit
EndOnLoop 0
EndOnXferLoop 1
SoundOnly 2
MakeTwinVisible 3
MediaEffect 4

Weapon Flags

Name Bit
Automatic 0
RemoveAfterUse 1
InstantCasing 2
Overloads 3
RandomAmmo 4
TemporaryPower 5
ReloadOneHand 6
FireOutOfPhase 7
FireUnderMedia 8
TriggerSameAmmo 9
SecondaryFlip 10

Damage Flags

Name Bit
AlienDamage 0
  • AlienDamage will decrease the damage on Easy and Wuss.

Projectile Flags

Name Bit
Guided 0
StopOnLoop 1
Persistent 2
Alien 3
Gravity 4
NoHorzError 5
NoVertError 6
TogglePanels 7
PosVertError 8
Melee 9
Ripper 10
PassTransRandom 11
PassTransMore 12
DoubleGravity 13
ReboundFloor 14
ThroughMedia 15
BecomeItem 16
Bloody 17
WanderHorz 18
WanderVert 19
UseLowGrav 20
PassMedia 21

Monster Flags

Name Bit
IgnoreLOS 0
Flying 1
Alien 2
Major 3
Minor 4
NoOmit 5
Floats 6
NoAttack 7
Snipe 8
Invisible 9
SubtlyInvisible 10
Kamikaze 11
Berserker 12
Enlarged 13
DelayedDeath 14
FireSymmetrical 15
NuclearDeath 16
NoFireBackwards 17
CanDieInFlames 18
WaitForGoodShot 19
Tiny 20
FastAttack 21
LikesWater 22
LikesSewage 23
LikesLava 24
LikesGoo 25
TeleUnderMedia 26
UseRandomWeapon 27

Monster Class

Name Bit
Player 0
Civilian 1
Madd 2
PossessedHummer 3
Defender 4
Fighter 5
Trooper 6
Hunter 7
Enforcer 8
Juggernaut 9
Hummer 10
Compiler 11
Cyborg 12
Assimilated 13
Tick 14
Yeti 15

Damage Type Flag

Name Bit
Explosion 0
ElectricalStaff 1
Projectile 2
Absorbed 3
Flame 4
HoundClaws 5
AlienProjectile 6
HulkSlap 7
CompilerBolt 8
FusionBolt 9
HunterBolt 10
Fist 11
Teleporter 12
Defender 13
YetiClaws 14
YetiProjectile 15
Crushing 16
Lava 17
Suffocation 18
Goo 19
EnergyDrain 20
OxygenDrain 21
HummerBolt 22
ShotgunProjectile 23