tycho: name all of the map properties
parent
bb173b47e3
commit
cd854ef8ea
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@ -43,7 +43,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="1" column="1">
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<item row="1" column="1">
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<widget class="QLineEdit" name="lineEdit">
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<widget class="QLineEdit" name="mapName">
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<property name="toolTip">
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<property name="toolTip">
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<string>The name of the map. This is used in the level selection menu.</string>
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<string>The name of the map. This is used in the level selection menu.</string>
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</property>
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</property>
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@ -63,7 +63,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="2" column="1">
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<item row="2" column="1">
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<widget class="QComboBox" name="comboBox">
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<widget class="QComboBox" name="textureSet">
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<property name="sizePolicy">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
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<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<horstretch>0</horstretch>
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@ -111,7 +111,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="3" column="1">
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<item row="3" column="1">
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<widget class="QComboBox" name="comboBox_2">
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<widget class="QComboBox" name="landscape">
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<property name="sizePolicy">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
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<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<horstretch>0</horstretch>
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@ -154,7 +154,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="4" column="1">
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<item row="4" column="1">
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<widget class="QSpinBox" name="spinBox">
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<widget class="QSpinBox" name="musicNo">
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<property name="enabled">
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<property name="enabled">
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<bool>false</bool>
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<bool>false</bool>
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</property>
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</property>
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@ -187,7 +187,7 @@
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</property>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<layout class="QGridLayout" name="gridLayout">
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<item row="2" column="0">
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<item row="2" column="0">
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<widget class="QCheckBox" name="checkBox_3">
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<widget class="QCheckBox" name="carnage">
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<property name="toolTip">
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<property name="toolTip">
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<string>The map can be played in the Carnage game mode.</string>
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<string>The map can be played in the Carnage game mode.</string>
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</property>
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</property>
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@ -197,7 +197,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="3" column="0">
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<item row="3" column="0">
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<widget class="QCheckBox" name="checkBox_4">
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<widget class="QCheckBox" name="ktmwtb">
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<property name="toolTip">
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<property name="toolTip">
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<string>The map can be played in the Kill The Man With The Ball game mode.</string>
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<string>The map can be played in the Kill The Man With The Ball game mode.</string>
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</property>
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</property>
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@ -207,7 +207,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="1" column="0">
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<item row="1" column="0">
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<widget class="QCheckBox" name="checkBox_2">
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<widget class="QCheckBox" name="coOperative">
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<property name="toolTip">
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<property name="toolTip">
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<string>The map can be played in co-operative multi-player.</string>
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<string>The map can be played in co-operative multi-player.</string>
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</property>
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</property>
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@ -217,7 +217,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="0" column="0">
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<item row="0" column="0">
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<widget class="QCheckBox" name="checkBox">
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<widget class="QCheckBox" name="solo">
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<property name="toolTip">
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<property name="toolTip">
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<string>The map can be played single-player.</string>
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<string>The map can be played single-player.</string>
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</property>
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</property>
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@ -227,7 +227,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="0" column="1">
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<item row="0" column="1">
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<widget class="QCheckBox" name="checkBox_5">
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<widget class="QCheckBox" name="kingOfTheHill">
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<property name="toolTip">
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<property name="toolTip">
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<string>The map can be played in the King of the Hill game mode.</string>
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<string>The map can be played in the King of the Hill game mode.</string>
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</property>
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</property>
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@ -237,7 +237,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="1" column="1">
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<item row="1" column="1">
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<widget class="QCheckBox" name="checkBox_6">
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<widget class="QCheckBox" name="defense">
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<property name="toolTip">
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<property name="toolTip">
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<string>The map can be played in the Defense game mode.</string>
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<string>The map can be played in the Defense game mode.</string>
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</property>
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</property>
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@ -247,7 +247,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="2" column="1">
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<item row="2" column="1">
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<widget class="QCheckBox" name="checkBox_7">
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<widget class="QCheckBox" name="rugby">
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<property name="toolTip">
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<property name="toolTip">
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<string>The map can be played in the Rugby game mode.</string>
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<string>The map can be played in the Rugby game mode.</string>
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</property>
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</property>
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@ -257,7 +257,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="3" column="1">
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<item row="3" column="1">
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<widget class="QCheckBox" name="checkBox_8">
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<widget class="QCheckBox" name="captureTheFlag">
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<property name="toolTip">
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<property name="toolTip">
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<string>The map can be played in the Capture the Flag game mode.</string>
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<string>The map can be played in the Capture the Flag game mode.</string>
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</property>
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</property>
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@ -279,7 +279,7 @@
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</property>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<item>
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<widget class="QCheckBox" name="checkBox_17">
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<widget class="QCheckBox" name="vacuum">
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<property name="toolTip">
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<property name="toolTip">
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<string>This flag makes it so most weapons don't work, and the player's oxygen slowly depletes.</string>
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<string>This flag makes it so most weapons don't work, and the player's oxygen slowly depletes.</string>
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</property>
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</property>
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@ -289,7 +289,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="checkBox_18">
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<widget class="QCheckBox" name="magnetic">
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<property name="toolTip">
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<property name="toolTip">
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<string>This flag makes the motion sensor extremely glitchy.</string>
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<string>This flag makes the motion sensor extremely glitchy.</string>
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</property>
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</property>
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@ -299,7 +299,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="checkBox_19">
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<widget class="QCheckBox" name="rebellion">
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<property name="toolTip">
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<property name="toolTip">
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<string>This flag strips the player's items and health, and makes S'pht friendly.</string>
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<string>This flag strips the player's items and health, and makes S'pht friendly.</string>
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</property>
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</property>
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@ -309,7 +309,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="checkBox_20">
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<widget class="QCheckBox" name="lowGravity">
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<property name="toolTip">
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<property name="toolTip">
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<string>This flag lowers gravity significantly.</string>
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<string>This flag lowers gravity significantly.</string>
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</property>
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</property>
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@ -319,7 +319,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="checkBox_21">
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<widget class="QCheckBox" name="marathon1Glue">
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<property name="toolTip">
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<property name="toolTip">
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<string>This flag makes glue polygons handle like they did in Marathon 1.</string>
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<string>This flag makes glue polygons handle like they did in Marathon 1.</string>
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</property>
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</property>
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@ -329,7 +329,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="checkBox_22">
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<widget class="QCheckBox" name="lavaFloor">
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<property name="toolTip">
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<property name="toolTip">
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<string>This flag makes floors damage the player.</string>
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<string>This flag makes floors damage the player.</string>
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</property>
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</property>
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@ -339,7 +339,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="checkBox_23">
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<widget class="QCheckBox" name="rebellionNoStrip">
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<property name="toolTip">
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<property name="toolTip">
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<string>This flag makes S'pht friendly.</string>
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<string>This flag makes S'pht friendly.</string>
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</property>
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</property>
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@ -349,7 +349,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="checkBox_24">
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<widget class="QCheckBox" name="music">
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<property name="toolTip">
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<property name="toolTip">
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<string>This flag enables music in the level.</string>
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<string>This flag enables music in the level.</string>
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</property>
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</property>
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@ -359,7 +359,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="checkBox_25">
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<widget class="QCheckBox" name="terminalsStopTime">
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<property name="toolTip">
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<property name="toolTip">
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<string>This flag makes reading terminals stop time in single-player.</string>
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<string>This flag makes reading terminals stop time in single-player.</string>
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</property>
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</property>
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@ -369,7 +369,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="checkBox_26">
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<widget class="QCheckBox" name="m1MonsterLimits">
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<property name="toolTip">
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<property name="toolTip">
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<string>This flag sets monster activation limits to Marathon 1's.</string>
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<string>This flag sets monster activation limits to Marathon 1's.</string>
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</property>
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</property>
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@ -379,7 +379,7 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="checkBox_27">
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<widget class="QCheckBox" name="m1WeaponDifferences">
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<property name="toolTip">
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<property name="toolTip">
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<string>This flag changes weapon pickups on Total Carnage and makes grenades low gravity.</string>
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<string>This flag changes weapon pickups on Total Carnage and makes grenades low gravity.</string>
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</property>
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</property>
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@ -402,7 +402,7 @@ Some of them also set the "failure" terminal state when the objective
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</property>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="0" column="0">
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<item row="0" column="0">
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<widget class="QCheckBox" name="checkBox_9">
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<widget class="QCheckBox" name="extermination">
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<property name="toolTip">
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<property name="toolTip">
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<string>The player must kill all monsters on the map, allowing for only up to 8 of them to still be alive.</string>
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<string>The player must kill all monsters on the map, allowing for only up to 8 of them to still be alive.</string>
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</property>
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</property>
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@ -412,7 +412,7 @@ Some of them also set the "failure" terminal state when the objective
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</widget>
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</widget>
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</item>
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</item>
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<item row="1" column="0">
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<item row="1" column="0">
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<widget class="QCheckBox" name="checkBox_10">
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<widget class="QCheckBox" name="exploration">
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<property name="toolTip">
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<property name="toolTip">
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<string>The player must stand in polygons marked as explorable.</string>
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<string>The player must stand in polygons marked as explorable.</string>
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</property>
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</property>
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@ -422,7 +422,7 @@ Some of them also set the "failure" terminal state when the objective
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</widget>
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</widget>
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</item>
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</item>
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<item row="3" column="0">
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<item row="3" column="0">
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<widget class="QCheckBox" name="checkBox_12">
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<widget class="QCheckBox" name="repair">
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<property name="toolTip">
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<property name="toolTip">
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<string>The player must flip switches marked as repairable.</string>
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<string>The player must flip switches marked as repairable.</string>
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</property>
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</property>
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@ -432,7 +432,7 @@ Some of them also set the "failure" terminal state when the objective
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</widget>
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</widget>
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</item>
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</item>
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<item row="2" column="0">
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<item row="2" column="0">
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<widget class="QCheckBox" name="checkBox_11">
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<widget class="QCheckBox" name="retrieval">
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<property name="toolTip">
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<property name="toolTip">
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<string>The player must grab items marked as retreivable.</string>
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<string>The player must grab items marked as retreivable.</string>
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</property>
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</property>
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@ -442,7 +442,7 @@ Some of them also set the "failure" terminal state when the objective
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</widget>
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</widget>
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</item>
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</item>
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<item row="0" column="1">
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<item row="0" column="1">
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<widget class="QCheckBox" name="checkBox_13">
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<widget class="QCheckBox" name="rescue">
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<property name="toolTip">
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<property name="toolTip">
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<string>The player must keep half of the BoBs in the level alive. Failure will be set if more than half are killed.</string>
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<string>The player must keep half of the BoBs in the level alive. Failure will be set if more than half are killed.</string>
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</property>
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</property>
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@ -452,7 +452,7 @@ Some of them also set the "failure" terminal state when the objective
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</widget>
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</widget>
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</item>
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</item>
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<item row="1" column="1">
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<item row="1" column="1">
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<widget class="QCheckBox" name="checkBox_14">
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<widget class="QCheckBox" name="m1Exploration">
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<property name="toolTip">
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<property name="toolTip">
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<string>The player must look at polygons marked as explorable.</string>
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<string>The player must look at polygons marked as explorable.</string>
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</property>
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</property>
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@ -462,7 +462,7 @@ Some of them also set the "failure" terminal state when the objective
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</widget>
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</widget>
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</item>
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</item>
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<item row="2" column="1">
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<item row="2" column="1">
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<widget class="QCheckBox" name="checkBox_15">
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<widget class="QCheckBox" name="m1Rescue">
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<property name="toolTip">
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<property name="toolTip">
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<string>The player must flip the last (by side index) switch marked as repairable.</string>
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<string>The player must flip the last (by side index) switch marked as repairable.</string>
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</property>
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</property>
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@ -472,7 +472,7 @@ Some of them also set the "failure" terminal state when the objective
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</widget>
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</widget>
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</item>
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</item>
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<item row="3" column="1">
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<item row="3" column="1">
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<widget class="QCheckBox" name="checkBox_16">
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<widget class="QCheckBox" name="m1Repair">
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<property name="toolTip">
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<property name="toolTip">
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<string>The exact same as Repair, but uses the internal ID for Marathon 1 BoBs instead.</string>
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<string>The exact same as Repair, but uses the internal ID for Marathon 1 BoBs instead.</string>
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</property>
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</property>
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@ -491,9 +491,9 @@ Some of them also set the "failure" terminal state when the objective
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<resources/>
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<resources/>
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<connections>
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<connections>
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<connection>
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<connection>
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<sender>checkBox_24</sender>
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<sender>music</sender>
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<signal>toggled(bool)</signal>
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<signal>toggled(bool)</signal>
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<receiver>spinBox</receiver>
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<receiver>musicNo</receiver>
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<slot>setEnabled(bool)</slot>
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<slot>setEnabled(bool)</slot>
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<hints>
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<hints>
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<hint type="sourcelabel">
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<hint type="sourcelabel">
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@ -507,9 +507,9 @@ Some of them also set the "failure" terminal state when the objective
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</hints>
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</hints>
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</connection>
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</connection>
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<connection>
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<connection>
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<sender>checkBox_24</sender>
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<sender>music</sender>
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<signal>toggled(bool)</signal>
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<signal>toggled(bool)</signal>
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<receiver>comboBox_2</receiver>
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<receiver>landscape</receiver>
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||||||
<slot>setDisabled(bool)</slot>
|
<slot>setDisabled(bool)</slot>
|
||||||
<hints>
|
<hints>
|
||||||
<hint type="sourcelabel">
|
<hint type="sourcelabel">
|
||||||
|
|
Loading…
Reference in New Issue