diff --git a/tycho/ui/mapprops.ui b/tycho/ui/mapprops.ui
index fb726d7..d846647 100644
--- a/tycho/ui/mapprops.ui
+++ b/tycho/ui/mapprops.ui
@@ -43,7 +43,7 @@
-
-
+
The name of the map. This is used in the level selection menu.
@@ -63,7 +63,7 @@
-
-
+
0
@@ -111,7 +111,7 @@
-
-
+
0
@@ -154,7 +154,7 @@
-
-
+
false
@@ -187,7 +187,7 @@
-
-
+
The map can be played in the Carnage game mode.
@@ -197,7 +197,7 @@
-
-
+
The map can be played in the Kill The Man With The Ball game mode.
@@ -207,7 +207,7 @@
-
-
+
The map can be played in co-operative multi-player.
@@ -217,7 +217,7 @@
-
-
+
The map can be played single-player.
@@ -227,7 +227,7 @@
-
-
+
The map can be played in the King of the Hill game mode.
@@ -237,7 +237,7 @@
-
-
+
The map can be played in the Defense game mode.
@@ -247,7 +247,7 @@
-
-
+
The map can be played in the Rugby game mode.
@@ -257,7 +257,7 @@
-
-
+
The map can be played in the Capture the Flag game mode.
@@ -279,7 +279,7 @@
-
-
+
This flag makes it so most weapons don't work, and the player's oxygen slowly depletes.
@@ -289,7 +289,7 @@
-
-
+
This flag makes the motion sensor extremely glitchy.
@@ -299,7 +299,7 @@
-
-
+
This flag strips the player's items and health, and makes S'pht friendly.
@@ -309,7 +309,7 @@
-
-
+
This flag lowers gravity significantly.
@@ -319,7 +319,7 @@
-
-
+
This flag makes glue polygons handle like they did in Marathon 1.
@@ -329,7 +329,7 @@
-
-
+
This flag makes floors damage the player.
@@ -339,7 +339,7 @@
-
-
+
This flag makes S'pht friendly.
@@ -349,7 +349,7 @@
-
-
+
This flag enables music in the level.
@@ -359,7 +359,7 @@
-
-
+
This flag makes reading terminals stop time in single-player.
@@ -369,7 +369,7 @@
-
-
+
This flag sets monster activation limits to Marathon 1's.
@@ -379,7 +379,7 @@
-
-
+
This flag changes weapon pickups on Total Carnage and makes grenades low gravity.
@@ -402,7 +402,7 @@ Some of them also set the "failure" terminal state when the objective
-
-
+
The player must kill all monsters on the map, allowing for only up to 8 of them to still be alive.
@@ -412,7 +412,7 @@ Some of them also set the "failure" terminal state when the objective
-
-
+
The player must stand in polygons marked as explorable.
@@ -422,7 +422,7 @@ Some of them also set the "failure" terminal state when the objective
-
-
+
The player must flip switches marked as repairable.
@@ -432,7 +432,7 @@ Some of them also set the "failure" terminal state when the objective
-
-
+
The player must grab items marked as retreivable.
@@ -442,7 +442,7 @@ Some of them also set the "failure" terminal state when the objective
-
-
+
The player must keep half of the BoBs in the level alive. Failure will be set if more than half are killed.
@@ -452,7 +452,7 @@ Some of them also set the "failure" terminal state when the objective
-
-
+
The player must look at polygons marked as explorable.
@@ -462,7 +462,7 @@ Some of them also set the "failure" terminal state when the objective
-
-
+
The player must flip the last (by side index) switch marked as repairable.
@@ -472,7 +472,7 @@ Some of them also set the "failure" terminal state when the objective
-
-
+
The exact same as Repair, but uses the internal ID for Marathon 1 BoBs instead.
@@ -491,9 +491,9 @@ Some of them also set the "failure" terminal state when the objective
- checkBox_24
+ music
toggled(bool)
- spinBox
+ musicNo
setEnabled(bool)
@@ -507,9 +507,9 @@ Some of them also set the "failure" terminal state when the objective
- checkBox_24
+ music
toggled(bool)
- comboBox_2
+ landscape
setDisabled(bool)