tycho: name all of the map properties

master
an 2019-07-03 19:19:56 -04:00
parent bb173b47e3
commit cd854ef8ea
1 changed files with 35 additions and 35 deletions

View File

@ -43,7 +43,7 @@
</widget>
</item>
<item row="1" column="1">
<widget class="QLineEdit" name="lineEdit">
<widget class="QLineEdit" name="mapName">
<property name="toolTip">
<string>The name of the map. This is used in the level selection menu.</string>
</property>
@ -63,7 +63,7 @@
</widget>
</item>
<item row="2" column="1">
<widget class="QComboBox" name="comboBox">
<widget class="QComboBox" name="textureSet">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
@ -111,7 +111,7 @@
</widget>
</item>
<item row="3" column="1">
<widget class="QComboBox" name="comboBox_2">
<widget class="QComboBox" name="landscape">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
@ -154,7 +154,7 @@
</widget>
</item>
<item row="4" column="1">
<widget class="QSpinBox" name="spinBox">
<widget class="QSpinBox" name="musicNo">
<property name="enabled">
<bool>false</bool>
</property>
@ -187,7 +187,7 @@
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="2" column="0">
<widget class="QCheckBox" name="checkBox_3">
<widget class="QCheckBox" name="carnage">
<property name="toolTip">
<string>The map can be played in the Carnage game mode.</string>
</property>
@ -197,7 +197,7 @@
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="checkBox_4">
<widget class="QCheckBox" name="ktmwtb">
<property name="toolTip">
<string>The map can be played in the Kill The Man With The Ball game mode.</string>
</property>
@ -207,7 +207,7 @@
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="checkBox_2">
<widget class="QCheckBox" name="coOperative">
<property name="toolTip">
<string>The map can be played in co-operative multi-player.</string>
</property>
@ -217,7 +217,7 @@
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="checkBox">
<widget class="QCheckBox" name="solo">
<property name="toolTip">
<string>The map can be played single-player.</string>
</property>
@ -227,7 +227,7 @@
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="checkBox_5">
<widget class="QCheckBox" name="kingOfTheHill">
<property name="toolTip">
<string>The map can be played in the King of the Hill game mode.</string>
</property>
@ -237,7 +237,7 @@
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="checkBox_6">
<widget class="QCheckBox" name="defense">
<property name="toolTip">
<string>The map can be played in the Defense game mode.</string>
</property>
@ -247,7 +247,7 @@
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="checkBox_7">
<widget class="QCheckBox" name="rugby">
<property name="toolTip">
<string>The map can be played in the Rugby game mode.</string>
</property>
@ -257,7 +257,7 @@
</widget>
</item>
<item row="3" column="1">
<widget class="QCheckBox" name="checkBox_8">
<widget class="QCheckBox" name="captureTheFlag">
<property name="toolTip">
<string>The map can be played in the Capture the Flag game mode.</string>
</property>
@ -279,7 +279,7 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<widget class="QCheckBox" name="checkBox_17">
<widget class="QCheckBox" name="vacuum">
<property name="toolTip">
<string>This flag makes it so most weapons don't work, and the player's oxygen slowly depletes.</string>
</property>
@ -289,7 +289,7 @@
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_18">
<widget class="QCheckBox" name="magnetic">
<property name="toolTip">
<string>This flag makes the motion sensor extremely glitchy.</string>
</property>
@ -299,7 +299,7 @@
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_19">
<widget class="QCheckBox" name="rebellion">
<property name="toolTip">
<string>This flag strips the player's items and health, and makes S'pht friendly.</string>
</property>
@ -309,7 +309,7 @@
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_20">
<widget class="QCheckBox" name="lowGravity">
<property name="toolTip">
<string>This flag lowers gravity significantly.</string>
</property>
@ -319,7 +319,7 @@
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_21">
<widget class="QCheckBox" name="marathon1Glue">
<property name="toolTip">
<string>This flag makes glue polygons handle like they did in Marathon 1.</string>
</property>
@ -329,7 +329,7 @@
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_22">
<widget class="QCheckBox" name="lavaFloor">
<property name="toolTip">
<string>This flag makes floors damage the player.</string>
</property>
@ -339,7 +339,7 @@
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_23">
<widget class="QCheckBox" name="rebellionNoStrip">
<property name="toolTip">
<string>This flag makes S'pht friendly.</string>
</property>
@ -349,7 +349,7 @@
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_24">
<widget class="QCheckBox" name="music">
<property name="toolTip">
<string>This flag enables music in the level.</string>
</property>
@ -359,7 +359,7 @@
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_25">
<widget class="QCheckBox" name="terminalsStopTime">
<property name="toolTip">
<string>This flag makes reading terminals stop time in single-player.</string>
</property>
@ -369,7 +369,7 @@
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_26">
<widget class="QCheckBox" name="m1MonsterLimits">
<property name="toolTip">
<string>This flag sets monster activation limits to Marathon 1's.</string>
</property>
@ -379,7 +379,7 @@
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_27">
<widget class="QCheckBox" name="m1WeaponDifferences">
<property name="toolTip">
<string>This flag changes weapon pickups on Total Carnage and makes grenades low gravity.</string>
</property>
@ -402,7 +402,7 @@ Some of them also set the &quot;failure&quot; terminal state when the objective
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="0" column="0">
<widget class="QCheckBox" name="checkBox_9">
<widget class="QCheckBox" name="extermination">
<property name="toolTip">
<string>The player must kill all monsters on the map, allowing for only up to 8 of them to still be alive.</string>
</property>
@ -412,7 +412,7 @@ Some of them also set the &quot;failure&quot; terminal state when the objective
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="checkBox_10">
<widget class="QCheckBox" name="exploration">
<property name="toolTip">
<string>The player must stand in polygons marked as explorable.</string>
</property>
@ -422,7 +422,7 @@ Some of them also set the &quot;failure&quot; terminal state when the objective
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="checkBox_12">
<widget class="QCheckBox" name="repair">
<property name="toolTip">
<string>The player must flip switches marked as repairable.</string>
</property>
@ -432,7 +432,7 @@ Some of them also set the &quot;failure&quot; terminal state when the objective
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="checkBox_11">
<widget class="QCheckBox" name="retrieval">
<property name="toolTip">
<string>The player must grab items marked as retreivable.</string>
</property>
@ -442,7 +442,7 @@ Some of them also set the &quot;failure&quot; terminal state when the objective
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="checkBox_13">
<widget class="QCheckBox" name="rescue">
<property name="toolTip">
<string>The player must keep half of the BoBs in the level alive. Failure will be set if more than half are killed.</string>
</property>
@ -452,7 +452,7 @@ Some of them also set the &quot;failure&quot; terminal state when the objective
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="checkBox_14">
<widget class="QCheckBox" name="m1Exploration">
<property name="toolTip">
<string>The player must look at polygons marked as explorable.</string>
</property>
@ -462,7 +462,7 @@ Some of them also set the &quot;failure&quot; terminal state when the objective
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="checkBox_15">
<widget class="QCheckBox" name="m1Rescue">
<property name="toolTip">
<string>The player must flip the last (by side index) switch marked as repairable.</string>
</property>
@ -472,7 +472,7 @@ Some of them also set the &quot;failure&quot; terminal state when the objective
</widget>
</item>
<item row="3" column="1">
<widget class="QCheckBox" name="checkBox_16">
<widget class="QCheckBox" name="m1Repair">
<property name="toolTip">
<string>The exact same as Repair, but uses the internal ID for Marathon 1 BoBs instead.</string>
</property>
@ -491,9 +491,9 @@ Some of them also set the &quot;failure&quot; terminal state when the objective
<resources/>
<connections>
<connection>
<sender>checkBox_24</sender>
<sender>music</sender>
<signal>toggled(bool)</signal>
<receiver>spinBox</receiver>
<receiver>musicNo</receiver>
<slot>setEnabled(bool)</slot>
<hints>
<hint type="sourcelabel">
@ -507,9 +507,9 @@ Some of them also set the &quot;failure&quot; terminal state when the objective
</hints>
</connection>
<connection>
<sender>checkBox_24</sender>
<sender>music</sender>
<signal>toggled(bool)</signal>
<receiver>comboBox_2</receiver>
<receiver>landscape</receiver>
<slot>setDisabled(bool)</slot>
<hints>
<hint type="sourcelabel">